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Police Radio + fixes
This commit is contained in:
parent
86002b093f
commit
ee61f19253
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@ -437,7 +437,6 @@ cAudioManager::IsAudioInitialised() const
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void
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cAudioManager::ServiceSoundEffects()
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{
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field_5554++;
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m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
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if (m_nUserPause && !m_nPreviousUserPause) {
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for (int32 i = 0; i < allChannels; i++)
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@ -838,7 +837,7 @@ cAudioManager::ProcessActiveQueues()
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sample.m_nSampleIndex == m_asActiveSamples[j].m_nSampleIndex) {
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if (sample.m_nLoopCount) {
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if (field_5554 & 1) {
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if (m_FrameCounter & 1) {
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if (!(j & 1)) {
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flag = false;
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} else {
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@ -76,6 +76,8 @@ public:
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uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS];
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uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
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uint8 m_nActiveBank;
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bool m_bDelay;
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uint32 m_nDelayTimer;
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cPedComments()
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{
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@ -221,7 +223,6 @@ public:
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uint8 m_nUserPause;
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uint8 m_nPreviousUserPause;
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uint32 m_FrameCounter;
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uint32 field_5554;
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cAudioManager();
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~cAudioManager();
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@ -370,7 +371,7 @@ public:
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void ReacquireDigitalHandle() const; // done
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void ReleaseDigitalHandle() const; // done
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void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done
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void ReportCrime(int32 crime, const CVector *pos); // done
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void ReportCrime(eCrimeType crime, const CVector &pos); // done
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void ResetAudioLogicTimers(uint32 timer);
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void ResetPoliceRadio();
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void ResetTimers(uint32 time);
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@ -190,7 +190,7 @@ cDMAudio::IsAudioInitialised(void)
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void
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cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos)
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{
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AudioManager.ReportCrime(crime, &pos);
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AudioManager.ReportCrime(crime, pos);
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}
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int32
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@ -374,7 +374,7 @@ cMusicManager::Service()
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field_399A = true;
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if (!field_3999 && !AudioManager.m_nUserPause && AudioManager.m_nPreviousUserPause)
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field_3999 = true;
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if (AudioManager.field_5554 % 4 == 0) {
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if (AudioManager.m_FrameCounter % 4 == 0) {
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gNumRetunePresses = 0;
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gRetuneCounter = 0;
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field_2 = false;
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@ -422,7 +422,7 @@ cMusicManager::ServiceFrontEndMode()
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m_nPlayingTrack = NO_TRACK;
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}
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if (AudioManager.field_5554 % 4 != 0) return;
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if (AudioManager.m_FrameCounter % 4 != 0) return;
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if (!field_398F && !field_3995) {
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m_nStreamedTrack = m_nFrontendTrack;
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@ -893,7 +893,7 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped)
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{
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field_398F = true;
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SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
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if (!(AudioManager.field_5554 & 1)) {
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if (!(AudioManager.m_FrameCounter & 1)) {
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if (field_3995 || !SampleManager.IsStreamPlaying(0)) {
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bRadioStatsRecorded2 = false;
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if (SampleManager.IsStreamPlaying(0)) {
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@ -65,7 +65,7 @@ cAudioManager::InitialisePoliceRadio()
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m_sPoliceRadioQueue.policeChannelTimerSeconds = 0;
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m_sPoliceRadioQueue.policeChannelCounterSeconds = 0;
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for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++)
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m_sPoliceRadioQueue.crimes[i].type = 0;
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m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
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SampleManager.SetChannelReverbFlag(policeChannel, 0);
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gSpecialSuspectLastSeenReport = false;
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@ -128,20 +128,23 @@ cAudioManager::ServicePoliceRadio()
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if(!m_bIsInitialised) return;
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if(!m_nUserPause) {
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if(m_nUserPause == 0) {
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bool crimeReport = SetupCrimeReport();
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#ifdef FIX_BUGS // Crash at 0x5fe6ef
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if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted)
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return;
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#endif
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wantedLevel = FindPlayerPed()->m_pWanted->m_nWantedLevel;
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if(!crimeReport) {
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if(wantedLevel) {
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if(nLastSeen) {
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--nLastSeen;
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} else {
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nLastSeen = m_anRandomTable[1] % 1000 + 2000;
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SetupSuspectLastSeenReport();
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CPlayerPed *playerPed = FindPlayerPed();
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if (playerPed) {
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wantedLevel = playerPed->m_pWanted->m_nWantedLevel;
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if (!crimeReport) {
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if (wantedLevel != 0) {
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if (nLastSeen != 0)
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--nLastSeen;
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else {
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nLastSeen = m_anRandomTable[1] % 1000 + 2000;
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SetupSuspectLastSeenReport();
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}
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}
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}
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}
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@ -159,18 +162,18 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
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static int cWait = 0;
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static bool bChannelOpen = false;
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static uint8 bMissionAudioPhysicalPlayingStatus = 0;
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static int32 PoliceChannelFreq = 5500;
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static int32 PoliceChannelFreq = 22050;
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if (!m_bIsInitialised) return;
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if (m_nUserPause) {
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if (m_nUserPause != 0) {
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if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
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if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == 1 &&
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if (g_nMissionAudioSfx != NO_SAMPLE && bMissionAudioPhysicalPlayingStatus == 1 &&
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SampleManager.IsStreamPlaying(1)) {
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SampleManager.PauseStream(1, 1);
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}
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} else {
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if (m_nPreviousUserPause && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES &&
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if (m_nPreviousUserPause && g_nMissionAudioSfx != NO_SAMPLE &&
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bMissionAudioPhysicalPlayingStatus == 1) {
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SampleManager.PauseStream(0, 1);
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}
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@ -179,7 +182,7 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
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--cWait;
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return;
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}
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if (g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && !bChannelOpen) {
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if (g_nMissionAudioSfx != NO_SAMPLE && !bChannelOpen) {
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if (g_nMissionAudioPlayingStatus) {
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if (g_nMissionAudioPlayingStatus == 1 && !bMissionAudioPhysicalPlayingStatus &&
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SampleManager.IsStreamPlaying(1)) {
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@ -191,7 +194,7 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
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} else {
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bMissionAudioPhysicalPlayingStatus = 2;
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g_nMissionAudioPlayingStatus = 2;
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g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
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g_nMissionAudioSfx = NO_SAMPLE;
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cWait = 30;
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}
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return;
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@ -206,24 +209,24 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
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}
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}
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if (bChannelOpen) DoPoliceRadioCrackle();
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if ((g_nMissionAudioSfx == TOTAL_AUDIO_SAMPLES || g_nMissionAudioPlayingStatus != 1) &&
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if ((g_nMissionAudioSfx == NO_SAMPLE || g_nMissionAudioPlayingStatus != 1) &&
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!SampleManager.GetChannelUsedFlag(policeChannel) && m_sPoliceRadioQueue.policeChannelTimer) {
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if (m_sPoliceRadioQueue.policeChannelTimer) {
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sample = m_sPoliceRadioQueue.crimesSamples[m_sPoliceRadioQueue.policeChannelCounterSeconds];
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m_sPoliceRadioQueue.policeChannelTimer--;
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m_sPoliceRadioQueue.policeChannelCounterSeconds = (m_sPoliceRadioQueue.policeChannelCounterSeconds + 1) % 60;
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} else {
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sample = TOTAL_AUDIO_SAMPLES;
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sample = NO_SAMPLE;
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}
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if (!wantedLevel) {
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if (wantedLevel == 0) {
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if (gSpecialSuspectLastSeenReport) {
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gSpecialSuspectLastSeenReport = 0;
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} else if (sample == SFX_POLICE_RADIO_MESSAGE_NOISE_1 || sample == TOTAL_AUDIO_SAMPLES) {
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} else if (sample == SFX_POLICE_RADIO_MESSAGE_NOISE_1) {
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bChannelOpen = false;
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processed = true;
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}
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}
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if (sample == TOTAL_AUDIO_SAMPLES) {
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if (sample == NO_SAMPLE) {
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if (!processed) cWait = 30;
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} else {
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SampleManager.InitialiseChannel(policeChannel, sample, 0);
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@ -281,17 +284,28 @@ cAudioManager::SetupCrimeReport()
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for (int j = 0; j < NUMAUDIOZONES; j++) {
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if (strcmp(zone->name, ZoneSfx[j].m_aName) == 0) {
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sampleIndex = ZoneSfx[j].m_nSampleIndex;
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m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
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m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
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m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_WEVE_GOT);
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m_sPoliceRadioQueue.Add(SFX_A_10);
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switch (m_sPoliceRadioQueue.crimes[i].type) {
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case CRIME_PED_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_PED; break;
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case CRIME_COP_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_COP; break;
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case CRIME_PED_BURNED:
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case CRIME_HIT_PED_NASTYWEAPON:
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m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_PED;
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break;
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case CRIME_COP_BURNED:
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case CRIME_HIT_COP_NASTYWEAPON:
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m_sPoliceRadioQueue.crimes[i].type = CRIME_HIT_COP;
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break;
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case CRIME_VEHICLE_BURNED: m_sPoliceRadioQueue.crimes[i].type = CRIME_STEAL_CAR; break;
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case CRIME_DESTROYED_CESSNA: m_sPoliceRadioQueue.crimes[i].type = CRIME_SHOOT_HELI; break;
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case CRIME_EXPLOSION: m_sPoliceRadioQueue.crimes[i].type = CRIME_STEAL_CAR; break; // huh?
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default: break;
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}
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#ifdef FIX_BUGS
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m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1 - 1);
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#else
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m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1);
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#endif
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m_sPoliceRadioQueue.Add(SFX_IN);
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rangeX = zone->maxx - zone->minx;
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rangeY = zone->maxy - zone->miny;
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m_sPoliceRadioQueue.Add(SFX_CENTRAL);
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m_sPoliceRadioQueue.Add(sampleIndex);
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m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
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m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
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m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
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m_sPoliceRadioQueue.Add(NO_SAMPLE);
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break;
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}
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}
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@ -339,161 +353,105 @@ cAudioManager::SetupSuspectLastSeenReport()
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int32 color_post_modifier;
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const int32 gCarColourTable[][3] = {
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLACK, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_WHITE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
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{NO_SAMPLE, SFX_POLICE_RADIO_BLACK, NO_SAMPLE},
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{NO_SAMPLE, SFX_POLICE_RADIO_WHITE, NO_SAMPLE},
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{NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
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{NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
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{NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
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{NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
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{SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
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{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY},
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#ifdef FIX_BUGS
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{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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#else
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{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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#endif
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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#ifdef FIX_BUGS
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{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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#else
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{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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#endif
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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#ifdef FIX_BUGS
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{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
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#else
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{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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#endif
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
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#ifdef FIX_BUGS
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{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
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#else
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{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
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#endif
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
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{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
#ifdef FIX_BUGS
|
||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
#else
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
#endif
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
#ifdef FIX_BUGS
|
||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_BLUE},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
#else
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
#endif
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
#ifdef FIX_BUGS
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, SFX_POLICE_RADIO_GREY},
|
||||
#else
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
#endif
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
#ifdef FIX_BUGS
|
||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
#else
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
#endif
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
#ifdef FIX_BUGS
|
||||
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
#else
|
||||
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
||||
#endif
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
||||
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
|
||||
{NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE},
|
||||
{SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}
|
||||
};
|
||||
|
||||
if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
|
||||
veh = FindPlayerVehicle();
|
||||
veh = FindVehicleOfPlayer();
|
||||
if (veh != nil) {
|
||||
if (60 - m_sPoliceRadioQueue.policeChannelTimer > 9) {
|
||||
color1 = veh->m_currentColour1;
|
||||
|
@ -504,156 +462,213 @@ cAudioManager::SetupSuspectLastSeenReport()
|
|||
color_pre_modifier = gCarColourTable[color1][0];
|
||||
color_post_modifier = gCarColourTable[color1][2];
|
||||
switch (veh->GetModelIndex()) {
|
||||
// TODO(MIAMI): just making this compile
|
||||
#ifdef FIX_BUGS
|
||||
// case MI_COLUMB:
|
||||
// main_color = SFX_POLICE_RADIO_BLUE;
|
||||
// color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
|
||||
#endif
|
||||
case MI_LANDSTAL:
|
||||
// case MI_BLISTA:
|
||||
sample = SFX_POLICE_RADIO_CRUISER; break;
|
||||
#ifdef FIX_BUGS
|
||||
// case MI_YARDIE:
|
||||
// color_pre_modifier = TOTAL_AUDIO_SAMPLES;
|
||||
// main_color = SFX_POLICE_RADIO_RED;
|
||||
// color_post_modifier = SFX_POLICE_RADIO_YELLOW;
|
||||
// sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
|
||||
// case MI_DIABLOS:
|
||||
// main_color = SFX_POLICE_RADIO_BLACK;
|
||||
#endif
|
||||
case MI_PATRIOT:
|
||||
case MI_RANCHER:
|
||||
case MI_FBIRANCH:
|
||||
case MI_SANDKING:
|
||||
sample = SFX_POLICE_RADIO_OFFROAD;
|
||||
break;
|
||||
case MI_IDAHO:
|
||||
// case MI_STALLION: sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
|
||||
#ifdef FIX_BUGS
|
||||
// case MI_YAKUZA:
|
||||
// color_pre_modifier = TOTAL_AUDIO_SAMPLES;
|
||||
// main_color = SFX_POLICE_RADIO_SILVER;
|
||||
// color_post_modifier = SFX_POLICE_RADIO_RED;
|
||||
#endif
|
||||
case MI_MANANA:
|
||||
case MI_ESPERANT:
|
||||
case MI_CUBAN:
|
||||
case MI_STALLION:
|
||||
case MI_SABRE:
|
||||
case MI_SABRETUR:
|
||||
case MI_VIRGO:
|
||||
case MI_BLISTAC:
|
||||
sample = SFX_POLICE_RADIO_2_DOOR;
|
||||
break;
|
||||
case MI_STINGER:
|
||||
case MI_INFERNUS:
|
||||
case MI_CHEETAH:
|
||||
case MI_BANSHEE: sample = SFX_POLICE_RADIO_SPORTS_CAR; break;
|
||||
#ifdef FIX_BUGS
|
||||
// case MI_MAFIA:
|
||||
// color_pre_modifier = color_post_modifier = TOTAL_AUDIO_SAMPLES;
|
||||
// main_color = SFX_POLICE_RADIO_GREY;
|
||||
case MI_WASHING:
|
||||
#endif
|
||||
case MI_PEREN:
|
||||
case MI_SENTINEL:
|
||||
// case MI_FBICAR: sample = SFX_POLICE_RADIO_SALOON; break;
|
||||
case MI_PATRIOT:
|
||||
case MI_BOBCAT: sample = SFX_POLICE_RADIO_PICKUP; break;
|
||||
case MI_FIRETRUCK: sample = SFX_POLICE_RADIO_FIRE_TRUCK; break;
|
||||
#ifdef FIX_BUGS
|
||||
case MI_BANSHEE:
|
||||
case MI_PHEONIX:
|
||||
case MI_COMET:
|
||||
case MI_DELUXO:
|
||||
case MI_HOTRING:
|
||||
sample = SFX_POLICE_RADIO_SPORTS_CAR;
|
||||
break;
|
||||
case MI_LINERUN:
|
||||
case MI_FLATBED:
|
||||
#endif
|
||||
sample = SFX_POLICE_RADIO_RIG;
|
||||
break;
|
||||
case MI_PEREN:
|
||||
case MI_REGINA:
|
||||
sample = SFX_POLICE_RADIO_STATION_WAGON;
|
||||
break;
|
||||
case MI_SENTINEL:
|
||||
case MI_FBICAR:
|
||||
case MI_WASHING:
|
||||
case MI_SENTXS:
|
||||
case MI_ADMIRAL:
|
||||
case MI_GLENDALE:
|
||||
case MI_OCEANIC:
|
||||
case MI_HERMES:
|
||||
case MI_GREENWOO:
|
||||
sample = SFX_POLICE_RADIO_SEDAN;
|
||||
break;
|
||||
case MI_RIO:
|
||||
sample = SFX_POLICE_RADIO_CRUISER;
|
||||
break;
|
||||
case MI_FIRETRUCK:
|
||||
sample = SFX_POLICE_RADIO_FIRE_TRUCK;
|
||||
break;
|
||||
case MI_TRASH:
|
||||
case MI_BARRACKS: sample = SFX_POLICE_RADIO_TRUCK; break;
|
||||
// case MI_STRETCH: sample = SFX_POLICE_RADIO_LIMO; break;
|
||||
case MI_MANANA:
|
||||
case MI_ESPERANT: sample = SFX_POLICE_RADIO_2_DOOR; break;
|
||||
#ifdef FIX_BUGS
|
||||
// case MI_HOODS:
|
||||
// color_pre_modifier = TOTAL_AUDIO_SAMPLES;
|
||||
// main_color = SFX_POLICE_RADIO_BLUE;
|
||||
// color_post_modifier = SFX_POLICE_RADIO_GREEN;
|
||||
// case MI_BELLYUP:
|
||||
sample = SFX_POLICE_RADIO_GARBAGE_TRUCK;
|
||||
break;
|
||||
case MI_STRETCH:
|
||||
case MI_LOVEFIST:
|
||||
sample = SFX_POLICE_RADIO_STRETCH;
|
||||
break;
|
||||
case MI_VOODOO:
|
||||
sample = SFX_POLICE_RADIO_LOWRIDER;
|
||||
break;
|
||||
case MI_PONY:
|
||||
case MI_MOONBEAM:
|
||||
case MI_SECURICA:
|
||||
case MI_RUMPO:
|
||||
case MI_GANGBUR:
|
||||
case MI_YANKEE:
|
||||
case MI_TOPFUN:
|
||||
// case MI_MRWONGS:
|
||||
// case MI_PANLANT:
|
||||
#endif
|
||||
case MI_PONY:
|
||||
case MI_BURRITO:
|
||||
case MI_SPAND:
|
||||
sample = SFX_POLICE_RADIO_VAN;
|
||||
break;
|
||||
case MI_MULE:
|
||||
case MI_MOONBEAM:
|
||||
case MI_ENFORCER:
|
||||
case MI_SECURICA:
|
||||
case MI_RUMPO: sample = SFX_POLICE_RADIO_VAN; break;
|
||||
case MI_AMBULAN: sample = SFX_POLICE_RADIO_AMBULANCE; break;
|
||||
case MI_BARRACKS:
|
||||
case MI_PACKER:
|
||||
case MI_FLATBED:
|
||||
sample = SFX_POLICE_RADIO_TRUCK;
|
||||
break;
|
||||
case MI_AMBULAN:
|
||||
sample = SFX_POLICE_RADIO_AMBULANCE;
|
||||
break;
|
||||
case MI_TAXI:
|
||||
case MI_CABBIE:
|
||||
case MI_ZEBRA: sample = SFX_POLICE_RADIO_TAXI; break;
|
||||
case MI_KAUFMAN: sample = SFX_POLICE_RADIO_TAXI; break;
|
||||
case MI_ZEBRA:
|
||||
case MI_KAUFMAN:
|
||||
sample = SFX_POLICE_RADIO_TAXI;
|
||||
break;
|
||||
case MI_BOBCAT:
|
||||
case MI_WALTON:
|
||||
sample = SFX_POLICE_RADIO_PICKUP;
|
||||
break;
|
||||
case MI_MRWHOOP:
|
||||
sample = SFX_POLICE_RADIO_ICE_CREAM_VAN;
|
||||
break;
|
||||
case MI_BFINJECT: sample = SFX_POLICE_RADIO_BUGGY; break;
|
||||
case MI_POLICE: sample = SFX_POLICE_RADIO_POLICE_CAR; break;
|
||||
#ifdef FIX_BUGS
|
||||
case MI_BFINJECT:
|
||||
sample = SFX_POLICE_RADIO_BUGGY;
|
||||
break;
|
||||
case MI_HUNTER:
|
||||
case MI_CHOPPER:
|
||||
case MI_SEASPAR:
|
||||
case MI_SPARROW:
|
||||
case MI_MAVERICK:
|
||||
case MI_VCNMAV:
|
||||
case MI_POLMAV:
|
||||
sample = SFX_POLICE_RADIO_HELICOPTER;
|
||||
break;
|
||||
case MI_POLICE:
|
||||
sample = SFX_POLICE_RADIO_POLICE_CAR;
|
||||
break;
|
||||
case MI_ENFORCER:
|
||||
sample = SFX_POLICE_RADIO_SWAT_VAN;
|
||||
break;
|
||||
case MI_PREDATOR:
|
||||
case MI_SQUALO:
|
||||
case MI_SPEEDER:
|
||||
case MI_REEFER:
|
||||
// case MI_GHOST:
|
||||
#endif
|
||||
case MI_PREDATOR: sample = SFX_POLICE_RADIO_BOAT; break;
|
||||
sample = SFX_POLICE_RADIO_SPEEDBOAT;
|
||||
break;
|
||||
case MI_BUS:
|
||||
case MI_COACH: sample = SFX_POLICE_RADIO_BUS; break;
|
||||
sample = SFX_POLICE_RADIO_BUS;
|
||||
break;
|
||||
case MI_RHINO:
|
||||
sample = SFX_POLICE_RADIO_TANK;
|
||||
main_color = TOTAL_AUDIO_SAMPLES;
|
||||
color_post_modifier = TOTAL_AUDIO_SAMPLES;
|
||||
break;
|
||||
// case MI_TRAIN:
|
||||
// sample = SFX_POLICE_RADIO_SUBWAY_CAR;
|
||||
// main_color = TOTAL_AUDIO_SAMPLES;
|
||||
// color_post_modifier = TOTAL_AUDIO_SAMPLES;
|
||||
|
||||
// break;
|
||||
case MI_ANGEL:
|
||||
case MI_PCJ600:
|
||||
case MI_FREEWAY:
|
||||
case MI_SANCHEZ:
|
||||
sample = SFX_POLICE_RADIO_MOTOBIKE;
|
||||
break;
|
||||
case MI_COACH:
|
||||
sample = SFX_POLICE_RADIO_COACH;
|
||||
break;
|
||||
case MI_ROMERO:
|
||||
sample = SFX_POLICE_RADIO_HEARSE;
|
||||
break;
|
||||
case MI_PIZZABOY:
|
||||
case MI_FAGGIO:
|
||||
sample = SFX_POLICE_RADIO_MOPED;
|
||||
break;
|
||||
case MI_DEADDODO:
|
||||
case MI_SKIMMER:
|
||||
sample = SFX_POLICE_RADIO_PLANE;
|
||||
break;
|
||||
case MI_REEFER:
|
||||
case MI_TROPIC:
|
||||
case MI_COASTG:
|
||||
case MI_MARQUIS:
|
||||
case MI_JETMAX:
|
||||
sample = SFX_POLICE_RADIO_BOAT;
|
||||
break;
|
||||
case MI_CADDY:
|
||||
sample = SFX_POLICE_RADIO_GOLF_CART;
|
||||
break;
|
||||
case MI_DINGHY:
|
||||
sample = SFX_POLICE_RADIO_DINGHY;
|
||||
break;
|
||||
default:
|
||||
debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex());
|
||||
//debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex());
|
||||
return;
|
||||
}
|
||||
m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
|
||||
if (m_anRandomTable[3] % 2)
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_IN_A);
|
||||
if (color_pre_modifier != TOTAL_AUDIO_SAMPLES)
|
||||
if (color_pre_modifier != NO_SAMPLE)
|
||||
m_sPoliceRadioQueue.Add(color_pre_modifier);
|
||||
if (main_color != TOTAL_AUDIO_SAMPLES)
|
||||
if (main_color != NO_SAMPLE)
|
||||
m_sPoliceRadioQueue.Add(main_color);
|
||||
if (color_post_modifier != TOTAL_AUDIO_SAMPLES)
|
||||
if (color_post_modifier != NO_SAMPLE)
|
||||
m_sPoliceRadioQueue.Add(color_post_modifier);
|
||||
m_sPoliceRadioQueue.Add(sample);
|
||||
m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(NO_SAMPLE);
|
||||
}
|
||||
}
|
||||
} else if (60 - m_sPoliceRadioQueue.policeChannelTimer > 4) {
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_ON_FOOT);
|
||||
m_sPoliceRadioQueue.Add(m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(NO_SAMPLE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void
|
||||
cAudioManager::ReportCrime(int32 type, const CVector *pos)
|
||||
cAudioManager::ReportCrime(eCrimeType type, const CVector &pos)
|
||||
{
|
||||
int32 lastCrime = ARRAY_SIZE(m_sPoliceRadioQueue.crimes);
|
||||
if (m_bIsInitialised && MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 &&
|
||||
(type > CRIME_NONE || type < NUM_CRIME_TYPES) && m_FrameCounter >= gMinTimeToNextReport[type]) {
|
||||
for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
|
||||
if (m_sPoliceRadioQueue.crimes[i].type) {
|
||||
if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE) {
|
||||
if (m_sPoliceRadioQueue.crimes[i].type == type) {
|
||||
m_sPoliceRadioQueue.crimes[i].position = *pos;
|
||||
m_sPoliceRadioQueue.crimes[i].position = pos;
|
||||
m_sPoliceRadioQueue.crimes[i].timer = 0;
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
} else
|
||||
lastCrime = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (lastCrime < ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) {
|
||||
m_sPoliceRadioQueue.crimes[lastCrime].type = type;
|
||||
m_sPoliceRadioQueue.crimes[lastCrime].position = *pos;
|
||||
m_sPoliceRadioQueue.crimes[lastCrime].position = pos;
|
||||
m_sPoliceRadioQueue.crimes[lastCrime].timer = 0;
|
||||
gMinTimeToNextReport[type] = m_FrameCounter + 500;
|
||||
}
|
||||
|
@ -684,7 +699,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
|
|||
for (int i = 0; i < NUMAUDIOZONES; i++) {
|
||||
if (strcmp(zone->name, ZoneSfx[i].m_aName) == 0) {
|
||||
sample = ZoneSfx[i].m_nSampleIndex;
|
||||
m_sPoliceRadioQueue.Add(m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_SUSPECT);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_LAST_SEEN);
|
||||
m_sPoliceRadioQueue.Add(SFX_IN);
|
||||
|
@ -710,8 +725,8 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
|
|||
else if (!processed)
|
||||
m_sPoliceRadioQueue.Add(SFX_CENTRAL);
|
||||
m_sPoliceRadioQueue.Add(sample);
|
||||
m_sPoliceRadioQueue.Add(m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(TOTAL_AUDIO_SAMPLES);
|
||||
m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1);
|
||||
m_sPoliceRadioQueue.Add(NO_SAMPLE);
|
||||
gSpecialSuspectLastSeenReport = true;
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -77,7 +77,7 @@ public:
|
|||
static CZone *GetInfoZone(uint16 i) { return &InfoZoneArray[i]; }
|
||||
static CZone *GetNavigationZone(uint16 i) { return &NavigationZoneArray[i]; }
|
||||
static CZone *GetMapZone(uint16 i) { return &MapZoneArray[i]; }
|
||||
static CZone *GetAudioZone(uint16 i) { return &InfoZoneArray[AudioZoneArray[i]]; }
|
||||
static CZone *GetAudioZone(uint16 i) { return &NavigationZoneArray[AudioZoneArray[i]]; }
|
||||
static void PostZoneCreation(void);
|
||||
static void CheckZonesForOverlap(void);
|
||||
static void InsertZoneIntoZoneHierarchy(CZone *zone);
|
||||
|
|
Loading…
Reference in a new issue