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Rename unused audio member
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@ -29,7 +29,7 @@ cAudioManager::cAudioManager()
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ClearRequestedQueue();
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ClearActiveSamples();
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GenerateIntegerRandomNumberTable();
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field_4 = 0;
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m_bDoubleVolume = FALSE;
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m_bDynamicAcousticModelingStatus = TRUE;
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for (int i = 0; i < NUM_AUDIOENTITIES; i++) {
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@ -849,13 +849,13 @@ cAudioManager::ProcessActiveQueues()
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if (!sample.m_bReleasingSoundFlag) {
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if (sample.m_bIs2D) {
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#ifdef EXTERNAL_3D_SOUND
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if (field_4) {
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if (m_bDoubleVolume) {
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emittingVol = 2 * Min(63, sample.m_nEmittingVolume);
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} else {
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emittingVol = sample.m_nEmittingVolume;
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}
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#else
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if (field_4) {
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if (m_bDoubleVolume) {
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emittingVol = 2 * Min(63, sample.m_nVolume);
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} else {
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emittingVol = sample.m_nVolume;
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@ -897,7 +897,7 @@ cAudioManager::ProcessActiveQueues()
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}
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uint8 emittingVol;
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if (field_4) {
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if (m_bDoubleVolume) {
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emittingVol = 2 * Min(63, vol);
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} else {
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emittingVol = vol;
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@ -915,7 +915,7 @@ cAudioManager::ProcessActiveQueues()
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m_asActiveSamples[j].m_nVolume = vol;
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uint8 emittingVol;
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if (field_4) {
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if (m_bDoubleVolume) {
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emittingVol = 2 * Min(63, vol);
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} else {
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emittingVol = vol;
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@ -973,13 +973,13 @@ cAudioManager::ProcessActiveQueues()
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}
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#ifdef EXTERNAL_3D_SOUND
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if (field_4) {
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if (m_bDoubleVolume) {
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emittingVol = 2 * Min(63, m_asActiveSamples[j].m_nEmittingVolume);
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} else {
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emittingVol = m_asActiveSamples[j].m_nEmittingVolume;
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}
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#else
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if (field_4) {
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if (m_bDoubleVolume) {
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emittingVol = 2 * Min(63, m_asActiveSamples[j].m_nVolume);
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} else {
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emittingVol = m_asActiveSamples[j].m_nVolume;
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@ -195,7 +195,7 @@ public:
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bool8 m_bReverb; // unused
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bool8 m_bFifthFrameFlag;
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uint8 m_nActiveSamples;
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uint8 field_4; // unused
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uint8 m_bDoubleVolume; // unused
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bool8 m_bDynamicAcousticModelingStatus;
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float m_fSpeedOfSound;
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bool8 m_bTimerJustReset;
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