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	forgot to delete debug code
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			@ -458,7 +458,6 @@ CPhysical::ApplyFrictionTurnForce(float jx, float jy, float jz, float px, float
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	m_vecTurnFriction += turnimpulse*(1.0f/m_fTurnMass);
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}
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bool debugSprings;
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bool
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CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &point, float springRatio, float bias)
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{
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			@ -468,10 +467,6 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &
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		float impulse = -GRAVITY*m_fMass*step * springConst * compression * bias*2.0f;
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		ApplyMoveForce(springDir*impulse);
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		ApplyTurnForce(springDir*impulse, point);
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if(debugSprings){
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printf("spring : %.3f %.3f %.3f\n", springDir.x*impulse, springDir.y*impulse, springDir.z*impulse);
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printf("speed: %.3f %.3f %.3f\n", m_vecMoveSpeed.x, m_vecMoveSpeed.y, m_vecMoveSpeed.z);
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}
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	}
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	return true;
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}
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			@ -489,11 +484,6 @@ CPhysical::ApplySpringCollisionAlt(float springConst, CVector &springDir, CVecto
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			impulse *= 0.75f;
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		ApplyMoveForce(forceDir*impulse);
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		ApplyTurnForce(forceDir*impulse, point);
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if(debugSprings){
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printf("spring alt: %.3f %.3f %.3f   %.3f\n", forceDir.x*impulse, forceDir.y*impulse, forceDir.z*impulse, springRatio);
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printf("speed: %.3f %.3f %.3f\n", m_vecMoveSpeed.x, m_vecMoveSpeed.y, m_vecMoveSpeed.z);
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printf("pos: %.3f %.3f %.3f\n", GetPosition().x, GetPosition().y, GetPosition().z);
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}
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	}
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	return true;
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}
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