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script fix
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3900366a6b
commit
f78f707935
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@ -3825,7 +3825,6 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
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{
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CollectParameters(&m_nIp, 1);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(pVehicle);
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CTheScripts::UpsideDownCars.RemoveCarFromCheck(ScriptParams[0]);
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return 0;
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}
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@ -5524,8 +5523,13 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
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CollectParameters(&m_nIp, 2);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(pVehicle);
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assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
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((CAutomobile*)pVehicle)->bFixedColour = (ScriptParams[1] == 0);
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//assert(pVehicle->m_vehType == VEHICLE_TYPE_CAR);
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// they DO call this for bikes, we don't really want to destroy the structure...
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#ifdef FIX_BUGS
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if (pVehicle->m_vehType == VEHICLE_TYPE_CAR)
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#endif
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((CAutomobile*)pVehicle)->bFixedColour = (ScriptParams[1] == 0);
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return 0;
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}
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/*
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@ -7926,7 +7930,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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CollectParameters(&m_nIp, 4);
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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assert(pObject);
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pObject->SetMoveSpeed(pObject->GetMoveSpeed() + *(CVector*)&ScriptParams[1] / METERS_PER_SECOND_TO_GAME_SPEED);
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pObject->AddToMoveSpeed(*(CVector*)&ScriptParams[1] * METERS_PER_SECOND_TO_GAME_SPEED);
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return 0;
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}
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case COMMAND_DRAW_SPRITE:
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@ -9062,7 +9066,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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{
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CollectParameters(&m_nIp, 1);
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debug("CLEAR_MISSION_AUDIO not implemented\n");
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//DMAudio.ClearMissionAudio();
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//DMAudio.ClearMissionAudio(ScriptParams[0]);
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return 0;
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}
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/*
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@ -10372,6 +10376,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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bIsBurst = pCar->Damage.GetWheelStatus(ScriptParams[1] == WHEEL_STATUS_BURST);
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}
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UpdateCompareFlag(bIsBurst);
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return 0;
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}
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//case COMMAND_SET_CAR_DRIVE_STRAIGHT_AHEAD:
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//case COMMAND_SET_CAR_WAIT:
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@ -11447,6 +11452,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
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CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
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assert(pPed);
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pPed->bDoomAim = ScriptParams[1];
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return 0;
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}
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case COMMAND_FIRE_HUNTER_GUN:
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{
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@ -11806,6 +11812,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
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CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
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assert(pPed);
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UpdateCompareFlag(pPed->m_nWaitState == WAITSTATE_STUCK);
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return 0;
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}
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case COMMAND_SET_ALL_TAXIS_HAVE_NITRO:
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{
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@ -11827,6 +11834,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
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pPed->bStopAndShoot = false;
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}
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pPed->m_nLastPedState = PED_NONE;
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return 0;
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}
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case COMMAND_FREEZE_CAR_POSITION_AND_DONT_LOAD_COLLISION:
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{
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@ -87,7 +87,7 @@ enum Config {
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NUMSKIDMARKS = 32,
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NUMONSCREENTIMERENTRIES = 1,
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NUMRADARBLIPS = 32,
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NUMRADARBLIPS = 75,
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NUMGENERALPICKUPS = 320,
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NUMSCRIPTEDPICKUPS = 16,
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NUMPICKUPS = NUMGENERALPICKUPS + NUMSCRIPTEDPICKUPS,
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@ -19167,10 +19167,11 @@ CPed::AttachPedToEntity(CEntity *ent, CVector offset, uint16 type, float rot, eW
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void
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CPed::DettachPedFromEntity(void)
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{
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CEntity* pVehicleAttachedTo = m_attachedTo;
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m_attachedTo = nil;
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if (m_nPedState == PED_DIE) {
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m_pCollidingEntity = m_attachedTo;
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ApplyMoveForce(m_attachedTo->GetForward() * -4.0f);
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m_pCollidingEntity = pVehicleAttachedTo;
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ApplyMoveForce(pVehicleAttachedTo->GetForward() * -4.0f);
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bIsStanding = false;
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} else if (m_nPedState != PED_DEAD) {
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RestorePreviousState();
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@ -185,7 +185,7 @@ void CMovingThings::Update()
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if (aMovingThings[i].m_nHidden == 0)
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aMovingThings[i].Update();
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}
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/* I don't think these are done yet?
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for (i = 0; i < 11; ++i)
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{
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if (aScrollBars[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
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@ -201,6 +201,7 @@ void CMovingThings::Update()
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if (aDigitalClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
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aDigitalClocks[i].Update();
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}
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*/
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}
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void CMovingThings::Render()
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