mirror of
https://github.com/halpz/re3.git
synced 2024-12-26 18:15:27 +00:00
Stinger fixes
This commit is contained in:
parent
16e10d788a
commit
fa7334c74f
|
@ -101,7 +101,7 @@ CStinger::CheckForBurstTyres()
|
||||||
const CVector firstPos = pSpikes[0]->GetPosition();
|
const CVector firstPos = pSpikes[0]->GetPosition();
|
||||||
const CVector lastPos = pSpikes[NUM_STINGER_SEGMENTS - 1]->GetPosition();
|
const CVector lastPos = pSpikes[NUM_STINGER_SEGMENTS - 1]->GetPosition();
|
||||||
float dist = (lastPos - firstPos).Magnitude();
|
float dist = (lastPos - firstPos).Magnitude();
|
||||||
if (dist > 0.1f) return;
|
if (dist < 0.1f) return;
|
||||||
|
|
||||||
CVehicle *vehsInRange[16];
|
CVehicle *vehsInRange[16];
|
||||||
int16 numObjects;
|
int16 numObjects;
|
||||||
|
@ -121,42 +121,39 @@ CStinger::CheckForBurstTyres()
|
||||||
pBike = (CBike*)vehsInRange[i];
|
pBike = (CBike*)vehsInRange[i];
|
||||||
|
|
||||||
if (pAutomobile == nil && pBike == nil) continue;
|
if (pAutomobile == nil && pBike == nil) continue;
|
||||||
|
|
||||||
|
float maxWheelDistToSpike = sq(((CVehicleModelInfo*)CModelInfo::GetModelInfo(vehsInRange[i]->GetModelIndex()))->m_wheelScale + 0.1f);
|
||||||
|
|
||||||
int wheelId = 0;
|
for (int wheelId = 0; wheelId < 4; wheelId++) {
|
||||||
float wheelScaleSq = sq(((CVehicleModelInfo*)CModelInfo::GetModelInfo(vehsInRange[i]->GetModelIndex()))->m_wheelScale);
|
|
||||||
|
|
||||||
for (; wheelId < 4; wheelId++) {
|
|
||||||
if ((pAutomobile != nil && pAutomobile->m_aSuspensionSpringRatioPrev[wheelId] < 1.0f) ||
|
if ((pAutomobile != nil && pAutomobile->m_aSuspensionSpringRatioPrev[wheelId] < 1.0f) ||
|
||||||
(pBike != nil && pBike->m_aSuspensionSpringRatioPrev[wheelId] < 1.0f))
|
(pBike != nil && pBike->m_aSuspensionSpringRatioPrev[wheelId] < 1.0f)) {
|
||||||
break;
|
CVector vecWheelPos;
|
||||||
}
|
if (pAutomobile != nil)
|
||||||
|
vecWheelPos = pAutomobile->m_aWheelColPoints[wheelId].point;
|
||||||
|
else if (pBike != nil)
|
||||||
|
vecWheelPos = pBike->m_aWheelColPoints[wheelId].point;
|
||||||
|
|
||||||
if (wheelId >= 4) continue;
|
for (int32 spike = 0; spike < NUM_STINGER_SEGMENTS; spike++) {
|
||||||
|
if ((pSpikes[spike]->GetPosition() - vecWheelPos).Magnitude() < maxWheelDistToSpike) {
|
||||||
CVector vecWheelPos;
|
if (pBike) {
|
||||||
if (pAutomobile != nil)
|
if (wheelId < 2)
|
||||||
vecWheelPos = pAutomobile->m_aWheelColPoints[wheelId].point;
|
vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_LF, true);
|
||||||
else if (pBike != nil)
|
else
|
||||||
vecWheelPos = pBike->m_aWheelColPoints[wheelId].point;
|
vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_LR, true);
|
||||||
|
}
|
||||||
for (int32 spike = 0; spike < NUM_STINGER_SEGMENTS; spike++) {
|
else {
|
||||||
if ((pSpikes[spike]->GetPosition() - vecWheelPos).Magnitude() < wheelScaleSq) {
|
switch (wheelId) {
|
||||||
if (pBike) {
|
case 0: vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_LF, true); break;
|
||||||
if (wheelId < 2)
|
case 1: vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_LR, true); break;
|
||||||
vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_LF, true);
|
case 2: vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_RF, true); break;
|
||||||
else
|
case 3: vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_RR, true); break;
|
||||||
vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_LR, true);
|
}
|
||||||
} else {
|
}
|
||||||
switch (wheelId) {
|
vecWheelPos.z += 0.15f;
|
||||||
case 0: vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_LF, true); break;
|
for (int j = 0; j < 4; j++)
|
||||||
case 1: vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_LR, true); break;
|
CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, vecWheelPos, vehsInRange[i]->GetRight() * 0.1f);
|
||||||
case 2: vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_RF, true); break;
|
|
||||||
case 3: vehsInRange[i]->BurstTyre(CAR_PIECE_WHEEL_RR, true); break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
vecWheelPos.z += 0.15f; // BUG? doesn't that break the burst of other tires?
|
|
||||||
for (int j = 0; j < 4; j++)
|
|
||||||
CParticle::AddParticle(PARTICLE_BULLETHIT_SMOKE, vecWheelPos, vehsInRange[i]->GetRight() * 0.1f);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue