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Merge pull request #510 from aap/master

implemented most of streamed collisions and big buildings
This commit is contained in:
Sergeanur 2020-05-05 17:14:01 +03:00 committed by GitHub
commit fcd386f55d
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GPG key ID: 4AEE18F83AFDEB23
40 changed files with 1341 additions and 89 deletions

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@ -696,7 +696,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
if (pVehicle->bExtendedRange)
threshold *= 1.5f;
if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
if (pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)){
if (pVehicle->GetIsOnScreenAndNotCulled()){
pVehicle->bFadeOut = true;
}else{
CWorld::Remove(pVehicle);
@ -722,7 +722,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
if (pVehicle->GetStatus() != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0)
return;
if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 &&
(!pVehicle->GetIsOnScreen() || !CRenderer::IsEntityCullZoneVisible(pVehicle))){
!pVehicle->GetIsOnScreenAndNotCulled()){
if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){
if (!CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
CWorld::Remove(pVehicle);

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@ -417,8 +417,10 @@ void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomo
*ppCar = pCar;
}
//--MIAMI: unused
void RemoveUnusedCollision(void)
{
#ifndef MIAMI
static const char* dontDeleteArray[] = {
"rd_SrRoad2A50", "rd_SrRoad2A20", "rd_CrossRda1w22", "rd_CrossRda1rw22",
"road_broadway02", "road_broadway01", "com_21way5", "com_21way50",
@ -430,6 +432,7 @@ void RemoveUnusedCollision(void)
CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_NONE);
for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL;
#endif
}
void CRecordDataForChase::StartChaseScene(float startTime)

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@ -372,6 +372,9 @@ private:
friend class CRunningScript;
friend class CHud;
friend void CMissionCleanup::Process();
#ifdef MIAMI
friend class CColStore;
#endif
};

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@ -934,11 +934,13 @@ CCamera::CamControl(void)
if(CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer())
stairs = true;
// Some hack for Mr Whoopee in a bomb shop
#ifndef MIAMI // uhh, check this
if(Cams[ActiveCam].Using3rdPersonMouseCam() && CCollision::ms_collisionInMemory == LEVEL_COMMERCIAL){
if(pTargetEntity->GetPosition().x < 83.0f && pTargetEntity->GetPosition().x > 18.0f &&
pTargetEntity->GetPosition().y < -305.0f && pTargetEntity->GetPosition().y > -390.0f)
disableGarageCam = true;
}
#endif
if(!disableGarageCam && (CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition()) || stairs)){
if(!m_bGarageFixedCamPositionSet && m_bLookingAtPlayer){
if(pToGarageWeAreIn || stairs){

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@ -298,11 +298,12 @@ enum
enum
{
// TODO: figure out
FADE_0,
// TODO: find better names
FADE_0, // faded in
FADE_1, // mid fade
FADE_2,
FADE_2, // faded out
// Direction
FADE_OUT = 0,
FADE_IN,
FADE_NONE

231
src/core/ColStore.cpp Normal file
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@ -0,0 +1,231 @@
#include "common.h"
#ifdef MIAMI
#include "templates.h"
#include "General.h"
#include "ModelInfo.h"
#include "Streaming.h"
#include "FileLoader.h"
#include "Script.h"
#include "Timer.h"
#include "Camera.h"
#include "Frontend.h"
#include "ColStore.h"
CPool<ColDef,ColDef> *CColStore::ms_pColPool;
void
CColStore::Initialise(void)
{
if(ms_pColPool == nil)
ms_pColPool = new CPool<ColDef,ColDef>(COLSTORESIZE, "CollisionFiles");
AddColSlot("generic"); // slot 0. not streamed
}
void
CColStore::Shutdown(void)
{
int i;
for(i = 0; i < COLSTORESIZE; i++)
RemoveColSlot(i);
if(ms_pColPool)
delete ms_pColPool;
ms_pColPool = nil;
}
int
CColStore::AddColSlot(const char *name)
{
ColDef *def = ms_pColPool->New();
assert(def);
def->isLoaded = false;
def->a = 0;
def->bounds.left = 1000000.0f;
def->bounds.top = 1000000.0f;
def->bounds.right = -1000000.0f;
def->bounds.bottom = -1000000.0f;
def->minIndex = INT16_MAX;
def->maxIndex = INT16_MIN;
strcpy(def->name, name);
return ms_pColPool->GetJustIndex(def);
}
void
CColStore::RemoveColSlot(int slot)
{
if(GetSlot(slot)){
if(GetSlot(slot)->isLoaded)
RemoveCol(slot);
ms_pColPool->Delete(GetSlot(slot));
}
}
int
CColStore::FindColSlot(const char *name)
{
ColDef *def;
int size = ms_pColPool->GetSize();
for(int i = 0; i < size; i++){
def = GetSlot(i);
if(def && !CGeneral::faststricmp(def->name, name))
return i;
}
return -1;
}
char*
CColStore::GetColName(int32 slot)
{
return GetSlot(slot)->name;
}
CRect&
CColStore::GetBoundingBox(int32 slot)
{
return GetSlot(slot)->bounds;
}
void
CColStore::IncludeModelIndex(int32 slot, int32 modelIndex)
{
ColDef *def = GetSlot(slot);
if(modelIndex < def->minIndex)
def->minIndex = modelIndex;
if(modelIndex > def->maxIndex)
def->maxIndex = modelIndex;
}
bool
CColStore::LoadCol(int32 slot, uint8 *buffer, int32 bufsize)
{
bool success;
ColDef *def = GetSlot(slot);
if(def->minIndex > def->maxIndex)
success = CFileLoader::LoadCollisionFileFirstTime(buffer, bufsize, slot);
else
success = CFileLoader::LoadCollisionFile(buffer, bufsize, slot);
if(success)
def->isLoaded = true;
else
debug("Failed to load Collision\n");
return success;
}
void
CColStore::RemoveCol(int32 slot)
{
int id;
GetSlot(slot)->isLoaded = false;
for(id = 0; id < MODELINFOSIZE; id++){
CBaseModelInfo *mi = CModelInfo::GetModelInfo(id);
if(mi){
CColModel *col = mi->GetColModel();
if(col && col->level == slot)
col->RemoveCollisionVolumes();
}
}
}
void
CColStore::LoadAllCollision(void)
{
int i;
for(i = 1; i < COLSTORESIZE; i++)
if(GetSlot(i))
CStreaming::RequestCol(i, 0);
CStreaming::LoadAllRequestedModels(false);
}
void
CColStore::RemoveAllCollision(void)
{
int i;
for(i = 1; i < COLSTORESIZE; i++)
if(GetSlot(i))
if(CStreaming::CanRemoveCol(i))
CStreaming::RemoveCol(i);
}
static bool bLoadAtSecondPosition;
static CVector2D secondPosition;
void
CColStore::AddCollisionNeededAtPosn(const CVector2D &pos)
{
bLoadAtSecondPosition = true;
secondPosition = pos;
}
void
CColStore::LoadCollision(const CVector2D &pos)
{
int i;
if(CStreaming::ms_disableStreaming)
return;
for(i = 1; i < COLSTORESIZE; i++){
if(GetSlot(i) == nil)
continue;
bool wantThisOne = false;
if(GetBoundingBox(i).IsPointInside(pos) ||
bLoadAtSecondPosition && GetBoundingBox(i).IsPointInside(secondPosition, -119.0f) ||
CGeneral::faststrcmp(GetColName(i), "yacht") == 0){
wantThisOne = true;
}else{
// TODO: check mission cleanup list
}
if(wantThisOne)
CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY);
else
CStreaming::RemoveCol(i);
}
bLoadAtSecondPosition = false;
}
void
CColStore::RequestCollision(const CVector2D &pos)
{
int i;
for(i = 1; i < COLSTORESIZE; i++)
if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f))
CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY);
}
void
CColStore::EnsureCollisionIsInMemory(const CVector2D &pos)
{
int i;
if(CStreaming::ms_disableStreaming)
return;
for(i = 1; i < COLSTORESIZE; i++)
if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -110.0f) &&
!CStreaming::HasColLoaded(i)){
CStreaming::RequestCol(i, 0);
if(TheCamera.GetScreenFadeStatus() == FADE_0)
FrontEndMenuManager.MessageScreen("LOADCOL", false);
CTimer::Suspend();
CStreaming::LoadAllRequestedModels(false);
CTimer::Resume();
}
}
bool
CColStore::HasCollisionLoaded(const CVector2D &pos)
{
int i;
for(i = 1; i < COLSTORESIZE; i++)
if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -110.0f) &&
!GetSlot(i)->isLoaded)
return false;
return true;
}
#endif

43
src/core/ColStore.h Normal file
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@ -0,0 +1,43 @@
#pragma once
#include "templates.h"
struct ColDef { // made up name
int32 a;
bool isLoaded;
CRect bounds;
char name[20];
int16 minIndex;
int16 maxIndex;
};
class CColStore
{
static CPool<ColDef,ColDef> *ms_pColPool;
public:
static void Initialise(void);
static void Shutdown(void);
static int AddColSlot(const char *name);
static void RemoveColSlot(int32 slot);
static int FindColSlot(const char *name);
static char *GetColName(int32 slot);
static CRect &GetBoundingBox(int32 slot);
static void IncludeModelIndex(int32 slot, int32 modelIndex);
static bool LoadCol(int32 storeID, uint8 *buffer, int32 bufsize);
static void RemoveCol(int32 slot);
static void AddCollisionNeededAtPosn(const CVector2D &pos);
static void LoadAllCollision(void);
static void RemoveAllCollision(void);
static void LoadCollision(const CVector2D &pos);
static void RequestCollision(const CVector2D &pos);
static void EnsureCollisionIsInMemory(const CVector2D &pos);
static bool HasCollisionLoaded(const CVector2D &pos);
static ColDef *GetSlot(int slot) {
assert(slot >= 0);
assert(ms_pColPool);
assert(slot < ms_pColPool->GetSize());
return ms_pColPool->GetSlot(slot);
}
};

View file

@ -20,6 +20,10 @@
#include "SurfaceTable.h"
#include "Lines.h"
#include "Collision.h"
#ifdef MIAMI
#include "Camera.h"
#include "ColStore.h"
#endif
enum Direction
{
@ -34,22 +38,32 @@ enum Direction
eLevelName CCollision::ms_collisionInMemory;
CLinkList<CColModel*> CCollision::ms_colModelCache;
//--MIAMI: done
void
CCollision::Init(void)
{
ms_colModelCache.Init(NUMCOLCACHELINKS);
ms_collisionInMemory = LEVEL_NONE;
#ifdef MIAMI
CColStore::Initialise();
#endif
}
//--MIAMI: done
void
CCollision::Shutdown(void)
{
ms_colModelCache.Shutdown();
#ifdef MIAMI
CColStore::Shutdown();
#endif
}
//--MIAMI: done
void
CCollision::Update(void)
{
#ifndef MIAMI
CVector playerCoors;
playerCoors = FindPlayerCoors();
eLevelName level = CTheZones::m_CurrLevel;
@ -83,8 +97,10 @@ CCollision::Update(void)
if(ms_collisionInMemory != CGame::currLevel)
LoadCollisionWhenINeedIt(forceLevelChange);
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
#endif
}
//--MIAMI: unused
eLevelName
GetCollisionInSectorList(CPtrList &list)
{
@ -101,6 +117,7 @@ GetCollisionInSectorList(CPtrList &list)
return LEVEL_NONE;
}
//--MIAMI: unused
// Get a level this sector is in based on collision models
eLevelName
GetCollisionInSector(CSector &sect)
@ -121,9 +138,11 @@ GetCollisionInSector(CSector &sect)
return (eLevelName)level;
}
//--MIAMI: done
void
CCollision::LoadCollisionWhenINeedIt(bool forceChange)
{
#ifndef MIAMI
eLevelName level, l;
bool multipleLevels;
CVector playerCoors;
@ -184,6 +203,7 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
CPad::StopPadsShaking();
LoadCollisionScreen(CGame::currLevel);
DMAudio.Service();
CPopulation::DealWithZoneChange(ms_collisionInMemory, CGame::currLevel, false);
CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
@ -204,15 +224,19 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
CStreaming::RequestBigBuildings(CGame::currLevel);
CStreaming::LoadAllRequestedModels(true);
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
CGame::TidyUpMemory(true, true);
CTimer::Update();
DMAudio.SetEffectsFadeVol(127);
}
#endif
}
//--MIAMI: done
void
CCollision::SortOutCollisionAfterLoad(void)
{
#ifndef MIAMI
if(ms_collisionInMemory == CGame::currLevel)
return;
@ -224,6 +248,10 @@ CCollision::SortOutCollisionAfterLoad(void)
}
ms_collisionInMemory = CGame::currLevel;
CGame::TidyUpMemory(true, false);
#else
CColStore::LoadCollision(TheCamera.GetPosition());
CStreaming::LoadAllRequestedModels(false);
#endif
}
void
@ -1972,7 +2000,11 @@ CColModel::CColModel(void)
vertices = nil;
triangles = nil;
trianglePlanes = nil;
#ifndef MIAMI
level = CGame::currLevel;
#else
level = 0; // generic col slot
#endif
ownsCollisionVolumes = true;
}

View file

@ -89,11 +89,15 @@ struct CColModel
{
CColSphere boundingSphere;
CColBox boundingBox;
short numSpheres;
short numLines;
short numBoxes;
short numTriangles;
int level;
int16 numSpheres;
int16 numLines;
int16 numBoxes;
int16 numTriangles;
#ifndef MIAMI
int32 level;
#else
uint8 level; // colstore slot but probably same name
#endif
bool ownsCollisionVolumes;
CColSphere *spheres;
CColLine *lines;

View file

@ -24,6 +24,10 @@
#include "ZoneCull.h"
#include "CdStream.h"
#include "FileLoader.h"
#ifdef MIAMI
#include "Streaming.h"
#include "ColStore.h"
#endif
char CFileLoader::ms_line[256];
@ -53,7 +57,9 @@ CFileLoader::LoadLevel(const char *filename)
savedTxd = RwTexDictionaryGetCurrent();
objectsLoaded = false;
#ifndef MIAMI
savedLevel = CGame::currLevel;
#endif
if(savedTxd == nil){
savedTxd = RwTexDictionaryCreate();
RwTexDictionarySetCurrent(savedTxd);
@ -77,12 +83,17 @@ CFileLoader::LoadLevel(const char *filename)
AddTexDictionaries(savedTxd, txd);
RwTexDictionaryDestroy(txd);
}else if(strncmp(line, "COLFILE", 7) == 0){
#ifndef MIAMI
int level;
sscanf(line+8, "%d", &level);
CGame::currLevel = (eLevelName)level;
LoadingScreenLoadingFile(line+10);
LoadCollisionFile(line+10);
CGame::currLevel = savedLevel;
#else
LoadingScreenLoadingFile(line+10);
LoadCollisionFile(line+10, 0);
#endif
}else if(strncmp(line, "MODELFILE", 9) == 0){
LoadingScreenLoadingFile(line + 10);
LoadModelFile(line + 10);
@ -94,8 +105,16 @@ CFileLoader::LoadLevel(const char *filename)
LoadObjectTypes(line + 4);
}else if(strncmp(line, "IPL", 3) == 0){
if(!objectsLoaded){
#ifndef MIAMI
CModelInfo::ConstructMloClumps();
CObjectData::Initialise("DATA\\OBJECT.DAT");
#else
LoadingScreenLoadingFile("Collision");
CObjectData::Initialise("DATA\\OBJECT.DAT");
CStreaming::Init();
CColStore::LoadAllCollision();
// TODO: anim indices
#endif
objectsLoaded = true;
}
LoadingScreenLoadingFile(line + 4);
@ -112,8 +131,18 @@ CFileLoader::LoadLevel(const char *filename)
CFileMgr::CloseFile(fd);
RwTexDictionarySetCurrent(savedTxd);
#ifdef MIAMI
int i;
for(i = 1; i < COLSTORESIZE; i++)
if(CColStore::GetSlot(i))
CColStore::GetBoundingBox(i).Grow(120.0f);
CWorld::RepositionCertainDynamicObjects();
CColStore::RemoveAllCollision();
#endif
}
#ifndef MIAMI
void
CFileLoader::LoadCollisionFromDatFile(int currlevel)
{
@ -137,6 +166,7 @@ CFileLoader::LoadCollisionFromDatFile(int currlevel)
CFileMgr::CloseFile(fd);
}
#endif
char*
CFileLoader::LoadLine(int fd)
@ -172,16 +202,25 @@ CFileLoader::LoadTexDictionary(const char *filename)
return txd;
}
struct ColHeader
{
char ident[4];
uint32 size;
};
//--MIAMI: done
#ifndef MIAMI
void
CFileLoader::LoadCollisionFile(const char *filename)
#else
void
CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
#endif
{
int fd;
char modelname[24];
CBaseModelInfo *mi;
struct {
char ident[4];
uint32 size;
} header;
ColHeader header;
debug("Loading collision file %s\n", filename);
fd = CFileMgr::OpenFile(filename, "rb");
@ -193,10 +232,17 @@ CFileLoader::LoadCollisionFile(const char *filename)
mi = CModelInfo::GetModelInfo(modelname, nil);
if(mi){
#ifndef MIAMI
if(mi->GetColModel()){
#else
if(mi->GetColModel() && mi->DoesOwnColModel()){
#endif
LoadCollisionModel(work_buff+24, *mi->GetColModel(), modelname);
}else{
CColModel *model = new CColModel;
#ifdef MIAMI
model->level = colSlot;
#endif
LoadCollisionModel(work_buff+24, *model, modelname);
mi->SetColModel(model, true);
}
@ -208,6 +254,82 @@ CFileLoader::LoadCollisionFile(const char *filename)
CFileMgr::CloseFile(fd);
}
#ifdef MIAMI
bool
CFileLoader::LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot)
{
uint32 modelsize;
char modelname[24];
CBaseModelInfo *mi;
ColHeader *header;
int modelIndex;
while(size > 8){
header = (ColHeader*)buffer;
modelsize = header->size;
if(strncmp(header->ident, "COLL", 4) != 0)
return size-8 < CDSTREAM_SECTOR_SIZE;
memcpy(modelname, buffer+8, 24);
memcpy(work_buff, buffer+32, modelsize-24);
size -= 32 + (modelsize-24);
buffer += 32 + (modelsize-24);
if(modelsize > 15*1024)
debug("colmodel %s is huge, size %d\n", modelname, modelsize);
mi = CModelInfo::GetModelInfo(modelname, &modelIndex);
if(mi){
if(modelIndex == 855)
modelIndex = modelIndex;
CColStore::IncludeModelIndex(colSlot, modelIndex);
CColModel *model = new CColModel;
model->level = colSlot;
LoadCollisionModel(work_buff, *model, modelname);
mi->SetColModel(model, true);
}else{
debug("colmodel %s can't find a modelinfo\n", modelname);
}
}
return true;
}
bool
CFileLoader::LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot)
{
uint32 modelsize;
char modelname[24];
CBaseModelInfo *mi;
ColHeader *header;
while(size > 8){
header = (ColHeader*)buffer;
modelsize = header->size;
if(strncmp(header->ident, "COLL", 4) != 0)
return size-8 < CDSTREAM_SECTOR_SIZE;
memcpy(modelname, buffer+8, 24);
memcpy(work_buff, buffer+32, modelsize-24);
size -= 32 + (modelsize-24);
buffer += 32 + (modelsize-24);
if(modelsize > 15*1024)
debug("colmodel %s is huge, size %d\n", modelname, modelsize);
mi = CModelInfo::GetModelInfo(modelname, CColStore::GetSlot(colSlot)->minIndex, CColStore::GetSlot(colSlot)->maxIndex);
if(mi){
if(mi->GetColModel()){
LoadCollisionModel(work_buff, *mi->GetColModel(), modelname);
}else{
CColModel *model = new CColModel;
model->level = colSlot;
LoadCollisionModel(work_buff, *model, modelname);
mi->SetColModel(model, true);
}
}else{
debug("colmodel %s can't find a modelinfo\n", modelname);
}
}
return true;
}
#endif
void
CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
{
@ -1060,19 +1182,36 @@ CFileLoader::LoadObjectInstance(const char *line)
CSimpleModelInfo *mi;
RwMatrix *xform;
CEntity *entity;
#ifdef MIAMI
float area;
if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f %f",
&id, name, &area,
&trans.x, &trans.y, &trans.z,
&scale.x, &scale.y, &scale.z,
&axis.x, &axis.y, &axis.z, &angle) != 13){
#endif
if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f",
&id, name,
&trans.x, &trans.y, &trans.z,
&scale.x, &scale.y, &scale.z,
&axis.x, &axis.y, &axis.z, &angle) != 12)
return;
#ifdef MIAMI
area = 0;
}
#endif
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
if(mi == nil)
return;
assert(mi->IsSimple());
#ifdef MIAMI
if(!CStreaming::IsObjectInCdImage(id))
debug("Not in cdimage %s\n", mi->GetName());
#endif
angle = -RADTODEG(2.0f * acosf(angle));
xform = RwMatrixCreate();
RwMatrixRotate(xform, &axis, angle, rwCOMBINEREPLACE);
@ -1087,6 +1226,9 @@ CFileLoader::LoadObjectInstance(const char *line)
entity->SetModelIndexNoCreate(id);
entity->GetMatrix() = CMatrix(xform);
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
#ifdef MIAMI
entity->m_area = area;
#endif
if(mi->IsSimple()){
if(mi->m_isBigBuilding)
entity->SetupBigBuilding();
@ -1096,14 +1238,28 @@ CFileLoader::LoadObjectInstance(const char *line)
if(mi->GetLargestLodDistance() < 2.0f)
entity->bIsVisible = false;
CWorld::Add(entity);
#ifdef MIAMI
CColModel *col = entity->GetColModel();
if(col->numSpheres || col->numBoxes || col->numTriangles){
if(col->level != 0)
CColStore::GetBoundingBox(col->level).ContainRect(entity->GetBoundRect());
}else
entity->bUsesCollision = false;
// TODO: set some flag here if col min is below 6
#endif
}else{
entity = new CDummyObject;
entity->SetModelIndexNoCreate(id);
entity->GetMatrix() = CMatrix(xform);
CWorld::Add(entity);
//--MIAMI: TODO
if(IsGlass(entity->GetModelIndex()))
entity->bIsVisible = false;
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
#ifdef MIAMI
entity->m_area = area;
#endif
}
RwMatrixDestroy(xform);

View file

@ -8,7 +8,13 @@ public:
static void LoadCollisionFromDatFile(int currlevel);
static char *LoadLine(int fd);
static RwTexDictionary *LoadTexDictionary(const char *filename);
#ifndef MIAMI
static void LoadCollisionFile(const char *filename);
#else
static void LoadCollisionFile(const char *filename, uint8 colSlot = 0);
static bool LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot);
static bool LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot);
#endif
static void LoadCollisionModel(uint8 *buf, struct CColModel &model, char *name);
static void LoadModelFile(const char *filename);
static RpAtomic *FindRelatedModelInfoCB(RpAtomic *atomic, void *data);

View file

@ -624,6 +624,10 @@ public:
void LoadAllTextures();
void LoadSettings();
void MessageScreen(const char *);
#ifdef MIAMI
//--MIAMI: TODO: implement the second argument
void MessageScreen(const char *str, bool) { MessageScreen(str); }
#endif
void PickNewPlayerColour();
void PrintBriefs();
static void PrintErrorMessage();

View file

@ -89,6 +89,9 @@
eLevelName CGame::currLevel;
#ifdef MIAMI
int32 CGame::currArea;
#endif
bool CGame::bDemoMode = true;
bool CGame::nastyGame = true;
bool CGame::frenchGame;
@ -319,22 +322,7 @@ bool CGame::Initialise(const char* datFile)
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
LoadingScreen("Loading the Game", "Setup streaming", nil);
#ifdef USE_TXD_CDIMAGE
int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r");
if (txdHandle)
CFileMgr::CloseFile(txdHandle);
if (!CheckVideoCardCaps() && txdHandle) {
CdStreamAddImage("MODELS\\TXD.IMG");
CStreaming::Init();
} else {
CStreaming::Init();
if (CreateTxdImageForVideoCard()) {
CStreaming::Shutdown();
CdStreamAddImage("MODELS\\TXD.IMG");
CStreaming::Init();
}
}
#else
#ifndef MIAMI
CStreaming::Init();
#endif
CStreaming::LoadInitialVehicles();
@ -384,8 +372,10 @@ bool CGame::Initialise(const char* datFile)
CWaterCannons::Init();
CBridge::Init();
CGarages::Init();
#ifndef MIAMI
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
CWorld::RepositionCertainDynamicObjects();
#endif
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
@ -400,7 +390,9 @@ bool CGame::Initialise(const char* datFile)
CTheScripts::Process();
TheCamera.Process();
LoadingScreen("Loading the Game", "Load scene", nil);
#ifndef MIAMI
CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
#endif
CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
@ -540,7 +532,9 @@ void CGame::ReloadIPLs(void)
CRoadBlocks::Init();
CCranes::InitCranes();
CGarages::Init();
#ifndef MIAMI
CWorld::RepositionCertainDynamicObjects();
#endif
#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
#endif

View file

@ -12,6 +12,9 @@ class CGame
{
public:
static eLevelName currLevel;
#ifdef MIAMI
static int32 currArea;
#endif
static bool bDemoMode;
static bool nastyGame;
static bool frenchGame;

View file

@ -80,5 +80,6 @@ public:
~CPlayerInfo() { };
};
#ifndef MIAMI
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");
#endif

View file

@ -32,6 +32,10 @@
#include "Replay.h"
#endif
#include "main.h"
#ifdef MIAMI
#include "ColStore.h"
#include "DMAudio.h"
#endif
bool CStreaming::ms_disableStreaming;
bool CStreaming::ms_bLoadingBigModel;
@ -53,7 +57,9 @@ int32 CStreaming::ms_vehiclesLoaded[MAXVEHICLESLOADED];
int32 CStreaming::ms_lastVehicleDeleted;
CDirectory *CStreaming::ms_pExtraObjectsDir;
int32 CStreaming::ms_numPriorityRequests;
#ifndef MIAMI
bool CStreaming::ms_hasLoadedLODs;
#endif
int32 CStreaming::ms_currentPedGrp;
int32 CStreaming::ms_currentPedLoading;
int32 CStreaming::ms_lastCullZone;
@ -114,7 +120,7 @@ CStreamingInfo::RemoveFromList(void)
}
void
CStreaming::Init(void)
CStreaming::Init2(void)
{
int i;
@ -184,7 +190,9 @@ CStreaming::Init(void)
ms_pExtraObjectsDir = new CDirectory(EXTRADIRSIZE);
ms_numPriorityRequests = 0;
#ifndef MIAMI
ms_hasLoadedLODs = true;
#endif
ms_currentPedGrp = -1;
ms_lastCullZone = -1; // unused because RemoveModelsNotVisibleFromCullzone is gone
ms_loadedGangs = 0;
@ -231,6 +239,7 @@ CStreaming::Init(void)
CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd);
CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom);
#ifndef MIAMI
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
if(building == nil)
@ -241,6 +250,30 @@ CStreaming::Init(void)
if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building;
if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building;
}
#endif
}
void
CStreaming::Init(void)
{
#ifdef USE_TXD_CDIMAGE
int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r");
if (txdHandle)
CFileMgr::CloseFile(txdHandle);
if (!CheckVideoCardCaps() && txdHandle) {
CdStreamAddImage("MODELS\\TXD.IMG");
CStreaming::Init2();
} else {
CStreaming::Init2();
if (CreateTxdImageForVideoCard()) {
CStreaming::Shutdown();
CdStreamAddImage("MODELS\\TXD.IMG");
CStreaming::Init2();
}
}
#else
CStreaming::Init();
#endif
}
void
@ -269,21 +302,35 @@ CStreaming::Update(void)
if(CTimer::GetIsPaused())
return;
#ifndef MIAMI
train = FindPlayerTrain();
if(train && train->GetPosition().z < 0.0f){
RequestSubway();
requestedSubway = true;
}else if(!ms_disableStreaming)
AddModelsToRequestList(TheCamera.GetPosition());
#else
LoadBigBuildingsWhenNeeded();
if(!ms_disableStreaming && TheCamera.GetPosition().z < 55.0f)
AddModelsToRequestList(TheCamera.GetPosition());
#endif
DeleteFarAwayRwObjects(TheCamera.GetPosition());
if(!ms_disableStreaming &&
#ifndef MIAMI
!CCutsceneMgr::IsRunning() &&
!requestedSubway &&
!CGame::playingIntro &&
#else
!CCutsceneMgr::IsCutsceneProcessing() &&
#endif
ms_numModelsRequested < 5 &&
!CRenderer::m_loadingPriority
#ifdef MIAMI
&& CGame::currArea == 0
// replay is also MIAMI
#endif
#ifdef FIX_BUGS
&& !CReplay::IsPlayingBack()
#endif
@ -294,6 +341,17 @@ CStreaming::Update(void)
LoadRequestedModels();
#ifdef MIAMI
if(CWorld::Players[0].m_pRemoteVehicle){
CColStore::AddCollisionNeededAtPosn(FindPlayerCoors());
CColStore::LoadCollision(CWorld::Players[0].m_pRemoteVehicle->GetPosition());
CColStore::EnsureCollisionIsInMemory(CWorld::Players[0].m_pRemoteVehicle->GetPosition());
}else{
CColStore::LoadCollision(FindPlayerCoors());
CColStore::EnsureCollisionIsInMemory(FindPlayerCoors());
}
#endif
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
prev = si->m_prev;
if((si->m_flags & (STREAMFLAGS_KEEP_IN_MEMORY|STREAMFLAGS_PRIORITY)) == 0)
@ -351,6 +409,7 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
imgSelector = n<<24;
assert(sizeof(direntry) == 32);
while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){
#ifndef MIAMI
dot = strchr(direntry.name, '.');
if(dot) *dot = '\0';
if(direntry.size > (uint32)ms_streamingBufferSize)
@ -393,6 +452,64 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
}
}else
lastID = -1;
#else
bool bAddToStreaming = false;
if(direntry.size > (uint32)ms_streamingBufferSize)
ms_streamingBufferSize = direntry.size;
direntry.name[23] = '\0';
dot = strchr(direntry.name, '.');
if(dot == nil || dot-direntry.name > 20){
debug("%s is too long\n", direntry.name);
lastID = -1;
continue;
}
*dot = '\0';
if(!CGeneral::faststricmp(dot+1, "DFF")){
if(CModelInfo::GetModelInfo(direntry.name, &modelId)){
bAddToStreaming = true;
}else{
#ifdef FIX_BUGS
// remember which cdimage this came from
ms_pExtraObjectsDir->AddItem(direntry, n);
#else
ms_pExtraObjectsDir->AddItem(direntry);
#endif
lastID = -1;
}
}else if(!CGeneral::faststricmp(dot+1, "TXD")){
modelId = CTxdStore::FindTxdSlot(direntry.name);
if(modelId == -1)
modelId = CTxdStore::AddTxdSlot(direntry.name);
modelId += STREAM_OFFSET_TXD;
bAddToStreaming = true;
}else if(!CGeneral::faststricmp(dot+1, "COL")){
modelId = CColStore::FindColSlot(direntry.name);
if(modelId == -1)
modelId = CColStore::AddColSlot(direntry.name);
modelId += STREAM_OFFSET_COL;
bAddToStreaming = true;
// TODO: IFP
}else{
*dot = '.';
lastID = -1;
}
if(bAddToStreaming){
if(ms_aInfoForModel[modelId].GetCdSize()){
debug("%s.%s appears more than once in %s\n", direntry.name, dot+1, dirname);
lastID = -1;
}else{
direntry.offset |= imgSelector;
ms_aInfoForModel[modelId].SetCdPosnAndSize(direntry.offset, direntry.size);
if(lastID != -1)
ms_aInfoForModel[lastID].m_nextID = modelId;
lastID = modelId;
}
}
#endif
}
CFileMgr::CloseFile(fd);
@ -416,6 +533,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem);
if(streamId < STREAM_OFFSET_TXD){
//--MIAMI: also check animation
// Model
mi = CModelInfo::GetModelInfo(streamId);
@ -457,7 +575,11 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
RwStreamClose(stream, &mem);
return false;
}
#ifndef MIAMI
}else{
#else
}else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){
#endif
// Txd
assert(streamId < NUMSTREAMINFO);
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) == 0 &&
@ -482,10 +604,22 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
RwStreamClose(stream, &mem);
return false;
}
#ifdef MIAMI
}else if(streamId >= STREAM_OFFSET_COL && streamId < NUMSTREAMINFO){
if(!CColStore::LoadCol(streamId-STREAM_OFFSET_COL, mem.start, mem.length)){
debug("Failed to load %s.col\n", CColStore::GetColName(streamId - STREAM_OFFSET_COL));
RemoveModel(streamId);
ReRequestModel(streamId);
RwStreamClose(stream, &mem);
return false;
}
// TODO: IFPs
#endif
}
RwStreamClose(stream, &mem);
#ifndef MIAMI
// We shouldn't even end up here unless load was successful
if(!success){
ReRequestModel(streamId);
@ -495,6 +629,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD));
return false;
}
#endif
if(streamId < STREAM_OFFSET_TXD){
// Model
@ -510,12 +645,16 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
smi->m_alpha = 0;
}
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_NOT_IN_LIST) == 0)
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0)
ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
}
#ifndef MIAMI
}else{
#else
}else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){ // TODO: animations
#endif
// Txd
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_NOT_IN_LIST) == 0)
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0)
ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
}
@ -528,10 +667,23 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
timeDiff = endTime - startTime;
if(timeDiff > 5){
#ifndef MIAMI
if(streamId < STREAM_OFFSET_TXD)
debug("model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetName(), timeDiff);
else
debug("txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff);
#else
// TODO: is this inlined?
static char objname[32];
if(streamId < STREAM_OFFSET_TXD)
sprintf(objname, "%s.dff", CModelInfo::GetModelInfo(streamId)->GetName());
else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL)
sprintf(objname, "%s.txd", CTxdStore::GetTxdName(streamId-STREAM_OFFSET_TXD));
else if(streamId >= STREAM_OFFSET_COL && streamId < NUMSTREAMINFO)
sprintf(objname, "%s.col", CColStore::GetColName(streamId-STREAM_OFFSET_COL));
// TODO: IFP
debug("%s took %d ms\n", objname, timeDiff);
#endif
}
return true;
@ -628,7 +780,7 @@ CStreaming::RequestModel(int32 id, int32 flags)
// reinsert into list
if(ms_aInfoForModel[id].m_next){
ms_aInfoForModel[id].RemoveFromList();
if((ms_aInfoForModel[id].m_flags & STREAMFLAGS_NOT_IN_LIST) == 0)
if((ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0)
ms_aInfoForModel[id].AddToList(&ms_startLoadedList);
}
}else if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_NOTLOADED ||
@ -689,6 +841,12 @@ CStreaming::RequestSubway(void)
}
}
#ifndef MIAMI
#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY
#else
#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE
#endif
void
CStreaming::RequestBigBuildings(eLevelName level)
{
@ -699,27 +857,69 @@ CStreaming::RequestBigBuildings(eLevelName level)
for(i = n; i >= 0; i--){
b = CPools::GetBuildingPool()->GetSlot(i);
if(b && b->bIsBIGBuilding && b->m_level == level)
RequestModel(b->GetModelIndex(), STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY);
#ifdef MIAMI
if(!b->bStreamBIGBuilding)
#endif
RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
}
RequestIslands(level);
#ifndef MIAMI
ms_hasLoadedLODs = false;
#endif
}
#ifdef MIAMI
void
CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos)
{
int i, n;
CBuilding *b;
n = CPools::GetBuildingPool()->GetSize()-1;
for(i = n; i >= 0; i--){
b = CPools::GetBuildingPool()->GetSlot(i);
if(b && b->bIsBIGBuilding && b->m_level == level)
if(b->bStreamBIGBuilding){
if(CRenderer::ShouldModelBeStreamed(b))
RequestModel(b->GetModelIndex(), 0);
}else
RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
}
RequestIslands(level);
}
void
CStreaming::InstanceBigBuildings(eLevelName level, const CVector &pos)
{
int i, n;
CBuilding *b;
n = CPools::GetBuildingPool()->GetSize()-1;
for(i = n; i >= 0; i--){
b = CPools::GetBuildingPool()->GetSlot(i);
if(b && b->bIsBIGBuilding && b->m_level == level &&
b->bStreamBIGBuilding && b->m_rwObject == nil)
if(CRenderer::ShouldModelBeStreamed(b))
b->CreateRwObject();
}
}
#endif
void
CStreaming::RequestIslands(eLevelName level)
{
switch(level){
case LEVEL_INDUSTRIAL:
RequestModel(islandLODcomInd, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY);
RequestModel(islandLODsubInd, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY);
RequestModel(islandLODcomInd, BIGBUILDINGFLAGS);
RequestModel(islandLODsubInd, BIGBUILDINGFLAGS);
break;
case LEVEL_COMMERCIAL:
RequestModel(islandLODindust, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY);
RequestModel(islandLODsubCom, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY);
RequestModel(islandLODindust, BIGBUILDINGFLAGS);
RequestModel(islandLODsubCom, BIGBUILDINGFLAGS);
break;
case LEVEL_SUBURBAN:
RequestModel(islandLODindust, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY);
RequestModel(islandLODcomSub, STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY);
RequestModel(islandLODindust, BIGBUILDINGFLAGS);
RequestModel(islandLODcomSub, BIGBUILDINGFLAGS);
break;
}
}
@ -802,10 +1002,20 @@ CStreaming::RemoveModel(int32 id)
return;
if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){
#ifndef MIAMI
if(id < STREAM_OFFSET_TXD)
CModelInfo::GetModelInfo(id)->DeleteRwObject();
else
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
#else
if(id < STREAM_OFFSET_TXD)
CModelInfo::GetModelInfo(id)->DeleteRwObject();
else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL)
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
else if(id >= STREAM_OFFSET_COL && id < NUMSTREAMINFO)
CColStore::RemoveCol(id - STREAM_OFFSET_COL);
// TODO: IFP
#endif
ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE;
}
@ -824,15 +1034,26 @@ CStreaming::RemoveModel(int32 id)
}
if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_STARTED){
#ifndef MIAMI
if(id < STREAM_OFFSET_TXD)
RpClumpGtaCancelStream();
else
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
#else
if(id < STREAM_OFFSET_TXD)
RpClumpGtaCancelStream();
else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL)
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
else if(id >= STREAM_OFFSET_COL && id < NUMSTREAMINFO)
CColStore::RemoveCol(id - STREAM_OFFSET_COL);
// TODO: IFP
#endif
}
ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED;
}
//--MIAMI: change islands
void
CStreaming::RemoveUnusedBuildings(eLevelName level)
{
@ -844,6 +1065,7 @@ CStreaming::RemoveUnusedBuildings(eLevelName level)
RemoveBuildings(LEVEL_SUBURBAN);
}
//--MIAMI: done
void
CStreaming::RemoveBuildings(eLevelName level)
{
@ -904,6 +1126,7 @@ CStreaming::RemoveBuildings(eLevelName level)
}
}
//--MIAMI: change islands
void
CStreaming::RemoveUnusedBigBuildings(eLevelName level)
{
@ -932,6 +1155,21 @@ DeleteIsland(CEntity *island)
void
CStreaming::RemoveIslandsNotUsed(eLevelName level)
{
#ifdef MIAMI
int i;
if(pIslandLODindustEntity == nil)
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
if(building == nil)
continue;
if(building->GetModelIndex() == islandLODindust) pIslandLODindustEntity = building;
if(building->GetModelIndex() == islandLODcomInd) pIslandLODcomIndEntity = building;
if(building->GetModelIndex() == islandLODcomSub) pIslandLODcomSubEntity = building;
if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building;
if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building;
}
#endif
switch(level){
case LEVEL_INDUSTRIAL:
DeleteIsland(pIslandLODindustEntity);
@ -958,6 +1196,7 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
}
}
//--MIAMI: done
void
CStreaming::RemoveBigBuildings(eLevelName level)
{
@ -990,7 +1229,7 @@ CStreaming::RemoveLoadedVehicle(void)
ms_lastVehicleDeleted = 0;
id = ms_vehiclesLoaded[ms_lastVehicleDeleted];
if(id != -1 &&
(ms_aInfoForModel[id].m_flags & STREAMFLAGS_NOT_IN_LIST) == 0 && CModelInfo::GetModelInfo(id)->GetNumRefs() == 0 &&
(ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 && CModelInfo::GetModelInfo(id)->GetNumRefs() == 0 &&
ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED)
goto found;
}
@ -1128,7 +1367,7 @@ CStreaming::AddToLoadedVehiclesList(int32 modelId)
for(i = 0; i < MAXVEHICLESLOADED; i++){
id = ms_vehiclesLoaded[ms_lastVehicleDeleted];
if(id != -1 &&
(ms_aInfoForModel[id].m_flags & STREAMFLAGS_NOT_IN_LIST) == 0 && CModelInfo::GetModelInfo(id)->GetNumRefs() == 0)
(ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 && CModelInfo::GetModelInfo(id)->GetNumRefs() == 0)
goto found;
ms_lastVehicleDeleted++;
if(ms_lastVehicleDeleted == MAXVEHICLESLOADED)
@ -1161,6 +1400,7 @@ CStreaming::IsObjectInCdImage(int32 id)
return ms_aInfoForModel[id].GetCdPosnAndSize(posn, size);
}
#ifndef MIAMI
void
CStreaming::HaveAllBigBuildingsLoaded(eLevelName level)
{
@ -1195,6 +1435,7 @@ CStreaming::HaveAllBigBuildingsLoaded(eLevelName level)
RemoveUnusedBigBuildings(level);
ms_hasLoadedLODs = true;
}
#endif
void
CStreaming::SetModelIsDeletable(int32 id)
@ -1428,6 +1669,43 @@ CStreaming::RemoveCurrentZonesModels(void)
ms_loadedGangCars = 0;
}
#ifdef MIAMI
void
CStreaming::LoadBigBuildingsWhenNeeded(void)
{
// Very much like CCollision::Update and CCollision::LoadCollisionWhenINeedIt
if(CCutsceneMgr::IsCutsceneProcessing())
return;
if(CTheZones::m_CurrLevel == LEVEL_NONE ||
CTheZones::m_CurrLevel == CGame::currLevel)
return;
CTimer::Suspend();
CGame::currLevel = CTheZones::m_CurrLevel;
DMAudio.SetEffectsFadeVol(0);
CPad::StopPadsShaking();
CCollision::LoadCollisionScreen(CGame::currLevel);
DMAudio.Service();
// CPopulation::DealWithZoneChange is unused in VC
RemoveUnusedBigBuildings(CGame::currLevel);
RemoveUnusedBuildings(CGame::currLevel);
RemoveUnusedModelsInLoadedList();
CGame::TidyUpMemory(true, true);
CReplay::EmptyReplayBuffer();
if(CGame::currLevel != LEVEL_NONE)
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
CStreaming::LoadAllRequestedModels(true);
CGame::TidyUpMemory(true, true);
CTimer::Resume();
DMAudio.SetEffectsFadeVol(127);
}
#endif
// Find starting offset of the cdimage we next want to read
@ -1680,10 +1958,10 @@ CStreaming::ProcessLoadingChannel(int32 ch)
if(id < STREAM_OFFSET_TXD && CModelInfo::GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
ms_numVehiclesLoaded >= desiredNumVehiclesLoaded &&
!RemoveLoadedVehicle() &&
((ms_aInfoForModel[id].m_flags & STREAMFLAGS_NOT_IN_LIST) == 0 || GetAvailableVehicleSlot() == -1)){
((ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 || GetAvailableVehicleSlot() == -1)){
// can't load vehicle
RemoveModel(id);
if(ms_aInfoForModel[id].m_flags & STREAMFLAGS_NOT_IN_LIST)
if(ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE)
ReRequestModel(id);
else if(CTxdStore::GetNumRefs(CModelInfo::GetModelInfo(id)->GetTxdSlot()) == 0)
RemoveTxd(CModelInfo::GetModelInfo(id)->GetTxdSlot());
@ -1957,7 +2235,9 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float
if(xmin < pos.x && pos.x < xmax &&
ymin < pos.y && pos.y < ymax &&
(CVector2D(x, y) - pos).MagnitudeSqr() < lodDistSq)
#ifdef GTA_ZONECULL
if(CRenderer::IsEntityCullZoneVisible(e))
#endif
RequestModel(e->GetModelIndex(), 0);
}
}
@ -1981,7 +2261,9 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list)
(!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){
CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff()))
#ifdef GTA_ZONECULL
if(CRenderer::IsEntityCullZoneVisible(e))
#endif
RequestModel(e->GetModelIndex(), 0);
}
}
@ -2405,13 +2687,37 @@ CStreaming::LoadScene(const CVector &pos)
RemoveModel(si - ms_aInfoForModel);
}
CRenderer::m_loadingPriority = false;
#ifdef GTA_ZONECULL
CCullZones::ForceCullZoneCoors(pos);
#endif
DeleteAllRwObjects();
#ifndef MIAMI
AddModelsToRequestList(pos);
CRadar::StreamRadarSections(pos);
RemoveUnusedBigBuildings(level);
RequestBigBuildings(level);
LoadAllRequestedModels(false);
#else
if(level == LEVEL_NONE)
level = CGame::currLevel;
CGame::currLevel = level;
RemoveUnusedBigBuildings(level);
RequestBigBuildings(level, pos);
RequestBigBuildings(LEVEL_NONE, pos);
RemoveIslandsNotUsed(level);
LoadAllRequestedModels(false);
InstanceBigBuildings(level, pos);
InstanceBigBuildings(LEVEL_NONE, pos);
AddModelsToRequestList(pos);
CRadar::StreamRadarSections(pos);
// TODO: stream zone vehicles
LoadAllRequestedModels(false);
// TODO: InstanceLoadedModels
for(int i = 0; i < NUMSTREAMINFO; i++)
ms_aInfoForModel[i].m_flags &= ~STREAMFLAGS_20;
#endif
debug("End load scene\n");
}

View file

@ -3,9 +3,13 @@
#include "Game.h"
enum {
STREAM_OFFSET_MODEL = 0,
STREAM_OFFSET_TXD = STREAM_OFFSET_MODEL+MODELINFOSIZE,
STREAM_OFFSET_TXD = MODELINFOSIZE,
#ifndef MIAMI
NUMSTREAMINFO = STREAM_OFFSET_TXD+TXDSTORESIZE
#else
STREAM_OFFSET_COL = STREAM_OFFSET_TXD+TXDSTORESIZE,
NUMSTREAMINFO = STREAM_OFFSET_COL+COLSTORESIZE
#endif
};
enum StreamFlags
@ -15,9 +19,11 @@ enum StreamFlags
STREAMFLAGS_DEPENDENCY = 0x04, // Is this right?
STREAMFLAGS_PRIORITY = 0x08,
STREAMFLAGS_NOFADE = 0x10,
#ifdef MIAMI
STREAMFLAGS_20 = 0x20,
#endif
// TODO: this isn't named well, maybe CANT_REMOVE?
STREAMFLAGS_NOT_IN_LIST = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED,
STREAMFLAGS_CANT_REMOVE = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED,
STREAMFLAGS_KEEP_IN_MEMORY = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED|STREAMFLAGS_DEPENDENCY,
};
@ -96,7 +102,9 @@ public:
static int32 ms_lastVehicleDeleted;
static CDirectory *ms_pExtraObjectsDir;
static int32 ms_numPriorityRequests;
#ifndef MIAMI
static bool ms_hasLoadedLODs;
#endif
static int32 ms_currentPedGrp;
static int32 ms_lastCullZone;
static uint16 ms_loadedGangs;
@ -108,6 +116,7 @@ public:
static uint32 ms_memoryAvailable;
static void Init(void);
static void Init2(void);
static void Shutdown(void);
static void Update(void);
static void LoadCdDirectory(void);
@ -115,12 +124,29 @@ public:
static bool ConvertBufferToObject(int8 *buf, int32 streamId);
static bool FinishLoadingLargeFile(int8 *buf, int32 streamId);
static bool HasModelLoaded(int32 id) { return ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED; }
static bool HasTxdLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_TXD); }
#ifdef MIAMI
static bool HasColLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_COL); }
#endif
static bool CanRemoveModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0; }
static bool CanRemoveTxd(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_TXD); }
#ifdef MIAMI
static bool CanRemoveCol(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_COL); }
#endif
static void RequestModel(int32 model, int32 flags);
static void ReRequestModel(int32 model) { RequestModel(model, ms_aInfoForModel[model].m_flags); }
static void RequestTxd(int32 txd, int32 flags) { RequestModel(txd + STREAM_OFFSET_TXD, flags); }
static void ReRequestTxd(int32 txd) { ReRequestModel(txd + STREAM_OFFSET_TXD); }
#ifdef MIAMI
static void RequestCol(int32 col, int32 flags) { RequestModel(col + STREAM_OFFSET_COL, flags); }
static void ReRequestCol(int32 col) { ReRequestModel(col + STREAM_OFFSET_COL); }
#endif
static void RequestSubway(void);
static void RequestBigBuildings(eLevelName level);
#ifdef MIAMI
static void RequestBigBuildings(eLevelName level, const CVector &pos);
static void InstanceBigBuildings(eLevelName level, const CVector &pos);
#endif
static void RequestIslands(eLevelName level);
static void RequestSpecialModel(int32 modelId, const char *modelName, int32 flags);
static void RequestSpecialChar(int32 charId, const char *modelName, int32 flags);
@ -129,6 +155,9 @@ public:
static void DecrementRef(int32 id);
static void RemoveModel(int32 id);
static void RemoveTxd(int32 id) { RemoveModel(id + STREAM_OFFSET_TXD); }
#ifdef MIAMI
static void RemoveCol(int32 id) { RemoveModel(id + STREAM_OFFSET_COL); }
#endif
static void RemoveUnusedBuildings(eLevelName level);
static void RemoveBuildings(eLevelName level);
static void RemoveUnusedBigBuildings(eLevelName level);
@ -143,7 +172,9 @@ public:
static bool IsTxdUsedByRequestedModels(int32 txdId);
static bool AddToLoadedVehiclesList(int32 modelId);
static bool IsObjectInCdImage(int32 id);
#ifndef MIAMI
static void HaveAllBigBuildingsLoaded(eLevelName level);
#endif
static void SetModelIsDeletable(int32 id);
static void SetModelTxdIsDeletable(int32 id);
static void SetMissionDoesntRequireModel(int32 id);
@ -152,6 +183,9 @@ public:
static void StreamVehiclesAndPeds(void);
static void StreamZoneModels(const CVector &pos);
static void RemoveCurrentZonesModels(void);
#ifdef MIAMI
static void LoadBigBuildingsWhenNeeded(void);
#endif
static int32 GetCdImageOffset(int32 lastPosn);
static int32 GetNextFileOnCd(int32 position, bool priority);

View file

@ -1,4 +1,4 @@
#include "World.h"
#include "common.h"
#include "Camera.h"
#include "CarCtrl.h"
#include "CopPed.h"
@ -26,7 +26,7 @@
#include "TempColModels.h"
#include "Vehicle.h"
#include "WaterLevel.h"
#include "common.h"
#include "World.h"
#define OBJECT_REPOSITION_OFFSET_Z 2.0f

View file

@ -7,8 +7,14 @@ enum Config {
MAX_CDIMAGES = 8, // additional cdimages
MAX_CDCHANNELS = 5,
#ifndef MIAMI
MODELINFOSIZE = 5500,
TXDSTORESIZE = 850,
#else
MODELINFOSIZE = 6500,
TXDSTORESIZE = 1385,
COLSTORESIZE = 31,
#endif
EXTRADIRSIZE = 128,
CUTSCENEDIRSIZE = 512,

View file

@ -323,14 +323,26 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
#ifdef LIBRW
DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
#endif
DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
DebugMenuAddVarBool8("Render", "Show Ped Road Groups", &gbShowPedRoadGroups, nil);
DebugMenuAddVarBool8("Render", "Show Car Road Groups", &gbShowCarRoadGroups, nil);
DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil);
DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil);
DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil);
DebugMenuAddVarBool8("Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil);
DebugMenuAddVarBool8("Render", "Don't render Peds", &gbDontRenderPeds, nil);
DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
DebugMenuAddVarBool8("Debug", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
#ifdef MENU_MAP
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
@ -347,18 +359,6 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
DebugMenuAddVarBool8("Debug", "Show Ped Paths", &gbShowPedPaths, nil);
DebugMenuAddVarBool8("Debug", "Show Car Paths", &gbShowCarPaths, nil);
DebugMenuAddVarBool8("Debug", "Show Car Path Links", &gbShowCarPathsLinks, nil);
DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", &gbShowPedRoadGroups, nil);
DebugMenuAddVarBool8("Debug", "Show Car Road Groups", &gbShowCarRoadGroups, nil);
DebugMenuAddVarBool8("Debug", "Show Collision Lines", &gbShowCollisionLines, nil);
DebugMenuAddVarBool8("Debug", "Show Collision Polys", &gbShowCollisionPolys, nil);
DebugMenuAddVarBool8("Debug", "Don't render Buildings", &gbDontRenderBuildings, nil);
DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil);
DebugMenuAddVarBool8("Debug", "Don't render Peds", &gbDontRenderPeds, nil);
DebugMenuAddVarBool8("Debug", "Don't render Vehicles", &gbDontRenderVehicles, nil);
DebugMenuAddVarBool8("Debug", "Don't render Objects", &gbDontRenderObjects, nil);
#ifdef TOGGLEABLE_BETA_FEATURES
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
DebugMenuAddVarBool8("Debug", "Toggle peds running to phones to report crimes", &CPed::bMakePedsRunToPhonesToReportCrimes, nil);

View file

@ -35,15 +35,24 @@ class CPool
public:
CPool(int size){
// TODO: use new here
m_entries = (U*)malloc(sizeof(U)*size);
m_flags = (Flags*)malloc(sizeof(Flags)*size);
m_size = size;
#ifndef MIAMI
m_allocPtr = 0;
#else
m_allocPtr = -1;
#endif
for(int i = 0; i < size; i++){
m_flags[i].id = 0;
m_flags[i].free = 1;
}
}
#ifdef MIAMI
CPool(int size, const char *name)
: CPool(size) {}
#endif
~CPool() {
Flush();
}

View file

@ -27,6 +27,7 @@
#include "Zones.h"
#include "Bones.h"
#include "Debug.h"
#include "Renderer.h"
int gBuildings;
@ -51,6 +52,9 @@ CEntity::CEntity(void)
bRenderScorched = false;
bHasBlip = false;
bIsBIGBuilding = false;
#ifdef MIAMI
bStreamBIGBuilding = false;
#endif
bRenderDamaged = false;
bBulletProof = false;
@ -59,8 +63,10 @@ CEntity::CEntity(void)
bMeleeProof = false;
bOnlyDamagedByPlayer = false;
bStreamingDontDelete = false;
#ifdef GTA_ZONECULL
bZoneCulled = false;
bZoneCulled2 = false;
#endif
bRemoveFromWorld = false;
bHasHitWall = false;
@ -147,6 +153,17 @@ CEntity::GetIsOnScreenComplex(void)
return TheCamera.IsBoxVisible(boundBox, &TheCamera.GetCameraMatrix());
}
bool
CEntity::GetIsOnScreenAndNotCulled(void)
{
#ifdef GTA_ZONECULL
return GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(this);
#else
return GetIsOnScreen();
#endif
}
void
CEntity::Add(void)
{
@ -331,6 +348,11 @@ CEntity::SetupBigBuilding(void)
bStreamingDontDelete = true;
bUsesCollision = false;
m_level = CTheZones::GetLevelFromPosition(GetPosition());
#ifdef MIAMI
if(mi->m_lodDistances[0] <= 2000.0f)
bStreamBIGBuilding = true;
// TODO: the stuff down there isn't right yet
#endif
if(m_level == LEVEL_NONE){
if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){
mi->SetTexDictionary("generic");
@ -953,8 +975,10 @@ CEntity::SaveEntityFlags(uint8*& buf)
if (bMeleeProof) tmp |= BIT(27);
if (bOnlyDamagedByPlayer) tmp |= BIT(28);
if (bStreamingDontDelete) tmp |= BIT(29);
#ifdef GTA_ZONECULL
if (bZoneCulled) tmp |= BIT(30);
if (bZoneCulled2) tmp |= BIT(31);
#endif
WriteSaveBuf<uint32>(buf, tmp);
@ -1006,8 +1030,10 @@ CEntity::LoadEntityFlags(uint8*& buf)
bMeleeProof = !!(tmp & BIT(27));
bOnlyDamagedByPlayer = !!(tmp & BIT(28));
bStreamingDontDelete = !!(tmp & BIT(29));
#ifdef GTA_ZONECULL
bZoneCulled = !!(tmp & BIT(30));
bZoneCulled2 = !!(tmp & BIT(31));
#endif
tmp = ReadSaveBuf<uint32>(buf);

View file

@ -59,7 +59,9 @@ public:
uint32 bRenderScorched : 1;
uint32 bHasBlip : 1;
uint32 bIsBIGBuilding : 1; // Set if this entity is a big building
// VC inserts one more flag here: if drawdist <= 2000
#ifdef MIAMI
uint32 bStreamBIGBuilding : 1; // set when draw dist <= 2000
#endif
uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage
// flagsC
@ -69,8 +71,10 @@ public:
uint32 bMeleeProof : 1;
uint32 bOnlyDamagedByPlayer : 1;
uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this
#ifdef GTA_ZONECULL
uint32 bZoneCulled : 1;
uint32 bZoneCulled2 : 1; // only treadables+10m
#endif
// flagsD
uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed
@ -89,7 +93,12 @@ public:
uint16 m_scanCode;
uint16 m_randomSeed;
int16 m_modelIndex;
#ifndef MIAMI
uint16 m_level; // int16
#else
int8 m_level;
int8 m_area;
#endif
CReference *m_pFirstReference;
public:
@ -147,6 +156,7 @@ public:
bool GetIsTouching(CVector const &center, float r);
bool GetIsOnScreen(void);
bool GetIsOnScreenComplex(void);
bool GetIsOnScreenAndNotCulled(void);
bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
int16 GetModelIndex(void) const { return m_modelIndex; }

View file

@ -26,6 +26,25 @@ public:
if(v.y < top) top = v.y;
if(v.y > bottom) bottom = v.y;
}
void ContainRect(const CRect &r){
if(r.left < left) left = r.left;
if(r.right > right) right = r.right;
if(r.top < top) top = r.top;
if(r.bottom > bottom) bottom = r.bottom;
}
bool IsPointInside(const CVector2D &p){
return p.x >= left &&
p.x <= right &&
p.y >= top &&
p.y <= bottom;
}
bool IsPointInside(const CVector2D &p, float extraRadius){
return p.x >= left-extraRadius &&
p.x <= right+extraRadius &&
p.y >= top-extraRadius &&
p.y <= bottom+extraRadius;
}
void Translate(float x, float y){
left += x;

View file

@ -15,7 +15,7 @@ CBaseModelInfo::CBaseModelInfo(ModelInfoType type)
m_txdSlot = -1;
m_type = type;
m_num2dEffects = 0;
m_freeCol = false;
m_bOwnsColModel = false;
}
void
@ -31,7 +31,7 @@ CBaseModelInfo::Shutdown(void)
void
CBaseModelInfo::DeleteCollisionModel(void)
{
if(m_colModel && m_freeCol){
if(m_colModel && m_bOwnsColModel){
if(m_colModel)
delete m_colModel;
m_colModel = nil;

View file

@ -30,7 +30,7 @@ protected:
int16 m_txdSlot;
ModelInfoType m_type;
uint8 m_num2dEffects;
bool m_freeCol;
bool m_bOwnsColModel;
public:
CBaseModelInfo(ModelInfoType type);
@ -49,9 +49,10 @@ public:
}
char *GetName(void) { return m_name; }
void SetName(const char *name) { strncpy(m_name, name, 24); }
void SetColModel(CColModel *col, bool free = false){
m_colModel = col; m_freeCol = free; }
void SetColModel(CColModel *col, bool owns = false){
m_colModel = col; m_bOwnsColModel = owns; }
CColModel *GetColModel(void) { return m_colModel; }
bool DoesOwnColModel(void) { return m_bOwnsColModel; }
void DeleteCollisionModel(void);
void ClearTexDictionary(void) { m_txdSlot = -1; }
short GetObjectID(void) { return m_objectId; }

View file

@ -200,6 +200,20 @@ CModelInfo::GetModelInfo(const char *name, int *id)
return nil;
}
#ifdef MIAMI
CBaseModelInfo*
CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex)
{
CBaseModelInfo *modelinfo;
for(int i = minIndex; i <= maxIndex; i++){
modelinfo = CModelInfo::ms_modelInfoPtrs[i];
if(modelinfo && !CGeneral::faststricmp(modelinfo->GetName(), name))
return modelinfo;
}
return nil;
}
#endif
bool
CModelInfo::IsBoatModel(int32 id)
{
@ -214,6 +228,7 @@ CModelInfo::IsBikeModel(int32 id)
((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_BIKE;
}
#ifndef MIAMI
void
CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level)
{
@ -230,6 +245,7 @@ CModelInfo::RemoveColModelsFromOtherLevels(eLevelName level)
}
}
}
#endif
void
CModelInfo::ConstructMloClumps()

View file

@ -42,6 +42,9 @@ public:
static CBaseModelInfo *GetModelInfo(int id){
return ms_modelInfoPtrs[id];
}
#ifdef MIAMI
static CBaseModelInfo *GetModelInfo(const char *name, int minIndex, int maxIndex);
#endif
static bool IsBoatModel(int32 id);
static bool IsBikeModel(int32 id);

View file

@ -94,6 +94,12 @@ CSimpleModelInfo::IncreaseAlpha(void)
m_alpha += 0x10;
}
float
CSimpleModelInfo::GetLodDistance(int i)
{
return m_lodDistances[i] * TheCamera.LODDistMultiplier;
}
float
CSimpleModelInfo::GetNearDistance(void)
{
@ -119,11 +125,21 @@ CSimpleModelInfo::GetAtomicFromDistance(float dist)
if(m_isDamaged)
i = m_firstDamaged;
for(; i < m_numAtomics; i++)
if(dist < m_lodDistances[i] *TheCamera.LODDistMultiplier)
if(dist < m_lodDistances[i] * TheCamera.LODDistMultiplier)
return m_atomics[i];
return nil;
}
#ifdef MIAMI
RpAtomic*
CSimpleModelInfo::GetFirstAtomicFromDistance(float dist)
{
if(dist < m_lodDistances[0] * TheCamera.LODDistMultiplier)
return m_atomics[0];
return nil;
}
#endif
void
CSimpleModelInfo::FindRelatedModel(void)
{

View file

@ -36,10 +36,13 @@ public:
void IncreaseAlpha(void);
void SetAtomic(int n, RpAtomic *atomic);
void SetLodDistances(float *dist);
float GetLodDistance(int i) { return m_lodDistances[i]; }
float GetLodDistance(int i);
float GetNearDistance(void);
float GetLargestLodDistance(void);
RpAtomic *GetAtomicFromDistance(float dist);
#ifdef MIAMI
RpAtomic *GetFirstAtomicFromDistance(float dist); // inline
#endif
void FindRelatedModel(void);
void SetupBigBuilding(void);

View file

@ -187,8 +187,10 @@ CCivilianPed::CivilianAI(void)
void
CCivilianPed::ProcessControl(void)
{
#ifndef MIAMI
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
#endif
CPed::ProcessControl();

View file

@ -565,8 +565,10 @@ CCopPed::CopAI(void)
void
CCopPed::ProcessControl(void)
{
#ifndef MIAMI
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
#endif
CPed::ProcessControl();
if (bWasPostponed)
@ -715,7 +717,7 @@ CCopPed::ProcessControl(void)
return;
bool dontShoot = false;
if (GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(this)) {
if (GetIsOnScreenAndNotCulled()) {
if (((CTimer::GetFrameCounter() + m_randomSeed) & 0x1F) == 17) {
CEntity *foundBuilding = nil;
CColPoint foundCol;

View file

@ -44,8 +44,10 @@ CEmergencyPed::InRange(CPed *victim)
void
CEmergencyPed::ProcessControl(void)
{
#ifndef MIAMI
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
#endif
CPed::ProcessControl();
if (bWasPostponed)

View file

@ -9397,8 +9397,10 @@ CPed::ProcessControl(void)
CColPoint foundCol;
CEntity *foundEnt = nil;
#ifndef MIAMI
if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
#endif
int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump());
if (!bFadeOut) {

View file

@ -858,6 +858,7 @@ CPopulation::AddPedInCar(CVehicle* car)
void
CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
{
#ifndef MIAMI
eLevelName level;
int zone;
int frame = CTimer::GetFrameCounter() & 7;
@ -940,6 +941,7 @@ CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
}
}
}
#endif
}
void

View file

@ -328,7 +328,8 @@ enum Visbility
int32
CRenderer::SetupEntityVisibility(CEntity *ent)
{
CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
#ifndef MIAMI
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
CTimeModelInfo *ti;
int32 other;
float dist;
@ -402,7 +403,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
RpAtomic *a = mi->GetAtomicFromDistance(dist);
if(a){
mi->m_isDamaged = 0;
mi->m_isDamaged = false;
if(ent->m_rwObject == nil)
ent->CreateRwObject();
assert(ent->m_rwObject);
@ -473,11 +474,164 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
ent->bDistanceFade = true;
return VIS_OFFSCREEN; // Why this?
}
#else
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
CTimeModelInfo *ti;
int32 other;
float dist;
bool request = true;
if(mi->GetModelType() == MITYPE_TIME){
ti = (CTimeModelInfo*)mi;
other = ti->GetOtherTimeModel();
if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){
// don't fade in, or between time objects
if(CANTIMECULL)
ti->m_alpha = 255;
}else{
// Hide if possible
if(CANTIMECULL)
return VIS_INVISIBLE;
// can't cull, so we'll try to draw this one, but don't request
// it since what we really want is the other one.
request = false;
}
}else{
// TODO(MIAMI): weapon
if(mi->GetModelType() != MITYPE_SIMPLE){
if(FindPlayerVehicle() == ent &&
TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
// Player's vehicle in first person mode
if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD ||
ent->GetModelIndex() == MI_RHINO ||
ent->GetModelIndex() == MI_COACH ||
TheCamera.m_bInATunnelAndABigVehicle){
ent->bNoBrightHeadLights = true;
}else{
m_pFirstPersonVehicle = (CVehicle*)ent;
ent->bNoBrightHeadLights = false;
}
return VIS_OFFSCREEN;
}else{
// All sorts of Clumps
if(ent->m_rwObject == nil || !ent->bIsVisible)
return VIS_INVISIBLE;
// TODO(MIAMI): occlusion
if(!ent->GetIsOnScreen())
return VIS_OFFSCREEN;
if(ent->bDrawLast){
dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
ent->bDistanceFade = false;
return VIS_INVISIBLE;
}else
return VIS_VISIBLE;
}
return VIS_INVISIBLE;
}
// TODO(MIAMI): this is different
if(ent->IsObject() &&
((CObject*)ent)->ObjectCreatedBy == TEMP_OBJECT){
if(ent->m_rwObject == nil || !ent->bIsVisible)
return VIS_INVISIBLE;
return ent->GetIsOnScreen() ? VIS_VISIBLE : VIS_OFFSCREEN;
}
}
// Simple ModelInfo
// TODO(MIAMI): area
dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
if(LOD_DISTANCE < dist && dist < mi->GetLargestLodDistance() + FADE_DISTANCE)
dist += mi->GetLargestLodDistance() - 300.0f;
if(ent->IsObject() && ent->bRenderDamaged)
mi->m_isDamaged = true;
RpAtomic *a = mi->GetAtomicFromDistance(dist);
if(a){
mi->m_isDamaged = false;
if(ent->m_rwObject == nil)
ent->CreateRwObject();
assert(ent->m_rwObject);
RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
// Make sure our atomic uses the right geometry and not
// that of an atomic for another draw distance.
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
mi->IncreaseAlpha();
if(ent->m_rwObject == nil || !ent->bIsVisible)
return VIS_INVISIBLE;
if(!ent->GetIsOnScreen()){
mi->m_alpha = 255;
return VIS_OFFSCREEN;
}
if(mi->m_alpha != 255){
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
ent->bDistanceFade = true;
return VIS_INVISIBLE;
}
if(mi->m_drawLast || ent->bDrawLast){
if(CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist)){
ent->bDistanceFade = false;
return VIS_INVISIBLE;
}
}
return VIS_VISIBLE;
}
// Object is not loaded, figure out what to do
if(mi->m_noFade){
mi->m_isDamaged = false;
// request model
if(dist - STREAM_DISTANCE < mi->GetLargestLodDistance() && request)
return VIS_STREAMME;
return VIS_INVISIBLE;
}
// We might be fading
a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE);
mi->m_isDamaged = false;
if(a == nil){
// request model
if(dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance() && request)
return VIS_STREAMME;
return VIS_INVISIBLE;
}
if(ent->m_rwObject == nil)
ent->CreateRwObject();
assert(ent->m_rwObject);
RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
mi->IncreaseAlpha();
if(ent->m_rwObject == nil || !ent->bIsVisible)
return VIS_INVISIBLE;
// TODO(MIAMI): occlusion
if(!ent->GetIsOnScreen()){
mi->m_alpha = 255;
return VIS_OFFSCREEN;
}else{
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
ent->bDistanceFade = true;
return VIS_OFFSCREEN; // Why this?
}
#endif
}
int32
CRenderer::SetupBigBuildingVisibility(CEntity *ent)
{
#ifndef MIAMI
CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
CTimeModelInfo *ti;
int32 other;
@ -488,10 +642,10 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
// Hide objects not in time range if possible
if(CANTIMECULL)
if(!CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff()))
return 0;
return VIS_INVISIBLE;
// Draw like normal
} else if (mi->GetModelType() == MITYPE_VEHICLE)
return ent->IsVisible();
return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE;
float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude();
CSimpleModelInfo *nonLOD = mi->GetRelatedModel();
@ -503,7 +657,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
// No non-LOD or non-LOD is completely visible.
if(nonLOD == nil ||
nonLOD->GetRwObject() && nonLOD->m_alpha == 255)
return 0;
return VIS_INVISIBLE;
// But if it is a time object, we'd rather draw the wrong
// non-LOD than the right LOD.
@ -511,7 +665,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
ti = (CTimeModelInfo*)nonLOD;
other = ti->GetOtherTimeModel();
if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject())
return 0;
return VIS_INVISIBLE;
}
}
@ -527,18 +681,18 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
if(!ent->IsVisibleComplex())
return 0;
return VIS_INVISIBLE;
if(mi->m_drawLast){
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
ent->bDistanceFade = 0;
return 0;
ent->bDistanceFade = false;
return VIS_INVISIBLE;
}
return 1;
return VIS_VISIBLE;
}
if(mi->m_noFade){
ent->DeleteRwObject();
return 0;
return VIS_INVISIBLE;
}
@ -546,7 +700,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
a = mi->GetAtomicFromDistance(dist - FADE_DISTANCE);
if(a == nil){
ent->DeleteRwObject();
return 0;
return VIS_INVISIBLE;
}
// Fade...
@ -558,7 +712,122 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
if(ent->IsVisibleComplex())
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
return 0;
return VIS_INVISIBLE;
#else
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(ent->m_modelIndex);
CTimeModelInfo *ti;
int32 other;
// TODO(MIAMI): area
bool request = true;
if(mi->GetModelType() == MITYPE_TIME){
ti = (CTimeModelInfo*)mi;
other = ti->GetOtherTimeModel();
if(CClock::GetIsTimeInRange(ti->GetTimeOn(), ti->GetTimeOff())){
// don't fade in, or between time objects
if(CANTIMECULL)
ti->m_alpha = 255;
}else{
// Hide if possible
if(CANTIMECULL){
ent->DeleteRwObject();
return VIS_INVISIBLE;
}
// can't cull, so we'll try to draw this one, but don't request
// it since what we really want is the other one.
request = false;
}
}else if(mi->GetModelType() == MITYPE_VEHICLE)
return ent->IsVisible() ? VIS_VISIBLE : VIS_INVISIBLE;
float dist = (ms_vecCameraPosition-ent->GetPosition()).Magnitude();
CSimpleModelInfo *nonLOD = mi->GetRelatedModel();
// Find out whether to draw below near distance.
// This is only the case if there is a non-LOD which is either not
// loaded or not completely faded in yet.
if(dist < mi->GetNearDistance() && dist < LOD_DISTANCE){
// No non-LOD or non-LOD is completely visible.
if(nonLOD == nil ||
nonLOD->GetRwObject() && nonLOD->m_alpha == 255)
return VIS_INVISIBLE;
// But if it is a time object, we'd rather draw the wrong
// non-LOD than the right LOD.
if(nonLOD->GetModelType() == MITYPE_TIME){
ti = (CTimeModelInfo*)nonLOD;
other = ti->GetOtherTimeModel();
if(other != -1 && CModelInfo::GetModelInfo(other)->GetRwObject())
return VIS_INVISIBLE;
}
}
RpAtomic *a = mi->GetFirstAtomicFromDistance(dist);
if(a){
if(ent->m_rwObject == nil)
ent->CreateRwObject();
assert(ent->m_rwObject);
RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
// Make sure our atomic uses the right geometry and not
// that of an atomic for another draw distance.
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
mi->IncreaseAlpha();
// TODO(MIAMI): occlusion
if(!ent->IsVisibleComplex()){
mi->m_alpha = 255;
return VIS_INVISIBLE;
}
if(mi->m_alpha != 255){
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
ent->bDistanceFade = true;
return VIS_INVISIBLE;
}
if(mi->m_drawLast){
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
ent->bDistanceFade = false;
return VIS_INVISIBLE;
}
return VIS_VISIBLE;
}
if(mi->m_noFade){
ent->DeleteRwObject();
return VIS_INVISIBLE;
}
// get faded atomic
a = mi->GetFirstAtomicFromDistance(dist - FADE_DISTANCE);
if(a == nil){
if(ent->bStreamBIGBuilding && dist-STREAM_DISTANCE < mi->GetLodDistance(0) && request){
return ent->GetIsOnScreen() ? VIS_STREAMME : VIS_INVISIBLE;
}else{
ent->DeleteRwObject();
return VIS_INVISIBLE;
}
}
// Fade...
if(ent->m_rwObject == nil)
ent->CreateRwObject();
assert(ent->m_rwObject);
RpAtomic *rwobj = (RpAtomic*)ent->m_rwObject;
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
mi->IncreaseAlpha();
// TODO(MIAMI): occlusion
if(ent->IsVisibleComplex()){
CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
ent->bDistanceFade = true;
}else
mi->m_alpha = 255;
return VIS_INVISIBLE;
#endif
}
void
@ -705,7 +974,11 @@ CRenderer::ScanWorld(void)
}
ScanSectorPoly(poly, 3, ScanSectorList);
#ifndef MIAMI
ScanBigBuildingList(CWorld::GetBigBuildingList(CCollision::ms_collisionInMemory));
#else
ScanBigBuildingList(CWorld::GetBigBuildingList(CGame::currLevel));
#endif
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_NONE));
}
}
@ -950,11 +1223,27 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
CPtrNode *node;
CEntity *ent;
#ifndef MIAMI
for(node = list.first; node; node = node->next){
ent = (CEntity*)node->item;
if(!ent->bZoneCulled && SetupBigBuildingVisibility(ent) == 1)
if(!ent->bZoneCulled && SetupBigBuildingVisibility(ent) == VIS_VISIBLE)
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
}
#else
// TODO(MIAMI): some flags and such
for(node = list.first; node; node = node->next){
ent = (CEntity*)node->item;
switch(SetupBigBuildingVisibility(ent)){
case VIS_VISIBLE:
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
break;
case VIS_STREAMME:
if(!CStreaming::ms_disableStreaming)
CStreaming::RequestModel(ent->GetModelIndex(), 0);
break;
}
}
#endif
}
void
@ -974,7 +1263,9 @@ CRenderer::ScanSectorList(CPtrList *lists)
continue; // already seen
ent->m_scanCode = CWorld::GetCurrentScanCode();
#ifdef GTA_ZONECULL
if(IsEntityCullZoneVisible(ent))
#endif
switch(SetupEntityVisibility(ent)){
case VIS_VISIBLE:
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
@ -997,12 +1288,14 @@ CRenderer::ScanSectorList(CPtrList *lists)
CStreaming::RequestModel(ent->GetModelIndex(), 0);
break;
}
#ifdef GTA_ZONECULL
else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
if(!CStreaming::ms_disableStreaming)
if(SetupEntityVisibility(ent) == VIS_STREAMME)
if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10)
CStreaming::RequestModel(ent->GetModelIndex(), 0);
}
#endif
}
}
}
@ -1024,7 +1317,9 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
continue; // already seen
ent->m_scanCode = CWorld::GetCurrentScanCode();
#ifdef GTA_ZONECULL
if(IsEntityCullZoneVisible(ent))
#endif
switch(SetupEntityVisibility(ent)){
case VIS_VISIBLE:
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
@ -1049,11 +1344,13 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
}
break;
}
#ifdef GTA_ZONECULL
else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
if(!CStreaming::ms_disableStreaming)
if(SetupEntityVisibility(ent) == VIS_STREAMME)
CStreaming::RequestModel(ent->GetModelIndex(), 0);
}
#endif
}
}
}
@ -1106,7 +1403,10 @@ CRenderer::ScanSectorList_RequestModels(CPtrList *lists)
if(ent->m_scanCode == CWorld::GetCurrentScanCode())
continue; // already seen
ent->m_scanCode = CWorld::GetCurrentScanCode();
if(IsEntityCullZoneVisible(ent) && ShouldModelBeStreamed(ent))
#ifdef GTA_ZONECULL
if(IsEntityCullZoneVisible(ent))
#endif
if(ShouldModelBeStreamed(ent))
CStreaming::RequestModel(ent->GetModelIndex(), 0);
}
}
@ -1151,6 +1451,7 @@ CRenderer::ShouldModelBeStreamed(CEntity *ent)
return dist - FADE_DISTANCE - STREAM_DISTANCE < mi->GetLargestLodDistance();
}
#ifdef GTA_ZONECULL
bool
CRenderer::IsEntityCullZoneVisible(CEntity *ent)
{
@ -1193,6 +1494,7 @@ CRenderer::IsVehicleCullZoneVisible(CEntity *ent)
return !(v->m_pCurGroundEntity && v->m_pCurGroundEntity->bZoneCulled2);
return true;
}
#endif
void
CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset)

View file

@ -64,8 +64,10 @@ public:
static void SortBIGBuildingsForSectorList(CPtrList *list);
static bool ShouldModelBeStreamed(CEntity *ent);
#ifdef GTA_ZONECULL
static bool IsEntityCullZoneVisible(CEntity *ent);
static bool IsVehicleCullZoneVisible(CEntity *ent);
#endif
static void RemoveVehiclePedLights(CEntity *ent, bool reset);
};

View file

@ -543,11 +543,13 @@ RestoreForStartLoad()
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
#ifndef MIAMI
CCollision::SortOutCollisionAfterLoad();
CStreaming::RequestBigBuildings(CGame::currLevel);
CStreaming::LoadAllRequestedModels(false);
CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
CGame::TidyUpMemory(true, false);
#endif
if (CloseFile(file)) {
return true;

View file

@ -229,9 +229,11 @@ CAutomobile::ProcessControl(void)
colModel = GetColModel();
bWarnedPeds = false;
#ifndef MIAMI
// skip if the collision isn't for the current level
if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory)
return;
#endif
// Improve grip of vehicles in certain cases
bool strongGrip1 = false;

View file

@ -109,8 +109,10 @@ CBoat::GetComponentWorldPosition(int32 component, CVector &pos)
void
CBoat::ProcessControl(void)
{
#ifndef MIAMI
if(m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
return;
#endif
bool onLand = m_fDamageImpulse > 0.0f && m_vecDamageNormal.z > 0.1f;