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383 commits

Author SHA1 Message Date
withmorten d1317f8fa6 m_nWantedLevel -> GetWantedLevel() 2021-01-22 00:20:51 +01:00
aap e99589a3eb fixed anisotropic filtering; updated librw 2021-01-21 22:17:35 +01:00
Nikolay Korolev b4b4c996ba Merge branch 'lcs-dev' into lcs 2021-01-20 12:12:56 +03:00
Nikolay Korolev aa0f77043c script fixes 2021-01-20 12:12:26 +03:00
Nikolay Korolev 177680216c fix 2021-01-18 22:30:18 +03:00
Nikolay Korolev 4f36a1fb77 sync 2021-01-18 22:20:44 +03:00
Nikolay Korolev c09297997e script full 2021-01-18 22:19:30 +03:00
Sergeanur ff057838ec Merge branch 'miami' into lcs
* miami:
  Fix backface culling of cutscene objects
  more renames
  anim velocity union
  rename m_vehEnterType -> m_vehDoor
  Port cmake improvements to miami
  some loose ends
  move TODO to Readme
  Fix build without FIX_BUGS, divide to 0 fixes
2021-01-13 14:56:25 +02:00
erorcun 542a5393ac Fix build without FIX_BUGS, divide to 0 fixes 2021-01-13 03:08:50 +03:00
Sergeanur 8888ee3974
Merge pull request #948 from Sergeanur/lcsPR/CutsceneMgr
CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit
2021-01-12 13:22:44 +02:00
Sergeanur cb4b4d584c Merge branch 'miami' into lcs
# Conflicts:
#	src/control/Script.cpp
#	src/control/Script3.cpp
#	src/extras/custompipes_d3d9.cpp
#	src/extras/custompipes_gl.cpp
2021-01-12 12:55:07 +02:00
Nikolay Korolev 7496a463d4 Merge branch 'lcs-dev' into lcs 2021-01-12 00:42:44 +03:00
Nikolay Korolev 091b40cb39 script3.cpp 2021-01-12 00:42:11 +03:00
Sergeanur a223157000 CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit 2021-01-11 19:53:15 +02:00
Nikolay Korolev cf11b32849 of course 2021-01-11 02:43:57 +03:00
Nikolay Korolev 53a99cb9ee script2 2021-01-11 02:35:03 +03:00
Nikolay Korolev 1f79fb608a fix 2021-01-09 17:47:55 +03:00
Nikolay Korolev 97c95b7639 more script 2021-01-09 17:35:27 +03:00
Fire-Head 91c6389754 Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami 2021-01-09 01:02:17 +03:00
Fire-Head 7a3ee349da sync with re3
-radardisc shadow fix
-fix for the dimension where moon is round
-correct radar based on the early gta 3 screenshot
-proper scaling based on ps2 gta 3
-ini and debugmenu options
2021-01-09 01:01:41 +03:00
Nikolay Korolev 3ac74c86a1 fix 2021-01-09 00:33:16 +03:00
Nikolay Korolev 2bf88fcef5 Merge branch 'lcs' into lcs-dev 2021-01-09 00:30:13 +03:00
Nikolay Korolev a9559f03b0 lcs script mode 2021-01-09 00:20:09 +03:00
Sergeanur 4debd89d8e Merge branch 'miami' into lcs
# Conflicts:
#	src/render/Timecycle.cpp
2021-01-08 20:24:43 +02:00
Sergeanur 68e8c1ce04 Add multisampling 2021-01-08 20:22:08 +02:00
Sergeanur bf3135eb41 Enable trains 2021-01-08 18:31:50 +02:00
Sergeanur ecdd751ec3 PC controls and icon 2021-01-08 16:57:22 +02:00
aap a99457ee29 fix phones 2021-01-08 13:51:31 +01:00
Sergeanur 0e2af13656 Merge branch 'miami' into lcs
* miami:
  wtf
  fix
  small cleanup
  Fix gOneShotCol
  Fix garage messages position
  Fix font on green screen counter
  Add MPG123_QUIET to mp3 files
  Make opus available alongside other formats
  Fix pickup text
  Fix char in stats
  Add missing GXT line
  fail
  minor refactoring
  Fix 16KHz track
  GET_WHEELIE_STATS fix
  Cleanup and fixes for new decoders
  Fixes for CVbFile
  Small fixes for new wav decoder
  Remove fastmath from premake's config
  Implementing our own WAV decoder to replace SndFile
2021-01-08 14:47:37 +02:00
aap 37a58a04f2 timecycle; some rendering 2021-01-08 13:34:49 +01:00
aap ebdf08a514 first commit for LCS 2021-01-08 01:41:40 +01:00
Sergeanur 6b0fa20b8b Make opus available alongside other formats 2021-01-07 22:01:44 +02:00
Nikolay Korolev db1bdfd62d minor refactoring 2021-01-07 18:30:35 +03:00
Sergeanur a51757429e Implementing our own WAV decoder to replace SndFile 2021-01-06 15:52:12 +02:00
Sergeanur 7959b7fd1f NO_ISLAND_LOADING ported from re3 2020-12-27 18:26:30 +02:00
aap 7613528e7e make screendrops independent of neo.txd; enable new rendering by default 2020-12-26 14:48:55 +01:00
aap 88b0134e72 option for PC controls 2020-12-21 20:48:28 +01:00
aap fb97335d9f push/pop memids 2020-12-21 12:34:29 +01:00
aap 2a51e1da04 Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-19 17:27:01 +01:00
Nikolay Korolev bf90fed2b7 fixes 2020-12-19 11:49:19 +03:00
Nikolay Korolev 8d1996833b merge attempt 2020-12-19 03:21:04 +03:00
aap 9982f1f21b anim compression 2020-12-18 23:46:51 +01:00
aap c17ccc50ab get rid of all PED_SKIN defines 2020-12-18 17:27:18 +01:00
aap a7050458ae little cleanup and synch on templates and config 2020-12-18 13:50:26 +01:00
erorcun 8e45439205 Use scrolling if GRAPHICS_MENU_OPTIONS not defined, like miami 2020-12-16 23:45:18 +03:00
erorcun 91902a031e Enable our Linux joystick handling 2020-12-14 02:43:07 +03:00
erorcun ba0c9e8b29 Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami 2020-12-09 06:34:04 +03:00
erorcun b473adcf80 Frontend cleanup, .INI, CFO, scrollable pages 2020-12-09 06:32:33 +03:00
Nikolay Korolev 0bd373cd56 script from other platforms and unused commands 2020-12-05 02:49:32 +03:00
aap 13cefd3293 more PS2 stuff; memory movement done 2020-12-03 16:04:59 +01:00
Nikolay Korolev 4b9f1680a3 fast fix 2020-12-02 02:41:05 +03:00
Nikolay Korolev fda58fb1df added GTA_SCENE_EDIT 2020-12-02 02:34:51 +03:00
Sergeanur 24b5406a1d Add GTA_REPLAY
# Conflicts:
#	src/control/Replay.cpp
#	src/control/Replay.h
2020-12-01 22:53:09 +02:00
Sergeanur e33ab44b7d Add GTA_REPLAY 2020-12-01 22:08:05 +02:00
Sergeanur 5a3a058ed3 Make texture conversion work a bit faster
# Conflicts:
#	src/core/config.h
2020-12-01 03:51:31 +02:00
aap d5bc382cb5 GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
Sergeanur ad48b9cde0 Make texture conversion work a bit faster 2020-11-28 16:29:45 +02:00
Sergeanur 18d0fd2e48 Add multisampling to librw 2020-11-28 15:13:06 +02:00
erorcun b7783b19d2 Xbox message screen, disabled by default 2020-11-24 01:45:54 +03:00
aap 15ae9e2a3e
Merge pull request #823 from aap/master
Neo screen droplets
2020-11-22 00:12:34 +01:00
Nikolay 6b6b600cee
no script logging 2020-11-21 21:12:47 +03:00
aap 07fe099b4e neo screen droplets 2020-11-19 19:07:32 +01:00
aap 02c7f8381b neo screen droplets 2020-11-19 16:23:52 +01:00
erorcun 808f7c46f1 Infamous XBOX subtitle outline 2020-11-19 02:09:04 +03:00
erorcun b58a54527e
Merge pull request #820 from withmorten/mission-switcher
add mission switcher from miami
2020-11-18 01:45:12 +03:00
erorcun c6f53d25b0 Frontend: Stats, Map, Audio inputs, Radio selector 2020-11-18 00:33:45 +03:00
aap 3564b85b4e animation compression from PS2 2020-11-16 22:43:15 +01:00
withmorten abcda2ce29 add mission switcher from miami 2020-11-16 00:41:03 +01:00
withmorten 207f8576d8 move config.h define to CUSTOM_FRONTEND_OPTIONS 2020-11-16 00:21:04 +01:00
withmorten 0669df763c Merge branch 'upstream/master' 2020-11-15 22:08:40 +01:00
aap 48d0653331 urgh, merge and changes to RW layer in one commit. 2020-11-11 09:38:33 +01:00
erorcun 163c12608f Fix build without CFO, NO_ISLAND_LOADING, save postfx/pipeline mults 2020-11-07 21:58:23 +03:00
Filip Gawin f442793d20 Allow to handle larger files via 64bit variables 2020-11-06 18:42:28 +01:00
withmorten bd78b5ff4e add bInvertLook4Pad from VC (doesn't get saved yet) 2020-11-05 19:57:13 +01:00
Sergeanur 8224a6a381 Button icons 2020-11-05 17:05:16 +02:00
aap 0d55b6182a Merge pull request #795 from withmorten/master
enable static runtime for all windows builds; fast floating point for x86/x64 builds; no sized dealloc for windows builds
# Conflicts:
#	premake5.lua
#	src/core/config.h
2020-11-05 16:38:02 +02:00
aap 881a3e1091
Merge pull request #795 from withmorten/master
enable static runtime for all windows builds; fast floating point for x86/x64 builds; no sized dealloc for windows builds
2020-11-05 10:59:02 +01:00
aap 3c5bb4e8f3 new LCS-style renderer 2020-11-03 20:33:07 +01:00
withmorten e9735f928f add ifdef LIBRW guard for pipelines and colourfilter 2020-11-01 01:09:46 +01:00
aap 3665a82418 Merge pull request #792 from withmorten/master
fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL ...
# Conflicts:
#	src/core/Frontend.cpp
2020-10-31 19:21:10 +02:00
aap 6eef54e3fc
Merge pull request #792 from withmorten/master
fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL ...
2020-10-31 17:06:25 +01:00
aap 7d64698322 foobar! 2020-10-31 14:45:26 +01:00
aap ea5b86774d couple of fixes and cleanup 2020-10-31 14:33:49 +01:00
Sergeanur 0e1257cf17 Disable loading screen 2020-10-30 20:32:41 +02:00
withmorten 57b01ac476 NO_MOVIES and DEBUGMENU not for MASTER 2020-10-29 19:23:59 +01:00
aap 317393d763 few more fixes to last commit 2020-10-29 19:21:16 +01:00
withmorten e95516032f fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL, add extra defines for menu and game version text 2020-10-29 19:18:46 +01:00
aap e97366c023 implemented extra model flags for backface culling and alpha test from mobile 2020-10-29 19:11:47 +01:00
Sergeanur 89a7007c6a ObjectData 2020-10-23 08:41:23 +03:00
eray orçunus b98864d134 Radar, WaterCannon, win/glfw skels 2020-10-17 17:35:26 +03:00
eray orçunus 342da2430b Merge branch 'miami' of https://github.com/GTAmodding/re3 into new 2020-10-12 20:47:34 +03:00
eray orçunus d18a55f429 SampleManager 2020-10-12 20:22:39 +03:00
erorcun 96f36d16ae
Merge pull request #753 from majesticCoding/miami
CWaterCreatures
2020-10-12 12:37:47 +03:00
eray orçunus 40020f4e1e Fix forgotten wanted/busted text 2020-10-12 12:36:15 +03:00
erorcun 9e0b23f065
Merge pull request #758 from erorcun/miami
Hud, Fire, OnscreenBlaBla
2020-10-12 11:13:46 +03:00
eray orçunus 8a622a0e72 Hud, Fire, OnscreenBlaBla 2020-10-12 06:42:54 +03:00
Sergeanur f1bb09826d Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	gamefiles/TEXT/american.gxt
#	premake5.lua
#	src/audio/MusicManager.cpp
#	src/control/Darkel.cpp
#	src/control/Script.cpp
#	src/core/FileLoader.cpp
#	src/core/Frontend.cpp
#	src/core/Game.cpp
#	src/core/Streaming.cpp
#	src/core/config.h
#	src/core/re3.cpp
#	src/extras/frontendoption.cpp
#	src/extras/frontendoption.h
#	src/render/Hud.cpp
#	src/skel/glfw/glfw.cpp
#	src/vehicles/CarGen.cpp
#	src/vehicles/Vehicle.cpp
#	src/weapons/WeaponInfo.cpp
#	utils/gxt/american.txt
2020-10-11 01:18:08 +03:00
majestic 7861992fe6 CWaterCreatures 2020-10-08 05:59:08 -07:00
eray orçunus 3bd3330227 Load and write our settings in re3.ini & fixes 2020-10-02 21:18:34 +03:00
Roman Masanin fe46aa5cc2 better flying cars, some refractoring and fixes 2020-10-01 02:20:09 +03:00