Sergeanur
eaebaa6db3
Merge branch 'miami' into lcs
...
# Conflicts:
# src/control/Script5.cpp
# src/entities/Entity.cpp
2021-06-28 05:16:21 +03:00
Sergeanur
f8297df9c5
Redo ReadSaveBuf + common.h cleanup
2021-06-28 05:12:54 +03:00
Sergeanur
7e7a2b74cd
Fixes
2021-06-25 01:16:03 +03:00
aap
29d47da61e
CEntity and C(Vu)Vector fixes and cleanup
2021-06-24 21:45:45 +03:00
aap
e014bb5359
CEntity done; C(Vu)Vector fixes and cleanup
2021-06-24 21:45:21 +03:00
aap
93e9929925
CEntity and C(Vu)Vector fixes and cleanup
2021-06-24 21:34:33 +03:00
erorcun
618d689dff
Pool fixes + peds not forming circle fix
2021-06-24 21:34:28 +03:00
Sergeanur
19dd95a1cb
Merge branch 'miami' into lcs
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* miami:
Pool fixes + peds not forming circle fix
2021-05-18 08:12:47 +03:00
Sergeanur
3596897961
Merge pull request 'Pool fixes + peds not forming circle fix' ( #4 ) from erorcun/re3:miami into miami
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Reviewed-on: https://git.jacksmininetwork.co.uk/re/re3/pulls/4
2021-05-18 04:33:47 +00:00
Sergeanur
8f54093de1
Merge branch 'miami' into lcs
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# Conflicts:
# src/core/World.cpp
2021-05-10 02:48:56 +03:00
Sergeanur
3dda658e42
Use some GetMatrix/SetMatrix logic based on SA
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# Conflicts:
# src/control/Pickups.cpp
# src/control/RoadBlocks.cpp
# src/core/World.cpp
# src/entities/Entity.cpp
# src/objects/CutsceneHead.cpp
# src/objects/Object.cpp
2021-05-10 02:45:04 +03:00
erorcun
62b8f0f553
Pool fixes + peds not forming circle fix
2021-03-06 19:28:59 +03:00
Sergeanur
9647901ba0
Merge branch 'miami' into lcs
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# Conflicts:
# src/control/Script.h
# src/modelinfo/SimpleModelInfo.cpp
# src/modelinfo/VehicleModelInfo.cpp
# src/rw/VisibilityPlugins.cpp
# src/rw/VisibilityPlugins.h
2021-01-25 19:35:03 +02:00
withmorten
29fb996b00
make building with Codewarrior 7 possible
2021-01-24 17:08:34 +01:00
Sergeanur
cea6b20c09
Merge remote-tracking branch 'origin/miami' into lcs
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# Conflicts:
# src/animation/CutsceneMgr.cpp
# src/control/CarCtrl.cpp
# src/control/Script.cpp
# src/control/Script2.cpp
# src/core/Frontend.cpp
# src/core/main.cpp
# src/entities/Physical.cpp
# src/peds/Ped.cpp
# src/peds/PedAI.cpp
# src/text/Messages.cpp
# src/vehicles/Cranes.cpp
# src/vehicles/Transmission.cpp
2021-01-22 15:04:09 +02:00
withmorten
feb993e751
get rid of most --MIAMI comments
2021-01-22 11:43:29 +01:00
aap
c8236d0dd2
Merge pull request #976 from Fire-Head/lcs
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Lcs pobj
2021-01-22 01:12:03 +01:00
Fire-Head
37b9ba5bd7
lcs pobj
2021-01-22 02:59:08 +03:00
Sergeanur
cc94419a72
Merge branch 'miami' into lcs
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# Conflicts:
# src/control/Script.cpp
# src/control/Script4.cpp
# src/render/Weather.cpp
# src/render/Weather.h
# src/vehicles/Automobile.cpp
2021-01-20 19:32:03 +02:00
Sergeanur
3b52b683e3
Sync matrix with master
2021-01-20 19:20:11 +02:00
aap
a672860c40
initial work on vehicles
2021-01-18 10:59:19 +01:00
aap
913a001375
vehicle fixes
2021-01-17 10:00:41 +01:00
Sergeanur
ff057838ec
Merge branch 'miami' into lcs
...
* miami:
Fix backface culling of cutscene objects
more renames
anim velocity union
rename m_vehEnterType -> m_vehDoor
Port cmake improvements to miami
some loose ends
move TODO to Readme
Fix build without FIX_BUGS, divide to 0 fixes
2021-01-13 14:56:25 +02:00
erorcun
542a5393ac
Fix build without FIX_BUGS, divide to 0 fixes
2021-01-13 03:08:50 +03:00
aap
225b8953fd
streaming fixes
2021-01-09 11:43:58 +01:00
Sergeanur
faa9e6441b
Use original names
2021-01-08 21:53:11 +02:00
Sergeanur
09c213738b
Fix CEntity::UpdateRwFrame
2021-01-04 22:27:51 +02:00
erorcun
22e8202d27
Entity/Physical proof-read 1
2021-01-04 13:41:41 +03:00
Sergeanur
b9e97ab79d
Reorder CEntity functions into their original order
2020-12-29 13:55:26 +02:00
Sergeanur
be92b57b54
buildings directory
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# Conflicts:
# premake5.lua
2020-12-20 12:40:59 +02:00
Nikolay Korolev
8d1996833b
merge attempt
2020-12-19 03:21:04 +03:00
aap
c17ccc50ab
get rid of all PED_SKIN defines
2020-12-18 17:27:18 +01:00
aap
ccbbde549e
Merge pull request #869 from Nick007J/miami
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garages revision + fixes
2020-12-09 09:55:50 +01:00
withmorten
4c0744260d
uint8 enums fixed
2020-12-07 01:59:17 +01:00
withmorten
4696e3f9c8
uint8 enums fixed
2020-12-07 00:36:40 +01:00
Nikolay Korolev
406f646949
pool stuff fix
2020-12-06 21:28:40 +03:00
aap
d5bc382cb5
GTA_VERSION define and some config.h cleanup
2020-11-29 21:29:48 +01:00
aap
d857758c16
start using CMemoryHeap
2020-11-26 17:39:59 +01:00
Sergeanur
9bb8ebaa10
Make collision code placement more like original (+ small fixes)
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# Conflicts:
# premake5.lua
# src/CMakeLists.txt
# src/collision/Collision.cpp
# src/core/Collision.h
2020-11-16 00:36:54 +02:00
Sergeanur
a6f5f4634c
Make collision code placement more like original (+ small fixes)
2020-11-15 19:51:35 +02:00
Sergeanur
0d20f1c364
Merge branch 'master' into miami
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# Conflicts:
# src/audio/AudioLogic.cpp
# src/control/RoadBlocks.cpp
# src/entities/Entity.h
# src/entities/Physical.cpp
# src/peds/Ped.cpp
# src/render/Renderer.cpp
# src/vehicles/Automobile.cpp
# src/vehicles/CarGen.cpp
# src/weapons/BulletInfo.cpp
# src/weapons/Weapon.cpp
2020-10-18 17:15:49 +03:00
Sergeanur
b91f6a4550
Setter for bIsStatic (became virtual in SA)
2020-10-18 16:40:06 +03:00
majestic
e7ef45a606
CWaterCreatures
2020-10-10 17:49:54 -07:00
eray orçunus
a01b14f301
Fix sniper and water creatures bug, mark some files
2020-10-09 12:24:21 +03:00
majestic
7861992fe6
CWaterCreatures
2020-10-08 05:59:08 -07:00
Nikolay Korolev
e5faeea2e5
wall climb cheat from LCS
2020-09-11 18:46:16 +03:00
aap
bb948904b6
small stuff
2020-08-19 21:58:00 +02:00
Fire-Head
224fd77641
NULL -> nil
2020-07-31 21:21:58 +03:00
Fire_Head
52e77c6634
Merge pull request #1 from GTAmodding/miami
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Miami
2020-07-29 12:20:02 +03:00
Fire-Head
1803dcc873
miami shadows
2020-07-29 12:17:53 +03:00