1
0
Fork 0
mirror of https://github.com/halpz/re3.git synced 2025-08-22 02:31:15 +00:00

Commit graph

  • 9938d04ca7
    Fix UB in ProjectileInfo.cpp shfil 2020-12-31 16:33:34 +0100
  • d89d3db126 fix UB aap 2020-12-31 16:14:51 +0100
  • 1a8a1c91cb fix UB aap 2020-12-31 16:14:46 +0100
  • bc7161754f fix compiling Fire-Head 2020-12-31 18:10:08 +0300
  • 7a360b1181 hud cleanup Fire-Head 2020-12-31 07:56:50 +0300
  • 80d15d142d fix use of LoadFile aap 2020-12-30 15:08:18 +0100
  • 77884e0a57 fix use of LoadFile aap 2020-12-30 15:08:10 +0100
  • f77c8990ce Update mss32.lib Filip Gawin 2020-12-30 01:46:05 +0100
  • 0b3690a59c
    Update mss.h shfil 2020-12-30 01:37:31 +0100
  • 2e38b51e1c foobar! aap 2020-12-29 20:32:37 +0100
  • 426364b961 fix custom pipes mem leak aap 2020-12-29 20:31:06 +0100
  • 14f7dbade8 fix custom pipes mem leak aap 2020-12-29 20:30:57 +0100
  • 8fadca196b gxt key, default value Fire-Head 2020-12-29 22:16:52 +0300
  • 1867a6c47b Add sdk to gitignore Sergeanur 2020-12-29 20:23:57 +0200
  • d39c145f60 Add sdk to gitignore Sergeanur 2020-12-29 20:23:57 +0200
  • 3a59d9075f Move mss dummy headers into vendor Filip Gawin 2020-12-29 19:20:36 +0100
  • b92a0dd8e2 Move mss dummy headers into vendor Filip Gawin 2020-12-29 19:16:49 +0100
  • 30236a804d fix ini key Fire-Head 2020-12-29 21:01:36 +0300
  • a73f5340a2 Remove sdk Filip Gawin 2020-12-29 18:59:40 +0100
  • 24eb7c98f2 gxt changes Fire-Head 2020-12-29 20:58:15 +0300
  • bffaceb579 Remove sdk Filip Gawin 2020-12-29 18:53:36 +0100
  • 89e2709304
    Merge pull request #1 from GTAmodding/master Fire_Head 2020-12-29 20:51:37 +0300
  • 7b9e58f7c6 master gxt Fire-Head 2020-12-29 20:50:29 +0300
  • 737d41e184 Revert "fix gxt" Fire-Head 2020-12-29 20:35:03 +0300
  • 97f83c9fb2 fix gxt Fire-Head 2020-12-29 20:34:00 +0300
  • 224e805fe4 Sprite Scaling option Fire-Head 2020-12-29 20:24:16 +0300
  • 2bc843fdcd More menu error sound fix Sergeanur 2020-12-29 14:03:59 +0200
  • b9e97ab79d Reorder CEntity functions into their original order Sergeanur 2020-12-29 13:55:26 +0200
  • f75460fc1d Reorder CEntity functions into their original order Sergeanur 2020-12-29 13:55:15 +0200
  • c1caf380de
    Merge pull request #904 from Sergeanur/bvf Sergeanur 2020-12-29 08:49:39 +0200
  • 06df781bca Fix error sound in when entering load/save menu Sergeanur 2020-12-29 08:31:38 +0200
  • c93fb5e443 fix neo screendroplet moving aap 2020-12-28 21:58:21 +0100
  • f7e52d7a21 fix neo screendroplet moving aap 2020-12-28 21:58:16 +0100
  • ad560ffaf9 multiple instances sema fix Fire-Head 2020-12-28 23:13:20 +0300
  • 8af298c668 multiple instances sema fix Fire-Head 2020-12-28 23:08:47 +0300
  • 5ebcef2718 Use enum in frontend Sergeanur 2020-12-28 20:48:30 +0200
  • 6b52fb5fb6 Add shadow to subtitles with cutscene borders off Sergeanur 2020-12-28 15:04:07 +0200
  • 5780200ba3 Fix original wanted stars position erorcun 2020-12-28 15:29:21 +0300
  • 9c2f1b0833 More bike leftovers Sergeanur 2020-12-28 13:59:03 +0200
  • 7eb96d5373 Add bike leftovers Sergeanur 2020-12-28 13:44:20 +0200
  • b9747de5d6 Enable BIND_VEHICLE_FIREWEAPON with gta3.set size check Sergeanur 2020-12-28 08:36:21 +0200
  • dc96a49dfd Ped: WeaponInfo: little fixes and renamings erorcun 2020-12-28 03:25:26 +0300
  • 7b2f17826a Ped: Real weapon fix erorcun 2020-12-28 03:52:23 +0300
  • d3f2f4f6ac Ped: WeaponInfo: little fixes and renamings erorcun 2020-12-28 03:25:26 +0300
  • 498d3a49ac just toggle waypoint erorcun 2020-12-28 00:15:05 +0300
  • 38a1fef5c1 move cfo populate func. erorcun 2020-12-27 23:46:15 +0300
  • cd24936ca9 Dynamically add pipelines options, only if neo.txd exists erorcun 2020-12-27 23:55:13 +0300
  • 2dbe3d5b83 fix erorcun 2020-12-27 23:54:18 +0300
  • 9e7cb046b3 move cfo populate func. erorcun 2020-12-27 23:46:15 +0300
  • 9afcc355ff Dynamically add pipelines options, only if neo.txd exists erorcun 2020-12-27 23:26:00 +0300
  • beb0ec673c rename unused field aap 2020-12-27 20:38:05 +0100
  • 637cff3180 rename unused field aap 2020-12-27 20:38:03 +0100
  • d33f1071ae handling unit conversion aap 2020-12-27 20:34:19 +0100
  • ab80ff7132 handling unit conversion aap 2020-12-27 20:34:12 +0100
  • 013e9b9992 fix backface culling aap 2020-12-27 19:53:10 +0100
  • 00da91b73f tiny rendering fixes aap 2020-12-27 18:22:11 +0100
  • 4d2105bf55 tiny rendering fix aap 2020-12-27 18:22:04 +0100
  • 54ce7885bc add neo files aap 2020-12-27 18:15:25 +0100
  • bea561d44d add neo files aap 2020-12-27 18:15:13 +0100
  • 4d095a7943 Add Toggle Waypoint text Sergeanur 2020-12-27 18:29:08 +0200
  • 7959b7fd1f NO_ISLAND_LOADING ported from re3 Sergeanur 2020-12-27 18:26:30 +0200
  • 76e744bb7b switch vehicle pipe default aap 2020-12-27 16:28:32 +0100
  • 5a74495d7b little hack to make new postfx not crash aap 2020-12-27 16:09:01 +0100
  • 904746054c Fix peds running to see dead peds in water erorcun 2020-12-27 17:33:32 +0300
  • 8b9e9a07a0 Fix peds running to see dead peds in water erorcun 2020-12-27 17:05:37 +0300
  • 9ad2f39a60
    Merge pull request #902 from IlDucci/master Sergeanur 2020-12-27 13:55:03 +0200
  • 0b21fd02d3 Minor changes on the Spanish translation IlDucci 2020-12-27 12:44:06 +0100
  • 759f91ce91 Fix drive-by machine gun sound Sergeanur 2020-12-27 10:58:33 +0200
  • 22f12596fd Update readme Sergeanur 2020-12-27 07:38:52 +0200
  • a4ec3cdf0b trivial fix erorcun 2020-12-27 06:03:38 +0300
  • 0b59eeb2bf Fix default mouse invert setting, vert. mouse sensitivity, set aspect ratio auto as default erorcun 2020-12-27 05:59:51 +0300
  • 36e64dbd22 signed/unsigned fixes, and some other fixes erorcun 2020-12-27 05:23:37 +0300
  • 0f020127f3 fixed some bike bugs aap 2020-12-26 16:00:06 +0100
  • 9d62bed9f3 fix a struct init aap 2020-12-26 15:42:05 +0100
  • c5010d443c fix a struct init aap 2020-12-26 15:41:57 +0100
  • 075650b9f3 ffs aap 2020-12-26 15:22:23 +0100
  • e9d0a1d015 ffs aap 2020-12-26 15:22:16 +0100
  • 7cdec23ef2 include case aap 2020-12-26 15:19:27 +0100
  • 17640302bf include case aap 2020-12-26 15:19:19 +0100
  • 7613528e7e make screendrops independent of neo.txd; enable new rendering by default aap 2020-12-26 14:48:55 +0100
  • b21ca72c8b make screendrops independent of neo.txd; enable new rendering by default aap 2020-12-26 14:48:47 +0100
  • b41f93fcd6 garage cam fix aap 2020-12-26 13:45:53 +0100
  • c9c447e7a9 Weapon flags changed from bit fields to bit mask (R* vision) Sergeanur 2020-12-26 14:22:02 +0200
  • d459ef8820 Weapon flags changed from bit fields to bit mask (R* vision) Sergeanur 2020-12-26 14:21:45 +0200
  • 688e277e89 fix mblur stencil aap 2020-12-26 13:02:30 +0100
  • 8737a1d76a unfix particle bug aap 2020-12-26 11:43:57 +0100
  • 612470cb3f unfix particle bug aap 2020-12-26 11:43:43 +0100
  • f6fe5c96c9 Merge remote-tracking branch 'upstream/miami' into miami Nikolay Korolev 2020-12-26 12:56:34 +0300
  • 149aef929d fixed replay Nikolay Korolev 2020-12-26 12:56:20 +0300
  • 3b2558bb9e Add optimize off to fix compiler bug CBike::ProcessControl Sergeanur 2020-12-26 11:53:51 +0200
  • 57098a77ec Backface cull. in INI, mouse sensitivity fix, aspect ratio auto as default erorcun 2020-12-26 12:10:04 +0300
  • 47b620396f
    insert logo to README erorcun 2020-12-26 12:06:22 +0300
  • 560bf30e9b
    Merge pull request #775 from hazelnot/icons erorcun 2020-12-26 12:02:34 +0300
  • 99a3fe0a13 Fix not being able to hit lying peds with melee weapon Sergeanur 2020-12-26 10:04:26 +0200
  • 441b3864f3 cPedParams ctor Sergeanur 2020-12-26 07:53:30 +0200
  • 18bea3cfa5 Fix weapon pickup sound Sergeanur 2020-12-26 07:31:53 +0200
  • 783d1edaf1 cVehicleParams ctor Sergeanur 2020-12-25 20:27:37 +0200
  • 2b96be0418 cVehicleParams ctor Sergeanur 2020-12-25 20:22:43 +0200
  • 977a1a08e9
    Merge pull request #897 from Sergeanur/VC/aud Sergeanur 2020-12-25 20:10:20 +0200
  • 7a7061ea92 Use intensity in ProcessBoatEngine Sergeanur 2020-12-25 20:00:12 +0200