mirror of
https://github.com/halpz/re3.git
synced 2024-12-23 17:45:28 +00:00
377 lines
9 KiB
C++
377 lines
9 KiB
C++
#include "common.h"
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#include "patcher.h"
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#include "DMAudio.h"
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#include "MusicManager.h"
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#include "AudioManager.h"
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#include "sampman.h"
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cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE;
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#define AEHANDLE_IS_FAILED(h) ((h)<0)
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#define AEHANDLE_IS_OK(h) ((h)>=0)
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void
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cDMAudio::Initialise(void)
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{
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AudioManager.Initialise();
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}
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void
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cDMAudio::Terminate(void)
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{
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AudioManager.Terminate();
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}
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void
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cDMAudio::Service(void)
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{
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AudioManager.Service();
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}
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int32
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cDMAudio::CreateEntity(eAudioType type, void *UID)
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{
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return AudioManager.CreateEntity(type, (CPhysical *)UID);
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}
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void
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cDMAudio::DestroyEntity(int32 audioEntity)
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{
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AudioManager.DestroyEntity(audioEntity);
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}
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void
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cDMAudio::SetEntityStatus(int32 audioEntity, uint8 status)
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{
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AudioManager.SetEntityStatus(audioEntity, status);
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}
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void
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cDMAudio::PlayOneShot(int32 audioEntity, uint16 oneShot, float volume)
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{
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AudioManager.PlayOneShot(audioEntity, oneShot, volume);
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}
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void
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cDMAudio::DestroyAllGameCreatedEntities(void)
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{
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AudioManager.DestroyAllGameCreatedEntities();
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}
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void
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cDMAudio::SetEffectsMasterVolume(uint8 volume)
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{
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uint8 vol = volume;
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if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
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AudioManager.SetEffectsMasterVolume(vol);
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}
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void
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cDMAudio::SetMusicMasterVolume(uint8 volume)
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{
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uint8 vol = volume;
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if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
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AudioManager.SetMusicMasterVolume(vol);
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}
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void
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cDMAudio::SetEffectsFadeVol(uint8 volume)
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{
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uint8 vol = volume;
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if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
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AudioManager.SetEffectsFadeVolume(vol);
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}
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void
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cDMAudio::SetMusicFadeVol(uint8 volume)
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{
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uint8 vol = volume;
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if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
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AudioManager.SetMusicFadeVolume(vol);
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}
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uint8
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cDMAudio::GetNum3DProvidersAvailable(void)
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{
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return AudioManager.GetNum3DProvidersAvailable();
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}
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char *
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cDMAudio::Get3DProviderName(uint8 id)
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{
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return AudioManager.Get3DProviderName(id);
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}
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int8
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cDMAudio::GetCurrent3DProviderIndex(void)
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{
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return AudioManager.GetCurrent3DProviderIndex();
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}
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int8
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cDMAudio::SetCurrent3DProvider(uint8 which)
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{
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return AudioManager.SetCurrent3DProvider(which);
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}
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void
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cDMAudio::SetSpeakerConfig(int32 config)
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{
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AudioManager.SetSpeakerConfig(config);
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}
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bool
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cDMAudio::IsMP3RadioChannelAvailable(void)
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{
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return AudioManager.IsMP3RadioChannelAvailable();
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}
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void
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cDMAudio::ReleaseDigitalHandle(void)
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{
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AudioManager.ReleaseDigitalHandle();
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}
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void
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cDMAudio::ReacquireDigitalHandle(void)
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{
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AudioManager.ReacquireDigitalHandle();
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}
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void
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cDMAudio::SetDynamicAcousticModelingStatus(uint8 status)
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{
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AudioManager.SetDynamicAcousticModelingStatus(status);
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}
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bool
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cDMAudio::CheckForAnAudioFileOnCD(void)
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{
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return AudioManager.CheckForAnAudioFileOnCD();
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}
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char
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cDMAudio::GetCDAudioDriveLetter(void)
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{
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return AudioManager.GetCDAudioDriveLetter();
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}
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bool
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cDMAudio::IsAudioInitialised(void)
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{
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return AudioManager.IsAudioInitialised();
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}
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void
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cDMAudio::ReportCrime(eCrimeType crime, CVector const &pos)
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{
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AudioManager.ReportCrime(crime, &pos);
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}
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int32
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cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject)
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{
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int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, (CPhysical *)scriptObject);
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if ( AEHANDLE_IS_OK(audioEntity) )
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AudioManager.SetEntityStatus(audioEntity, true);
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return audioEntity;
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}
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void
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cDMAudio::DestroyLoopingScriptObject(int32 audioEntity)
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{
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AudioManager.DestroyEntity(audioEntity);
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}
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void
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cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject)
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{
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int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, (CPhysical *)scriptObject);
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if ( AEHANDLE_IS_OK(audioEntity) )
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{
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AudioManager.SetEntityStatus(audioEntity, true);
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AudioManager.PlayOneShot(audioEntity, scriptObject->AudioId, 0.0f);
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}
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}
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void
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cDMAudio::PlaySuspectLastSeen(float x, float y, float z)
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{
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AudioManager.PlaySuspectLastSeen(x, y, z);
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}
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void
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cDMAudio::ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity)
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{
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AudioManager.ReportCollision(entityA, entityB, surfaceTypeA, surfaceTypeB, collisionPower, velocity);
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}
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void
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cDMAudio::PlayFrontEndSound(uint16 frontend, uint32 volume)
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{
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AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, frontend, (float)volume);
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}
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void
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cDMAudio::PlayRadioAnnouncement(uint8 announcement)
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{
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MusicManager.PlayAnnouncement(announcement);
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}
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void
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cDMAudio::PlayFrontEndTrack(uint8 track, uint8 frontendFlag)
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{
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MusicManager.PlayFrontEndTrack(track, frontendFlag);
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}
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void
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cDMAudio::StopFrontEndTrack(void)
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{
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MusicManager.StopFrontEndTrack();
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}
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void
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cDMAudio::ResetTimers(uint32 time)
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{
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AudioManager.ResetTimers(time);
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}
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void
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cDMAudio::ChangeMusicMode(uint8 mode)
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{
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MusicManager.ChangeMusicMode(mode);
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}
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void
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cDMAudio::PreloadCutSceneMusic(uint8 track)
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{
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MusicManager.PreloadCutSceneMusic(track);
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}
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void
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cDMAudio::PlayPreloadedCutSceneMusic(void)
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{
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MusicManager.PlayPreloadedCutSceneMusic();
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}
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void
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cDMAudio::StopCutSceneMusic(void)
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{
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MusicManager.StopCutSceneMusic();
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}
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void
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cDMAudio::PreloadMissionAudio(char *missionAudio)
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{
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AudioManager.PreloadMissionAudio(missionAudio);
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}
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uint8
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cDMAudio::GetMissionAudioLoadingStatus(void)
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{
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return AudioManager.GetMissionAudioLoadingStatus();
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}
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void
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cDMAudio::SetMissionAudioLocation(float x, float y, float z)
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{
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AudioManager.SetMissionAudioLocation(x, y, z);
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}
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void
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cDMAudio::PlayLoadedMissionAudio(void)
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{
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AudioManager.PlayLoadedMissionAudio();
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}
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bool
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cDMAudio::IsMissionAudioSampleFinished(void)
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{
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return AudioManager.IsMissionAudioSampleFinished();
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}
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void
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cDMAudio::ClearMissionAudio(void)
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{
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AudioManager.ClearMissionAudio();
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}
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int32
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cDMAudio::GetRadioInCar(void)
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{
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return MusicManager.GetRadioInCar();
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}
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void
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cDMAudio::SetRadioInCar(uint32 radio)
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{
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MusicManager.SetRadioInCar(radio);
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}
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void
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cDMAudio::SetRadioChannel(int8 radio, int32 pos)
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{
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MusicManager.SetRadioChannelByScript(radio, pos);
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}
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STARTPATCHES
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InjectHook(0x57C760, &cDMAudio::Initialise, PATCH_JUMP);
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InjectHook(0x57C780, &cDMAudio::Terminate, PATCH_JUMP);
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InjectHook(0x57C7A0, &cDMAudio::Service, PATCH_JUMP);
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InjectHook(0x57C7C0, &cDMAudio::CreateEntity, PATCH_JUMP);
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InjectHook(0x57C7F0, &cDMAudio::DestroyEntity, PATCH_JUMP);
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InjectHook(0x57C810, &cDMAudio::SetEntityStatus, PATCH_JUMP);
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InjectHook(0x57C840, &cDMAudio::PlayOneShot, PATCH_JUMP);
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InjectHook(0x57C870, &cDMAudio::DestroyAllGameCreatedEntities, PATCH_JUMP);
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InjectHook(0x57C890, &cDMAudio::SetEffectsMasterVolume, PATCH_JUMP);
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InjectHook(0x57C8C0, &cDMAudio::SetMusicMasterVolume, PATCH_JUMP);
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InjectHook(0x57C8F0, &cDMAudio::SetEffectsFadeVol, PATCH_JUMP);
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InjectHook(0x57C920, &cDMAudio::SetMusicFadeVol, PATCH_JUMP);
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InjectHook(0x57C950, &cDMAudio::GetNum3DProvidersAvailable, PATCH_JUMP);
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InjectHook(0x57C970, &cDMAudio::Get3DProviderName, PATCH_JUMP);
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InjectHook(0x57C990, &cDMAudio::GetCurrent3DProviderIndex, PATCH_JUMP);
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InjectHook(0x57C9B0, &cDMAudio::SetCurrent3DProvider, PATCH_JUMP);
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InjectHook(0x57C9D0, &cDMAudio::SetSpeakerConfig, PATCH_JUMP);
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InjectHook(0x57C9F0, &cDMAudio::IsMP3RadioChannelAvailable, PATCH_JUMP);
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InjectHook(0x57CA10, &cDMAudio::ReleaseDigitalHandle, PATCH_JUMP);
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InjectHook(0x57CA30, &cDMAudio::ReacquireDigitalHandle, PATCH_JUMP);
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InjectHook(0x57CA50, &cDMAudio::SetDynamicAcousticModelingStatus, PATCH_JUMP);
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InjectHook(0x57CA70, &cDMAudio::CheckForAnAudioFileOnCD, PATCH_JUMP);
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InjectHook(0x57CA90, &cDMAudio::GetCDAudioDriveLetter, PATCH_JUMP);
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InjectHook(0x57CAB0, &cDMAudio::IsAudioInitialised, PATCH_JUMP);
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InjectHook(0x57CAD0, &cDMAudio::ReportCrime, PATCH_JUMP);
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InjectHook(0x57CB00, &cDMAudio::CreateLoopingScriptObject, PATCH_JUMP);
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InjectHook(0x57CB40, &cDMAudio::DestroyLoopingScriptObject, PATCH_JUMP);
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InjectHook(0x57CB60, &cDMAudio::CreateOneShotScriptObject, PATCH_JUMP);
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InjectHook(0x57CBB0, &cDMAudio::PlaySuspectLastSeen, PATCH_JUMP);
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InjectHook(0x57CBE0, &cDMAudio::ReportCollision, PATCH_JUMP);
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InjectHook(0x57CC20, &cDMAudio::PlayFrontEndSound, PATCH_JUMP);
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InjectHook(0x57CC60, &cDMAudio::PlayRadioAnnouncement, PATCH_JUMP);
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InjectHook(0x57CC80, &cDMAudio::PlayFrontEndTrack, PATCH_JUMP);
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InjectHook(0x57CCB0, &cDMAudio::StopFrontEndTrack, PATCH_JUMP);
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InjectHook(0x57CCD0, &cDMAudio::ResetTimers, PATCH_JUMP);
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InjectHook(0x57CCF0, &cDMAudio::ChangeMusicMode, PATCH_JUMP);
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InjectHook(0x57CD10, &cDMAudio::PreloadCutSceneMusic, PATCH_JUMP);
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InjectHook(0x57CD30, &cDMAudio::PlayPreloadedCutSceneMusic, PATCH_JUMP);
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InjectHook(0x57CD50, &cDMAudio::StopCutSceneMusic, PATCH_JUMP);
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InjectHook(0x57CD70, &cDMAudio::PreloadMissionAudio, PATCH_JUMP);
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InjectHook(0x57CD90, &cDMAudio::GetMissionAudioLoadingStatus, PATCH_JUMP);
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InjectHook(0x57CDB0, &cDMAudio::SetMissionAudioLocation, PATCH_JUMP);
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InjectHook(0x57CDE0, &cDMAudio::PlayLoadedMissionAudio, PATCH_JUMP);
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InjectHook(0x57CE00, &cDMAudio::IsMissionAudioSampleFinished, PATCH_JUMP);
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InjectHook(0x57CE20, &cDMAudio::ClearMissionAudio, PATCH_JUMP);
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InjectHook(0x57CE40, &cDMAudio::GetRadioInCar, PATCH_JUMP);
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InjectHook(0x57CE60, &cDMAudio::SetRadioInCar, PATCH_JUMP);
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InjectHook(0x57CE80, &cDMAudio::SetRadioChannel, PATCH_JUMP);
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//InjectHook(0x57CEB0, `global constructor keyed to'dmaudio.cpp, PATCH_JUMP);
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//InjectHook(0x57CED0, cDMAudio::~cDMAudio, PATCH_JUMP);
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ENDPATCHES
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