mirror of
https://github.com/halpz/re3.git
synced 2024-12-27 18:25:28 +00:00
362 lines
9.9 KiB
C++
362 lines
9.9 KiB
C++
#include "common.h"
|
|
#include "patcher.h"
|
|
#include "Game.h"
|
|
#include "main.h"
|
|
#include "Accident.h"
|
|
#include "Antennas.h"
|
|
#include "Bridge.h"
|
|
#include "Camera.h"
|
|
#include "CarCtrl.h"
|
|
#include "CarGen.h"
|
|
#include "CdStream.h"
|
|
#include "Clock.h"
|
|
#include "Clouds.h"
|
|
#include "Collision.h"
|
|
#include "Console.h"
|
|
#include "Coronas.h"
|
|
#include "Cranes.h"
|
|
#include "Credits.h"
|
|
#include "CutsceneMgr.h"
|
|
#include "Darkel.h"
|
|
#include "Debug.h"
|
|
#include "EventList.h"
|
|
#include "FileLoader.h"
|
|
#include "FileMgr.h"
|
|
#include "Fire.h"
|
|
#include "Fluff.h"
|
|
#include "Font.h"
|
|
#include "Frontend.h"
|
|
#include "GameLogic.h"
|
|
#include "Garages.h"
|
|
#include "Glass.h"
|
|
#include "Heli.h"
|
|
#include "IniFile.h"
|
|
#include "Messages.h"
|
|
#include "Pad.h"
|
|
#include "Particle.h"
|
|
#include "Phones.h"
|
|
#include "Pickups.h"
|
|
#include "Plane.h"
|
|
#include "Population.h"
|
|
#include "Record.h"
|
|
#include "Renderer.h"
|
|
#include "Replay.h"
|
|
#include "References.h"
|
|
#include "Radar.h"
|
|
#include "Restart.h"
|
|
#include "RoadBlocks.h"
|
|
#include "PedRoutes.h"
|
|
#include "Rubbish.h"
|
|
#include "RwHelper.h"
|
|
#include "SceneEdit.h"
|
|
#include "Script.h"
|
|
#include "Shadows.h"
|
|
#include "Skidmarks.h"
|
|
#include "SpecialFX.h"
|
|
#include "Sprite2d.h"
|
|
#include "Stats.h"
|
|
#include "Streaming.h"
|
|
#include "TimeCycle.h"
|
|
#include "TrafficLights.h"
|
|
#include "Train.h"
|
|
#include "TxdStore.h"
|
|
#include "User.h"
|
|
#include "WaterCannon.h"
|
|
#include "WaterLevel.h"
|
|
#include "Weapon.h"
|
|
#include "WeaponEffects.h"
|
|
#include "Weather.h"
|
|
#include "World.h"
|
|
#include "ZoneCull.h"
|
|
#include "Zones.h"
|
|
|
|
eLevelName &CGame::currLevel = *(eLevelName*)0x941514;
|
|
bool &CGame::bDemoMode = *(bool*)0x5F4DD0;
|
|
bool &CGame::nastyGame = *(bool*)0x5F4DD4;
|
|
bool &CGame::frenchGame = *(bool*)0x95CDCB;
|
|
bool &CGame::germanGame = *(bool*)0x95CD1E;
|
|
bool &CGame::noProstitutes = *(bool*)0x95CDCF;
|
|
bool &CGame::playingIntro = *(bool*)0x95CDC2;
|
|
char *CGame::aDatFile = (char*)0x773A48;
|
|
|
|
|
|
bool
|
|
CGame::InitialiseOnceBeforeRW(void)
|
|
{
|
|
CFileMgr::Initialise();
|
|
CdStreamInit(MAX_CDCHANNELS);
|
|
ValidateVersion();
|
|
return true;
|
|
}
|
|
|
|
int &gameTxdSlot = *(int*)0x628D88;
|
|
|
|
bool CGame::Initialise(const char* datFile)
|
|
{
|
|
ResetLoadingScreenBar();
|
|
strcpy(aDatFile, datFile);
|
|
CPools::Initialise();
|
|
CIniFile::LoadIniFile();
|
|
currLevel = LEVEL_INDUSTRIAL;
|
|
LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
|
|
gameTxdSlot = CTxdStore::AddTxdSlot("generic");
|
|
CTxdStore::Create(gameTxdSlot);
|
|
CTxdStore::AddRef(gameTxdSlot);
|
|
LoadingScreen("Loading the Game", "Loading particles", nil);
|
|
int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
|
|
CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
|
|
CTxdStore::AddRef(particleTxdSlot);
|
|
CTxdStore::SetCurrentTxd(gameTxdSlot);
|
|
LoadingScreen("Loading the Game", "Setup game variables", nil);
|
|
CGameLogic::InitAtStartOfGame();
|
|
CReferences::Init();
|
|
TheCamera.Init();
|
|
TheCamera.SetRwCamera(Scene.camera);
|
|
CDebug::DebugInitTextBuffer();
|
|
ThePaths.Init();
|
|
ThePaths.AllocatePathFindInfoMem(4500);
|
|
CWeather::Init();
|
|
CCullZones::Init();
|
|
CCollision::Init();
|
|
CTheZones::Init();
|
|
CUserDisplay::Init();
|
|
CMessages::Init();
|
|
CMessages::ClearAllMessagesDisplayedByGame();
|
|
CRecordDataForGame::Init();
|
|
CRestart::Initialise();
|
|
CWorld::Initialise();
|
|
CParticle::Initialise();
|
|
CAnimManager::Initialise();
|
|
CCutsceneMgr::Initialise();
|
|
CCarCtrl::Init();
|
|
InitModelIndices();
|
|
CModelInfo::Initialise();
|
|
CPickups::Init();
|
|
CTheCarGenerators::Init();
|
|
CdStreamAddImage("MODELS\\GTA3.IMG");
|
|
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
|
|
CFileLoader::LoadLevel(datFile);
|
|
CWorld::AddParticles();
|
|
CVehicleModelInfo::LoadVehicleColours();
|
|
CVehicleModelInfo::LoadEnvironmentMaps();
|
|
CTheZones::PostZoneCreation();
|
|
LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen());
|
|
ThePaths.PreparePathData();
|
|
for (int i = 0; i < NUMPLAYERS; i++)
|
|
CWorld::Players[i].Clear();
|
|
CWorld::Players[0].LoadPlayerSkin();
|
|
TestModelIndices();
|
|
LoadingScreen("Loading the Game", "Setup water", nil);
|
|
CWaterLevel::Initialise("DATA\\WATER.DAT");
|
|
TheConsole.Init();
|
|
CDraw::SetFOV(120.0f);
|
|
CDraw::ms_fLODDistance = 500.0f;
|
|
LoadingScreen("Loading the Game", "Setup streaming", nil);
|
|
int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r");
|
|
if (txdHandle)
|
|
CFileMgr::CloseFile(txdHandle);
|
|
if (!CheckVideoCardCaps() && txdHandle) {
|
|
CdStreamAddImage("MODELS\\TXD.IMG");
|
|
CStreaming::Init();
|
|
} else {
|
|
CStreaming::Init();
|
|
if (ConvertTextures()) {
|
|
CStreaming::Shutdown();
|
|
CdStreamAddImage("MODELS\\TXD.IMG");
|
|
CStreaming::Init();
|
|
}
|
|
}
|
|
CStreaming::LoadInitialVehicles();
|
|
CStreaming::LoadInitialPeds();
|
|
CStreaming::RequestBigBuildings(LEVEL_NONE);
|
|
CStreaming::LoadAllRequestedModels(false);
|
|
printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024);
|
|
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
|
|
CAnimManager::LoadAnimFiles();
|
|
CPed::Initialise();
|
|
CRouteNode::Initialise();
|
|
CEventList::Initialise();
|
|
LoadingScreen("Loading the Game", "Find big buildings", nil);
|
|
CRenderer::Init();
|
|
LoadingScreen("Loading the Game", "Setup game variables", nil);
|
|
CRadar::Initialise();
|
|
CRadar::LoadTextures();
|
|
CWeapon::InitialiseWeapons();
|
|
LoadingScreen("Loading the Game", "Setup traffic lights", nil);
|
|
CTrafficLights::ScanForLightsOnMap();
|
|
CRoadBlocks::Init();
|
|
LoadingScreen("Loading the Game", "Setup game variables", nil);
|
|
CPopulation::Initialise();
|
|
CWorld::PlayerInFocus = 0;
|
|
CCoronas::Init();
|
|
CShadows::Init();
|
|
CWeaponEffects::Init();
|
|
CSkidmarks::Init();
|
|
CAntennas::Init();
|
|
CGlass::Init();
|
|
gPhoneInfo.Initialise();
|
|
CSceneEdit::Init();
|
|
LoadingScreen("Loading the Game", "Load scripts", nil);
|
|
CTheScripts::Init();
|
|
CGangs::Initialize();
|
|
LoadingScreen("Loading the Game", "Setup game variables", nil);
|
|
CClock::Initialise(1000);
|
|
CHeli::InitHelis();
|
|
CCranes::InitCranes();
|
|
CMovingThings::Init();
|
|
CDarkel::Init();
|
|
CStats::Init();
|
|
CPacManPickups::Init();
|
|
CRubbish::Init();
|
|
CClouds::Init();
|
|
CSpecialFX::Init();
|
|
CWaterCannons::Init();
|
|
CBridge::Init();
|
|
CGarages::Init();
|
|
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
|
|
CWorld::RepositionCertainDynamicObjects();
|
|
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
|
|
CCullZones::ResolveVisibilities();
|
|
CTrain::InitTrains();
|
|
CPlane::InitPlanes();
|
|
CCredits::Init();
|
|
CRecordDataForChase::Init();
|
|
CReplay::Init();
|
|
LoadingScreen("Loading the Game", "Start script", nil);
|
|
CTheScripts::StartTestScript();
|
|
CTheScripts::Process();
|
|
TheCamera.Process();
|
|
LoadingScreen("Loading the Game", "Load scene", nil);
|
|
CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
|
|
CCollision::ms_collisionInMemory = CGame::currLevel;
|
|
for (int i = 0; i < MAX_PADS; i++)
|
|
CPad::GetPad(i)->Clear(true);
|
|
return true;
|
|
}
|
|
|
|
#if 0
|
|
WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
|
|
#else
|
|
extern void (*DebugMenuProcess)(void);
|
|
void CGame::Process(void)
|
|
{
|
|
CPad::UpdatePads();
|
|
TheCamera.SetMotionBlurAlpha(0);
|
|
if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
|
|
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
|
|
|
|
DebugMenuProcess();
|
|
CCutsceneMgr::Update();
|
|
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
|
|
FrontEndMenuManager.Process();
|
|
CStreaming::Update();
|
|
if (!CTimer::GetIsPaused())
|
|
{
|
|
CTheZones::Update();
|
|
CSprite2d::SetRecipNearClip();
|
|
CSprite2d::InitPerFrame();
|
|
CFont::InitPerFrame();
|
|
CRecordDataForGame::SaveOrRetrieveDataForThisFrame();
|
|
CRecordDataForChase::SaveOrRetrieveDataForThisFrame();
|
|
CPad::DoCheats();
|
|
CClock::Update();
|
|
CWeather::Update();
|
|
CTheScripts::Process();
|
|
CCollision::Update();
|
|
CTrain::UpdateTrains();
|
|
CPlane::UpdatePlanes();
|
|
CHeli::UpdateHelis();
|
|
CDarkel::Update();
|
|
CSkidmarks::Update();
|
|
CAntennas::Update();
|
|
CGlass::Update();
|
|
CSceneEdit::Update();
|
|
CEventList::Update();
|
|
CParticle::Update();
|
|
gFireManager.Update();
|
|
CPopulation::Update();
|
|
CWeapon::UpdateWeapons();
|
|
if (!CCutsceneMgr::IsRunning())
|
|
CTheCarGenerators::Process();
|
|
if (!CReplay::IsPlayingBack())
|
|
CCranes::UpdateCranes();
|
|
CClouds::Update();
|
|
CMovingThings::Update();
|
|
CWaterCannons::Update();
|
|
CUserDisplay::Process();
|
|
CReplay::Update();
|
|
CWorld::Process();
|
|
gAccidentManager.Update();
|
|
CPacManPickups::Update();
|
|
CPickups::Update();
|
|
CGarages::Update();
|
|
CRubbish::Update();
|
|
CSpecialFX::Update();
|
|
CTimeCycle::Update();
|
|
if (CReplay::ShouldStandardCameraBeProcessed())
|
|
TheCamera.Process();
|
|
CCullZones::Update();
|
|
if (!CReplay::IsPlayingBack())
|
|
CGameLogic::Update();
|
|
CBridge::Update();
|
|
CCoronas::DoSunAndMoon();
|
|
CCoronas::Update();
|
|
CShadows::UpdateStaticShadows();
|
|
CShadows::UpdatePermanentShadows();
|
|
gPhoneInfo.Update();
|
|
if (!CReplay::IsPlayingBack())
|
|
{
|
|
CCarCtrl::GenerateRandomCars();
|
|
CRoadBlocks::GenerateRoadBlocks();
|
|
CCarCtrl::RemoveDistantCars();
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void CGame::ReloadIPLs(void)
|
|
{
|
|
CTimer::Stop();
|
|
CWorld::RemoveStaticObjects();
|
|
ThePaths.Init();
|
|
CCullZones::Init();
|
|
CFileLoader::ReloadPaths("GTA3.IDE");
|
|
CFileLoader::LoadScene("INDUST.IPL");
|
|
CFileLoader::LoadScene("COMMER.IPL");
|
|
CFileLoader::LoadScene("SUBURBAN.IPL");
|
|
CFileLoader::LoadScene("CULL.IPL");
|
|
ThePaths.PreparePathData();
|
|
CTrafficLights::ScanForLightsOnMap();
|
|
CRoadBlocks::Init();
|
|
CCranes::InitCranes();
|
|
CGarages::Init();
|
|
CWorld::RepositionCertainDynamicObjects();
|
|
CCullZones::ResolveVisibilities();
|
|
CRenderer::SortBIGBuildings();
|
|
CTimer::Update();
|
|
}
|
|
|
|
#if 0
|
|
WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); }
|
|
#else
|
|
void
|
|
CGame::FinalShutdown(void)
|
|
{
|
|
CTxdStore::Shutdown();
|
|
CPedStats::Shutdown();
|
|
CdStreamShutdown();
|
|
}
|
|
#endif
|
|
|
|
WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); }
|
|
WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); }
|
|
WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); }
|
|
WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); }
|
|
WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); }
|
|
WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); }
|
|
|
|
STARTPATCHES
|
|
InjectHook(0x48C850, CGame::Process, PATCH_JUMP);
|
|
InjectHook(0x48BEC0, CGame::FinalShutdown, PATCH_JUMP);
|
|
ENDPATCHES
|