1
0
Fork 0
mirror of https://github.com/halpz/re3.git synced 2024-12-30 18:55:28 +00:00
re3/src
2020-12-26 15:19:19 +01:00
..
animation option for PC controls 2020-12-21 20:48:28 +01:00
audio cPedParams ctor 2020-12-26 07:53:30 +02:00
buildings buildings directory 2020-12-20 12:40:59 +02:00
collision merge attempt 2020-12-19 03:21:04 +03:00
control fixed replay 2020-12-26 12:56:20 +03:00
core make screendrops independent of neo.txd; enable new rendering by default 2020-12-26 14:48:55 +01:00
entities buildings directory 2020-12-20 12:40:59 +02:00
extras include case 2020-12-26 15:19:19 +01:00
fakerw make screendrops independent of neo.txd; enable new rendering by default 2020-12-26 14:48:55 +01:00
math anim compression 2020-12-18 23:46:51 +01:00
modelinfo Fix use of strncmp 2020-12-25 15:18:48 +02:00
objects Merge pull request #869 from Nick007J/miami 2020-12-09 09:55:50 +01:00
peds Weapon flags changed from bit fields to bit mask (R* vision) 2020-12-26 14:22:02 +02:00
render fix mblur stencil 2020-12-26 13:02:30 +01:00
rw Backface cull. in INI, mouse sensitivity fix, aspect ratio auto as default 2020-12-26 12:10:04 +03:00
save merge attempt 2020-12-19 03:21:04 +03:00
skel some PS2 things 2020-12-20 14:27:48 +01:00
text signed/unsigned fixes, and some other fixes 2020-12-25 12:54:41 +03:00
vehicles Add optimize off to fix compiler bug CBike::ProcessControl 2020-12-26 11:54:35 +02:00
weapons Weapon flags changed from bit fields to bit mask (R* vision) 2020-12-26 14:22:02 +02:00
CMakeLists.txt fixed cmakelists 2020-12-19 16:21:33 +03:00