.. |
2dEffect.h
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GTA_VERSION define and some config.h cleanup
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2020-11-29 21:29:48 +01:00 |
Antennas.cpp
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add debug render groups
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2021-02-18 12:21:52 +01:00 |
Antennas.h
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added CAntennas
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2019-05-30 11:13:06 +02:00 |
Clouds.cpp
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add debug render groups
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2021-02-18 12:21:52 +01:00 |
Clouds.h
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CClouds; disabled object clipping for SA cam
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2020-05-12 16:27:39 +02:00 |
Console.cpp
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Revert "FONT_BANK renamed to FONT_STANDARD"
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2020-06-07 05:03:06 +03:00 |
Console.h
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Redo ReadSaveBuf + common.h cleanup
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2021-06-28 05:12:54 +03:00 |
Coronas.cpp
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rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
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2021-06-28 13:57:05 +02:00 |
Coronas.h
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coronas done
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2020-08-09 13:17:48 +02:00 |
Credits.cpp
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Fix black screen during credits
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2021-02-11 13:30:04 +02:00 |
Credits.h
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rem refs
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2020-04-17 08:54:14 +03:00 |
CutsceneShadow.cpp
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fixes
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2020-08-04 16:24:59 +03:00 |
CutsceneShadow.h
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Update CutsceneShadow.h
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2020-08-05 17:13:21 +03:00 |
Draw.cpp
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Sync aspect ratio setting with master
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2021-02-12 18:00:20 +02:00 |
Draw.h
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Sync aspect ratio setting with master
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2021-02-12 18:00:20 +02:00 |
Fluff.cpp
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rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
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2021-06-28 13:57:05 +02:00 |
Fluff.h
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couple of fixes and cleanup
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2020-10-31 14:33:49 +01:00 |
Font.cpp
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Add russian support
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2021-02-18 11:34:23 +02:00 |
Font.h
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Add russian support
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2021-02-18 11:34:23 +02:00 |
Glass.cpp
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rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
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2021-06-28 13:57:05 +02:00 |
Glass.h
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Miami Glass
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2020-10-15 00:33:57 +03:00 |
Hud.cpp
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rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
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2021-06-28 13:57:05 +02:00 |
Hud.h
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ps2 hud, restore original code
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2020-12-07 21:12:13 +03:00 |
Instance.cpp
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Remove patches
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2020-04-17 16:31:11 +03:00 |
Instance.h
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make building with Codewarrior 7 possible
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2021-01-24 17:08:34 +01:00 |
Lines.cpp
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reverting fuckup
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2020-05-06 09:59:04 +02:00 |
Lines.h
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implemented col line rendering
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2019-07-19 13:58:19 +02:00 |
MBlur.cpp
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rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
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2021-06-28 13:57:05 +02:00 |
MBlur.h
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finished CMBlur
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2020-12-16 21:53:47 +01:00 |
Occlusion.cpp
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CEntity and C(Vu)Vector fixes and cleanup
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2021-06-24 21:34:33 +03:00 |
Occlusion.h
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CVarConsole
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2021-01-02 13:32:25 +02:00 |
Particle.cpp
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rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
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2021-06-28 13:57:05 +02:00 |
Particle.h
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finished CMBlur
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2020-12-16 21:53:47 +01:00 |
ParticleMgr.cpp
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VC CParticle done
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2020-05-27 02:16:31 +03:00 |
ParticleMgr.h
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VC CParticle done
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2020-05-27 02:16:31 +03:00 |
ParticleType.h
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useless fix
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2021-01-09 03:37:59 +03:00 |
PlayerSkin.cpp
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get rid of most --MIAMI comments
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2021-01-22 11:43:29 +01:00 |
PlayerSkin.h
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PlayerSkin small cleanup
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2020-04-10 11:41:48 +03:00 |
PointLights.cpp
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add debug render groups
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2021-02-18 12:21:52 +01:00 |
PointLights.h
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pointlights done
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2020-08-09 15:45:38 +02:00 |
RenderBuffer.cpp
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CPlaneTrails and CPlaneBanners done
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2020-07-20 19:50:20 +02:00 |
RenderBuffer.h
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CPlaneTrails and CPlaneBanners done
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2020-07-20 19:50:20 +02:00 |
Renderer.cpp
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add debug render groups
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2021-02-18 12:21:52 +01:00 |
Renderer.h
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removed renderer stuff
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2020-12-19 14:52:32 +03:00 |
Rubbish.cpp
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add debug render groups
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2021-02-18 12:21:52 +01:00 |
Rubbish.h
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Merge remote-tracking branch 'origin/master' into miami
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2020-08-07 12:34:41 +03:00 |
ShadowCamera.cpp
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update librw (shadows are working now)
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2020-08-10 17:04:57 +02:00 |
ShadowCamera.h
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miami shadows
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2020-07-29 12:17:53 +03:00 |
Shadows.cpp
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CEntity and C(Vu)Vector fixes and cleanup
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2021-06-24 21:34:33 +03:00 |
Shadows.h
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small stuff
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2020-08-19 21:58:00 +02:00 |
Skidmarks.cpp
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add debug render groups
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2021-02-18 12:21:52 +01:00 |
Skidmarks.h
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fixed to CAutomobile and friends
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2020-05-31 17:45:26 +02:00 |
SpecialFX.cpp
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Fix text in elevator cam
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2021-06-30 13:53:10 +03:00 |
SpecialFX.h
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typo fixes
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2020-10-17 19:05:41 +03:00 |
Sprite.cpp
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rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
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2021-06-28 13:57:05 +02:00 |
Sprite.h
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VC CParticle done
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2020-05-27 02:16:31 +03:00 |
Sprite2d.cpp
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pc radar fix
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2021-01-19 21:35:25 +01:00 |
Sprite2d.h
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fixes to HUD and sprite2d
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2020-08-13 18:47:39 +02:00 |
TexList.cpp
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
TexList.h
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
Timecycle.cpp
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get rid of most --MIAMI comments
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2021-01-22 11:43:29 +01:00 |
Timecycle.h
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Stats(except displaying), PlayerInfo, marker fix
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2020-08-14 01:14:04 +03:00 |
VarConsole.cpp
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CVarConsole
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2021-01-02 13:32:25 +02:00 |
VarConsole.h
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CVarConsole
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2021-01-02 13:32:25 +02:00 |
WaterCannon.cpp
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add debug render groups
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2021-02-18 12:21:52 +01:00 |
WaterCannon.h
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Fixed typos and made all assert functions optional
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2020-05-10 21:49:33 +06:00 |
WaterCreatures.cpp
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Store all settings in .INI
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2021-01-23 15:59:38 +03:00 |
WaterCreatures.h
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Store all settings in .INI
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2021-01-23 15:59:38 +03:00 |
WaterLevel.cpp
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rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
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2021-06-28 13:57:05 +02:00 |
WaterLevel.h
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move stuff back into class; securom comments
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2021-01-13 00:18:58 +01:00 |
Weather.cpp
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rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
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2021-06-28 13:57:05 +02:00 |
Weather.h
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add the bad crack "features" behind SECUROM define
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2021-01-14 23:16:42 +01:00 |
WindModifiers.cpp
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tiny cleanup
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2020-11-01 10:29:28 +01:00 |
WindModifiers.h
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CWindModifiers
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2020-08-09 12:32:30 -07:00 |