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re3/src/render
2021-06-30 13:53:10 +03:00
..
2dEffect.h GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
Antennas.cpp add debug render groups 2021-02-18 12:21:52 +01:00
Antennas.h added CAntennas 2019-05-30 11:13:06 +02:00
Clouds.cpp add debug render groups 2021-02-18 12:21:52 +01:00
Clouds.h CClouds; disabled object clipping for SA cam 2020-05-12 16:27:39 +02:00
Console.cpp Revert "FONT_BANK renamed to FONT_STANDARD" 2020-06-07 05:03:06 +03:00
Console.h Redo ReadSaveBuf + common.h cleanup 2021-06-28 05:12:54 +03:00
Coronas.cpp rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake) 2021-06-28 13:57:05 +02:00
Coronas.h coronas done 2020-08-09 13:17:48 +02:00
Credits.cpp Fix black screen during credits 2021-02-11 13:30:04 +02:00
Credits.h rem refs 2020-04-17 08:54:14 +03:00
CutsceneShadow.cpp fixes 2020-08-04 16:24:59 +03:00
CutsceneShadow.h Update CutsceneShadow.h 2020-08-05 17:13:21 +03:00
Draw.cpp Sync aspect ratio setting with master 2021-02-12 18:00:20 +02:00
Draw.h Sync aspect ratio setting with master 2021-02-12 18:00:20 +02:00
Fluff.cpp rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake) 2021-06-28 13:57:05 +02:00
Fluff.h couple of fixes and cleanup 2020-10-31 14:33:49 +01:00
Font.cpp Add russian support 2021-02-18 11:34:23 +02:00
Font.h Add russian support 2021-02-18 11:34:23 +02:00
Glass.cpp rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake) 2021-06-28 13:57:05 +02:00
Glass.h Miami Glass 2020-10-15 00:33:57 +03:00
Hud.cpp rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake) 2021-06-28 13:57:05 +02:00
Hud.h ps2 hud, restore original code 2020-12-07 21:12:13 +03:00
Instance.cpp Remove patches 2020-04-17 16:31:11 +03:00
Instance.h make building with Codewarrior 7 possible 2021-01-24 17:08:34 +01:00
Lines.cpp reverting fuckup 2020-05-06 09:59:04 +02:00
Lines.h implemented col line rendering 2019-07-19 13:58:19 +02:00
MBlur.cpp rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake) 2021-06-28 13:57:05 +02:00
MBlur.h finished CMBlur 2020-12-16 21:53:47 +01:00
Occlusion.cpp CEntity and C(Vu)Vector fixes and cleanup 2021-06-24 21:34:33 +03:00
Occlusion.h CVarConsole 2021-01-02 13:32:25 +02:00
Particle.cpp rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake) 2021-06-28 13:57:05 +02:00
Particle.h finished CMBlur 2020-12-16 21:53:47 +01:00
ParticleMgr.cpp VC CParticle done 2020-05-27 02:16:31 +03:00
ParticleMgr.h VC CParticle done 2020-05-27 02:16:31 +03:00
ParticleType.h useless fix 2021-01-09 03:37:59 +03:00
PlayerSkin.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
PlayerSkin.h PlayerSkin small cleanup 2020-04-10 11:41:48 +03:00
PointLights.cpp add debug render groups 2021-02-18 12:21:52 +01:00
PointLights.h pointlights done 2020-08-09 15:45:38 +02:00
RenderBuffer.cpp CPlaneTrails and CPlaneBanners done 2020-07-20 19:50:20 +02:00
RenderBuffer.h CPlaneTrails and CPlaneBanners done 2020-07-20 19:50:20 +02:00
Renderer.cpp add debug render groups 2021-02-18 12:21:52 +01:00
Renderer.h removed renderer stuff 2020-12-19 14:52:32 +03:00
Rubbish.cpp add debug render groups 2021-02-18 12:21:52 +01:00
Rubbish.h Merge remote-tracking branch 'origin/master' into miami 2020-08-07 12:34:41 +03:00
ShadowCamera.cpp update librw (shadows are working now) 2020-08-10 17:04:57 +02:00
ShadowCamera.h miami shadows 2020-07-29 12:17:53 +03:00
Shadows.cpp CEntity and C(Vu)Vector fixes and cleanup 2021-06-24 21:34:33 +03:00
Shadows.h small stuff 2020-08-19 21:58:00 +02:00
Skidmarks.cpp add debug render groups 2021-02-18 12:21:52 +01:00
Skidmarks.h fixed to CAutomobile and friends 2020-05-31 17:45:26 +02:00
SpecialFX.cpp Fix text in elevator cam 2021-06-30 13:53:10 +03:00
SpecialFX.h typo fixes 2020-10-17 19:05:41 +03:00
Sprite.cpp rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake) 2021-06-28 13:57:05 +02:00
Sprite.h VC CParticle done 2020-05-27 02:16:31 +03:00
Sprite2d.cpp pc radar fix 2021-01-19 21:35:25 +01:00
Sprite2d.h fixes to HUD and sprite2d 2020-08-13 18:47:39 +02:00
TexList.cpp normalized line endings to LF 2020-04-09 20:50:24 +02:00
TexList.h normalized line endings to LF 2020-04-09 20:50:24 +02:00
Timecycle.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
Timecycle.h Stats(except displaying), PlayerInfo, marker fix 2020-08-14 01:14:04 +03:00
VarConsole.cpp CVarConsole 2021-01-02 13:32:25 +02:00
VarConsole.h CVarConsole 2021-01-02 13:32:25 +02:00
WaterCannon.cpp add debug render groups 2021-02-18 12:21:52 +01:00
WaterCannon.h Fixed typos and made all assert functions optional 2020-05-10 21:49:33 +06:00
WaterCreatures.cpp Store all settings in .INI 2021-01-23 15:59:38 +03:00
WaterCreatures.h Store all settings in .INI 2021-01-23 15:59:38 +03:00
WaterLevel.cpp rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake) 2021-06-28 13:57:05 +02:00
WaterLevel.h move stuff back into class; securom comments 2021-01-13 00:18:58 +01:00
Weather.cpp rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake) 2021-06-28 13:57:05 +02:00
Weather.h add the bad crack "features" behind SECUROM define 2021-01-14 23:16:42 +01:00
WindModifiers.cpp tiny cleanup 2020-11-01 10:29:28 +01:00
WindModifiers.h CWindModifiers 2020-08-09 12:32:30 -07:00