mirror of
https://github.com/halpz/re3.git
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ccbbde549e
garages revision + fixes
837 lines
28 KiB
C++
837 lines
28 KiB
C++
#include "common.h"
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#include "main.h"
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#include "Lights.h"
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#include "Pools.h"
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#include "Radar.h"
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#include "Object.h"
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#include "DummyObject.h"
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#include "Particle.h"
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#include "General.h"
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#include "ObjectData.h"
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#include "World.h"
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#include "Floater.h"
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#include "soundlist.h"
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#include "WaterLevel.h"
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#include "Timecycle.h"
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#include "Stats.h"
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#include "SpecialFX.h"
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#define BEACHBALL_MAX_SCORE 250
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// the proportion of the ball speed compared to the player speed when it hits the player
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#define BEACHBALL_SPEED_PROPORTION 0.4f
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int16 CObject::nNoTempObjects;
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//int16 CObject::nBodyCastHealth = 1000;
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float CObject::fDistToNearestTree;
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void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
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void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);};
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void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
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void CObject::operator delete(void *p, int handle) { CPools::GetObjectPool()->Delete((CObject*)p); }
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CObject::CObject(void)
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{
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m_type = ENTITY_TYPE_OBJECT;
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m_fUprootLimit = 0.0f;
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m_nCollisionDamageEffect = 0;
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m_nSpecialCollisionResponseCases = COLLRESPONSE_NONE;
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m_bCameraToAvoidThisObject = false;
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ObjectCreatedBy = UNKNOWN_OBJECT;
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m_nEndOfLifeTime = 0;
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// m_nRefModelIndex = -1; // duplicate
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// bUseVehicleColours = false; // duplicate
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m_colour2 = 0;
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m_colour1 = m_colour2;
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m_nBonusValue = 0;
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m_nCostValue = 0;
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bIsPickup = false;
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bPickupObjWithMessage = false;
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bOutOfStock = false;
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bGlassCracked = false;
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bGlassBroken = false;
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bHasBeenDamaged = false;
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m_nRefModelIndex = -1;
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bUseVehicleColours = false;
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// bIsStreetLight = false; // duplicate
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m_pCurSurface = nil;
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m_pCollidingEntity = nil;
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m_nBeachballBounces = 0;
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bIsStreetLight = false;
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m_area = AREA_EVERYWHERE;
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}
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CObject::CObject(int32 mi, bool createRW)
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{
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if (createRW)
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SetModelIndex(mi);
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else
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SetModelIndexNoCreate(mi);
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Init();
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}
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CObject::CObject(CDummyObject *dummy)
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{
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SetModelIndexNoCreate(dummy->GetModelIndex());
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if (dummy->m_rwObject)
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AttachToRwObject(dummy->m_rwObject);
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else
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GetMatrix() = dummy->GetMatrix();
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m_objectMatrix = dummy->GetMatrix();
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dummy->DetachFromRwObject();
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Init();
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m_level = dummy->m_level;
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m_area = dummy->m_area;
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}
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CObject::~CObject(void)
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{
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CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this));
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if (m_nRefModelIndex != -1)
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CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef();
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if (ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0)
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nNoTempObjects--;
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}
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void
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CObject::ProcessControl(void)
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{
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CVector point, impulse;
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if (m_nCollisionDamageEffect)
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ObjectDamage(m_fDamageImpulse);
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CPhysical::ProcessControl();
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if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) {
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bIsInWater = true;
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SetIsStatic(false);
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ApplyMoveForce(impulse);
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ApplyTurnForce(impulse, point);
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float fTimeStep = Pow(0.97f, CTimer::GetTimeStep());
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m_vecMoveSpeed *= fTimeStep;
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m_vecTurnSpeed *= fTimeStep;
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}
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int16 mi = GetModelIndex();
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if ((mi == MI_EXPLODINGBARREL || mi == MI_PETROLPUMP || mi == MI_PETROLPUMP2) && bHasBeenDamaged && bIsVisible
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&& (CGeneral::GetRandomNumber() & 0x1F) == 10) {
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bExplosionProof = true;
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bIsVisible = false;
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bUsesCollision = false;
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bAffectedByGravity = false;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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}
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if (mi == MI_RCBOMB) {
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float fTurnForce = -(m_fTurnMass / 20.0f);
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CPhysical::ApplyTurnForce(m_vecMoveSpeed * fTurnForce, -GetForward());
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float fScalar = 1.0f - m_vecMoveSpeed.MagnitudeSqr() / 5.0f;
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float fScalarTimed = Pow(fScalar, CTimer::GetTimeStep());
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m_vecMoveSpeed *= fScalarTimed;
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}
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if (mi == MI_BEACHBALL) {
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float fTimeStep = Pow(0.95f, CTimer::GetTimeStep());
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float fPreviousVecSpeedMag = m_vecMoveSpeed.Magnitude2D();
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m_vecMoveSpeed.x *= fTimeStep;
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m_vecMoveSpeed.y *= fTimeStep;
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m_vecMoveSpeed.z += fPreviousVecSpeedMag - m_vecMoveSpeed.Magnitude2D();
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if (!FindPlayerVehicle()) {
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CVector distance;
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distance.x = FindPlayerCoors().x - GetPosition().x;
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distance.y = FindPlayerCoors().y - GetPosition().y;
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distance.z = FindPlayerCoors().z - GetPosition().z;
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if (distance.z > 0.0 && distance.z < 1.5f && distance.Magnitude2D() < 1.0f) {
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CVector playerSpeed = FindPlayerSpeed();
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if (fPreviousVecSpeedMag < 0.05f && playerSpeed.Magnitude() > 0.1f) {
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playerSpeed.z = 0.0f;
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playerSpeed.Normalise();
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playerSpeed.z = 0.3f;
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m_vecMoveSpeed = CVector(
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playerSpeed.x * BEACHBALL_SPEED_PROPORTION,
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playerSpeed.y * BEACHBALL_SPEED_PROPORTION,
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0.3f * BEACHBALL_SPEED_PROPORTION
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);
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PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition());
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m_vecTurnSpeed += CVector(
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((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f,
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((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f,
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0.0f);
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if (m_nBeachballBounces > 0) {
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m_nBeachballBounces++;
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}
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if (m_nBeachballBounces > 0) {
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sprintf(gString, "%d", m_nBeachballBounces);
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CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f);
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CStats::RegisterHighestScore(3, m_nBeachballBounces);
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}
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}
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}
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if (distance.z > -1.05 && distance.z < -0.6 && m_vecMoveSpeed.z < 0.0f && distance.Magnitude2D() < 0.9f) {
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m_vecMoveSpeed.x += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f;
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m_vecMoveSpeed.y += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f;
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m_vecMoveSpeed.z = Max(m_vecMoveSpeed.z + 0.3f, 0.2f);
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PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition());
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m_vecTurnSpeed.x += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f;
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m_vecTurnSpeed.y += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f;
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m_nBeachballBounces++;
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m_nBeachballBounces = Min(m_nBeachballBounces, BEACHBALL_MAX_SCORE);
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sprintf(gString, "%d", m_nBeachballBounces);
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CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f);
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CStats::RegisterHighestScore(3, m_nBeachballBounces);
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}
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}
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}
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if (bIsBIGBuilding) {
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bIsInSafePosition = true;
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}
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}
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void
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CObject::Teleport(CVector vecPos)
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{
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CWorld::Remove(this);
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m_matrix.GetPosition() = vecPos;
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m_matrix.UpdateRW();
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UpdateRwFrame();
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CWorld::Add(this);
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}
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void
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CObject::Render(void)
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{
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if (bDoNotRender)
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return;
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if (m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours) {
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CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex);
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assert(mi->GetModelType() == MITYPE_VEHICLE);
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mi->SetVehicleColour(m_colour1, m_colour2);
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}
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float red = (0.8f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj()) * 165.75f;
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float green = (0.8f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj()) * 165.75f;
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float blue = (0.8f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj()) * 165.75f;
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red = clamp(red, 0.0f, 255.0f);
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green = clamp(green, 0.0f, 255.0f);
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blue = clamp(blue, 0.0f, 255.0f);
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int alpha = CGeneral::GetRandomNumberInRange(196, 225);
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RwRGBA color = { (uint8)red, (uint8)green, (uint8)blue, (uint8)alpha };
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if (this->GetModelIndex() == MI_YT_MAIN_BODY) {
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float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude();
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if (moveSpeedMagnitude > 0.0f) {
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float scaleMax = GetColModel()->boundingBox.max.y * 0.85f;
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CVector dir = this->GetMoveSpeed() + 0.3f * this->GetRight() - 0.5f * this->GetForward();
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dir.z += 0.05f * moveSpeedMagnitude;
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CVector pos = scaleMax * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition();
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float fWaterLevel;
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CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
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pos.z = fWaterLevel + 0.75f;
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CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color,
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CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
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float scaleMin = GetColModel()->boundingBox.min.y;
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dir = this->GetMoveSpeed() - 0.5f * this->GetForward();
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dir.z += 0.05f * moveSpeedMagnitude;
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pos = scaleMin * this->GetForward() + 4.5f * this->GetRight() + this->GetPosition();
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CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
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pos.z = fWaterLevel + 0.55f;
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CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
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CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
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pos = scaleMin * 1.1f * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition();
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CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
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pos.z = fWaterLevel + 0.55f;
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CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
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CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
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pos = scaleMin * 1.1f * this->GetForward() - 0.05f * this->GetRight() + this->GetPosition();
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CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
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pos.z = fWaterLevel + 0.55f;
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CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
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CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
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}
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}
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if (this->GetModelIndex() == MI_YT_MAIN_BODY2) {
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float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude();
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if (moveSpeedMagnitude > 0.0f) {
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float scaleMax = GetColModel()->boundingBox.max.y * 0.85f;
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CVector dir = this->GetMoveSpeed() - 0.3f * this->GetRight() - 0.5f * this->GetForward();
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dir.z += 0.05f * moveSpeedMagnitude;
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CVector pos = scaleMax * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition();
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float fWaterLevel;
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CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
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pos.z = fWaterLevel + 0.75f;
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CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color,
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CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
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float scaleMin = GetColModel()->boundingBox.min.y;
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dir = this->GetMoveSpeed() - 0.5f * this->GetForward();
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dir.z += 0.05f * moveSpeedMagnitude;
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pos = scaleMin * this->GetForward() - 4.5f * this->GetRight() + this->GetPosition();
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CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
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pos.z = fWaterLevel + 0.55f;
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CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
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CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
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pos = scaleMin * 1.1f * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition();
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CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
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pos.z = fWaterLevel + 0.55f;
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CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
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CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
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}
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}
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CEntity::Render();
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}
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bool
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CObject::SetupLighting(void)
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{
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if (bRenderScorched) {
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WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
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return true;
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} else if (bIsPickup) {
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SetFullAmbient();
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return true;
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} else if (bIsWeapon) {
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ActivateDirectional();
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SetAmbientColoursForPedsCarsAndObjects();
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return true;
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}
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return false;
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}
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void
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CObject::RemoveLighting(bool reset)
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{
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if (reset) {
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SetAmbientColours();
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DeActivateDirectional();
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}
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}
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void
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CObject::ObjectDamage(float amount)
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{
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if (!m_nCollisionDamageEffect || !bUsesCollision)
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return;
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static int8 nFrameGen = 0;
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bool bBodyCastDamageEffect = false;
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#if 0
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if (GetModelIndex() == MI_BODYCAST) {
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if (amount > 50.0f)
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nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount);
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if (nBodyCastHealth < 0)
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nBodyCastHealth = 0;
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if (nBodyCastHealth < 200)
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bBodyCastDamageEffect = true;
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amount = 0.0f;
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}
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#endif
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if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
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const CVector &vecPos = m_matrix.GetPosition();
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const float fDirectionZ = 0.0002f * amount;
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switch (m_nCollisionDamageEffect) {
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case DAMAGE_EFFECT_CHANGE_MODEL:
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bRenderDamaged = true;
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return;
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case DAMAGE_EFFECT_SPLIT_MODEL:
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return;
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case DAMAGE_EFFECT_SMASH_AND_DAMAGE_TRAFFICLIGHTS:
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{
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static RwRGBA debrisColor = { 0xc8,0xc8,0xc8,0xff };
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if (bRenderDamaged) {
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break;
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}
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bRenderDamaged = true;
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CVector min = 0.85f * GetColModel()->boundingBox.min;
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CVector max = 0.85f * GetColModel()->boundingBox.max;
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min.z = max.z;
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min = GetMatrix() * min;
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max = GetMatrix() * max;
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CVector temp = (max - min) * 0.02f;
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for (int32 i = 0; i < 50; i++) {
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CVector vecDir = CVector(
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CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
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CGeneral::GetRandomNumberInRange(0.10f, 0.25f)
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);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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CVector pos = min + temp * (float)i;
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
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float fColorFactor = CGeneral::GetRandomNumberInRange(0.6f, 1.2f);
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RwRGBA color = debrisColor;
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color.red *= fColorFactor;
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color.green *= fColorFactor;
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-0.40f, 0.40f);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, min);
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break;
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}
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case DAMAGE_EFFECT_CHANGE_THEN_SMASH: {
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if (!bRenderDamaged) {
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bRenderDamaged = true;
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return;
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}
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// fall through
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}
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case DAMAGE_EFFECT_SMASH_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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if (!GetIsStatic()) {
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RemoveFromMovingList();
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}
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SetIsStatic(true);
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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break;
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}
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case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY:
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case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY:
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{
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bIsVisible = false;
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bUsesCollision = false;
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if (!GetIsStatic()) {
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RemoveFromMovingList();
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}
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SetIsStatic(true);
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bExplosionProof = true;
|
|
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
|
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
|
const RwRGBA color = { 96, 48, 0, 255 };
|
|
for (int32 i = 0; i < 25; i++) {
|
|
CVector vecDir = CVector(
|
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
|
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
|
|
);
|
|
++nFrameGen;
|
|
int32 currentFrame = nFrameGen & 3;
|
|
RwRGBA randomColor = color;
|
|
switch (m_nCollisionDamageEffect) {
|
|
case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
|
|
float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
|
|
randomColor.red *= fRandom;
|
|
randomColor.green *= fRandom;
|
|
randomColor.blue *= fRandom;
|
|
break;
|
|
}
|
|
case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY: {
|
|
randomColor.red = 0xff;
|
|
randomColor.green = 0xfc;
|
|
break;
|
|
}
|
|
}
|
|
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
|
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
|
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
|
|
}
|
|
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
|
|
break;
|
|
}
|
|
case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY:
|
|
{
|
|
bIsVisible = false;
|
|
bUsesCollision = false;
|
|
if (!GetIsStatic()) {
|
|
RemoveFromMovingList();
|
|
}
|
|
SetIsStatic(true);
|
|
bExplosionProof = true;
|
|
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
|
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
|
static const RwRGBA color = { 128, 128, 128, 255 };
|
|
CVector position = GetPosition();
|
|
for (int32 i = 0; i < 45; i++) {
|
|
CVector vecDir = CVector(
|
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
|
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
|
|
);
|
|
++nFrameGen;
|
|
int32 currentFrame = nFrameGen & 3;
|
|
float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f);
|
|
RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
|
|
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
|
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
|
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
|
|
}
|
|
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
|
|
break;
|
|
}
|
|
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY:
|
|
case DAMAGE_EFFECT_BURST_BEACHBALL:
|
|
{
|
|
bIsVisible = false;
|
|
bUsesCollision = false;
|
|
if (!GetIsStatic()) {
|
|
RemoveFromMovingList();
|
|
}
|
|
SetIsStatic(true);
|
|
bExplosionProof = true;
|
|
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
|
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
|
const RwRGBA color1 = { 200, 0, 0, 255 };
|
|
const RwRGBA color2 = { 200, 200, 200, 255 };
|
|
for (int32 i = 0; i < 10; i++) {
|
|
CVector vecDir = CVector(
|
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
|
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
|
|
);
|
|
++nFrameGen;
|
|
int32 currentFrame = nFrameGen & 3;
|
|
RwRGBA color = color2;
|
|
if (nFrameGen & 1)
|
|
color = color1;
|
|
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
|
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
|
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
|
|
}
|
|
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_BURST_BEACHBALL) {
|
|
PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, vecPos);
|
|
} else {
|
|
PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
|
|
}
|
|
break;
|
|
}
|
|
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY:
|
|
{
|
|
bIsVisible = false;
|
|
bUsesCollision = false;
|
|
if (!GetIsStatic()) {
|
|
RemoveFromMovingList();
|
|
}
|
|
SetIsStatic(true);
|
|
bExplosionProof = true;
|
|
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
|
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
|
const RwRGBA color1 = { 200, 0, 0, 255 };
|
|
const RwRGBA color2 = { 200, 200, 200, 255 };
|
|
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
|
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
|
for (int32 i = 0; i < 32; i++) {
|
|
CVector vecDir = CVector(
|
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
|
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
|
|
);
|
|
++nFrameGen;
|
|
int32 currentFrame = nFrameGen & 3;
|
|
const RwRGBA &color = nFrameGen & 1 ? color1 : color2;
|
|
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
|
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
|
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
|
|
}
|
|
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
|
|
break;
|
|
}
|
|
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1:
|
|
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2:
|
|
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3:
|
|
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4:
|
|
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5:
|
|
{
|
|
bIsVisible = false;
|
|
bUsesCollision = false;
|
|
if (!GetIsStatic()) {
|
|
RemoveFromMovingList();
|
|
}
|
|
SetIsStatic(true);
|
|
bExplosionProof = true;
|
|
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
|
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
|
CRGBA possibleColor1;
|
|
CRGBA possibleColor2;
|
|
switch (m_nCollisionDamageEffect) {
|
|
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW1:
|
|
possibleColor1 = CRGBA(0xC0, 0x3E, 0xC, 0xFF);
|
|
possibleColor2 = possibleColor1;
|
|
break;
|
|
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2:
|
|
possibleColor1 = CRGBA(0xA3, 0x36, 0x21, 0xFF);
|
|
possibleColor2 = possibleColor1;
|
|
break;
|
|
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3:
|
|
possibleColor1 = CRGBA(0x12, 0x31, 0x24, 0xFF);
|
|
possibleColor2 = possibleColor1;
|
|
break;
|
|
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4:
|
|
possibleColor1 = CRGBA(0xC0, 0xC8, 0xBE, 0xFF);
|
|
possibleColor2 = CRGBA(0x10, 0x57, 0x85, 0xFF);
|
|
break;
|
|
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5:
|
|
possibleColor1 = CRGBA(0xD0, 0x94, 0x1B, 0xFF);
|
|
possibleColor2 = possibleColor1;
|
|
break;
|
|
}
|
|
for (int32 i = 0; i < 16; i++) {
|
|
CVector vecDir(
|
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
|
CGeneral::GetRandomNumberInRange(0.10f, 0.15f) + fDirectionZ
|
|
);
|
|
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
|
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
|
++nFrameGen;
|
|
int32 nCurFrame = nFrameGen & 0x3;
|
|
CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
|
|
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
|
|
if (!(i % 7)) {
|
|
static CRGBA secondParticleColors[4] = {
|
|
CRGBA(0xA0, 0x60, 0x60, 0xFF),
|
|
CRGBA(0x60, 0xA0, 0x60, 0xFF),
|
|
CRGBA(0x60, 0x60, 0xA0, 0xFF),
|
|
CRGBA(0xA0, 0xA0, 0xA0, 0xFF)
|
|
};
|
|
vecDir *= 0.5f;
|
|
CRGBA &secondParticleColor = secondParticleColors[nFrameGen & 3];
|
|
int32 nSecondRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
|
CParticle::AddParticle(PARTICLE_DEBRIS, vecPos, vecDir, nil, 0.1f, secondParticleColor, nSecondRotationSpeed, 0, 1, 0);
|
|
}
|
|
}
|
|
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
|
|
break;
|
|
}
|
|
case DAMAGE_EFFECT_SMASH_VEGPALM:
|
|
{
|
|
static RwRGBA primaryColor1 = { 0x39, 0x4D, 0x29, 0xff };
|
|
static RwRGBA primaryColor2 = { 0x94, 0x7D, 0x73, 0xff };
|
|
bIsVisible = false;
|
|
bUsesCollision = false;
|
|
if (!GetIsStatic()) {
|
|
RemoveFromMovingList();
|
|
}
|
|
SetIsStatic(true);
|
|
bExplosionProof = true;
|
|
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
|
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
|
float fRadius = GetColModel()->boundingSphere.radius;
|
|
for (int32 i = 0; i < 32; i++) {
|
|
CVector particleDir = CVector(
|
|
CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
|
|
CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
|
|
CGeneral::GetRandomNumberInRange(-0.05f, 0.05f) + fDirectionZ
|
|
);
|
|
CVector particlePos = vecPos;
|
|
particlePos.z += CGeneral::GetRandomNumberInRange(0.0f, 1.0f) * fRadius;
|
|
++nFrameGen;
|
|
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
|
int32 nCurFrame = nFrameGen & 0x3;
|
|
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
|
RwRGBA& particleColor = nFrameGen & 1 ? primaryColor1 : primaryColor2;
|
|
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, particlePos, particleDir, nil, fSize, particleColor, nRotationSpeed, 0, nCurFrame, 0);
|
|
if ((i % 7) == 0) {
|
|
static RwRGBA secondaryColor = { 0x9A, 0x99, 0x99, 0x3E };
|
|
CParticle::AddParticle(PARTICLE_DEBRIS, particlePos, particleDir, nil, 0.3, secondaryColor, nRotationSpeed, 0, 0, 0);
|
|
}
|
|
}
|
|
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
|
|
break;
|
|
}
|
|
case DAMAGE_EFFECT_SMASH_BLACKBAG:
|
|
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
|
|
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL:
|
|
{
|
|
bIsVisible = false;
|
|
bUsesCollision = false;
|
|
if (!GetIsStatic()) {
|
|
RemoveFromMovingList();
|
|
}
|
|
SetIsStatic(true);
|
|
bExplosionProof = true;
|
|
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
|
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
|
CRGBA possibleColor1;
|
|
CRGBA possibleColor2;
|
|
switch (m_nCollisionDamageEffect) {
|
|
case DAMAGE_EFFECT_SMASH_BLACKBAG:
|
|
possibleColor1 = CRGBA(0, 0, 0, 0xFF);
|
|
possibleColor2 = possibleColor1;
|
|
break;
|
|
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
|
|
possibleColor1 = CRGBA(0x8F, 0x8A, 0x8C, 0xFF);
|
|
possibleColor2 = CRGBA(0x73, 0x75, 0x7B, 0xFF);
|
|
break;
|
|
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL:
|
|
possibleColor1 = CRGBA(0x52, 0x92, 0x4A, 0xFF);
|
|
possibleColor2 = CRGBA(0xCE, 0xCF, 0xCE, 0xFF);
|
|
break;
|
|
}
|
|
for (int32 i = 0; i < 16; i++) {
|
|
CVector vecDir(
|
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
|
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
|
|
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
|
|
);
|
|
++nFrameGen;
|
|
int32 nCurFrame = nFrameGen & 0x3;
|
|
CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
|
|
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
|
|
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
|
|
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
|
|
}
|
|
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BLACKBAG) {
|
|
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
|
|
} else if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD) {
|
|
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
DEV("Unhandled collision damage effect id: %d\n", m_nCollisionDamageEffect);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CObject::RefModelInfo(int32 modelId)
|
|
{
|
|
m_nRefModelIndex = modelId;
|
|
CModelInfo::GetModelInfo(modelId)->AddRef();
|
|
}
|
|
|
|
void
|
|
CObject::Init(void)
|
|
{
|
|
m_type = ENTITY_TYPE_OBJECT;
|
|
CObjectData::SetObjectData(GetModelIndex(), *this);
|
|
m_nEndOfLifeTime = 0;
|
|
ObjectCreatedBy = GAME_OBJECT;
|
|
SetIsStatic(true);
|
|
bIsPickup = false;
|
|
bPickupObjWithMessage = false;
|
|
bOutOfStock = false;
|
|
bGlassCracked = false;
|
|
bGlassBroken = false;
|
|
bHasBeenDamaged = false;
|
|
bUseVehicleColours = false;
|
|
m_nRefModelIndex = -1;
|
|
m_colour1 = 0;
|
|
m_colour2 = 0;
|
|
m_nBonusValue = 0;
|
|
bIsWeapon = false;
|
|
m_nCostValue = 0;
|
|
m_pCollidingEntity = nil;
|
|
CColPoint point;
|
|
CEntity *outEntity = nil;
|
|
const CVector &vecPos = m_matrix.GetPosition();
|
|
if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil))
|
|
m_pCurSurface = outEntity;
|
|
else
|
|
m_pCurSurface = nil;
|
|
|
|
if (GetModelIndex() == MI_BUOY)
|
|
bTouchingWater = true;
|
|
|
|
if (CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON)
|
|
bIsWeapon = true;
|
|
bIsStreetLight = IsLightObject(GetModelIndex());
|
|
|
|
m_area = AREA_EVERYWHERE;
|
|
}
|
|
|
|
bool
|
|
CObject::CanBeDeleted(void)
|
|
{
|
|
switch (ObjectCreatedBy) {
|
|
case GAME_OBJECT:
|
|
return true;
|
|
case MISSION_OBJECT:
|
|
return false;
|
|
case TEMP_OBJECT:
|
|
return true;
|
|
case CUTSCENE_OBJECT:
|
|
return false;
|
|
case CONTROLLED_SUB_OBJECT:
|
|
return false;
|
|
default:
|
|
return true;
|
|
}
|
|
}
|
|
|
|
void
|
|
CObject::DeleteAllMissionObjects()
|
|
{
|
|
CObjectPool *objectPool = CPools::GetObjectPool();
|
|
for (int32 i = 0; i < objectPool->GetSize(); i++) {
|
|
CObject *pObject = objectPool->GetSlot(i);
|
|
if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) {
|
|
CWorld::Remove(pObject);
|
|
delete pObject;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CObject::DeleteAllTempObjects()
|
|
{
|
|
CObjectPool *objectPool = CPools::GetObjectPool();
|
|
for (int32 i = 0; i < objectPool->GetSize(); i++) {
|
|
CObject *pObject = objectPool->GetSlot(i);
|
|
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) {
|
|
CWorld::Remove(pObject);
|
|
delete pObject;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
|
|
{
|
|
CObjectPool *objectPool = CPools::GetObjectPool();
|
|
for (int32 i = 0; i < objectPool->GetSize(); i++) {
|
|
CObject *pObject = objectPool->GetSlot(i);
|
|
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && (point - pObject->GetPosition()).MagnitudeSqr() < SQR(fRadius)) {
|
|
CWorld::Remove(pObject);
|
|
delete pObject;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
IsObjectPointerValid(CObject *pObject)
|
|
{
|
|
if (!pObject)
|
|
return false;
|
|
int index = CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(pObject);
|
|
#ifdef FIX_BUGS
|
|
if (index < 0 || index >= CPools::GetObjectPool()->GetSize())
|
|
#else
|
|
if (index < 0 || index > CPools::GetObjectPool()->GetSize())
|
|
#endif
|
|
return false;
|
|
return pObject->bIsBIGBuilding || pObject->m_entryInfoList.first;
|
|
}
|