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re3/src/audio
Nikolay Korolev 74f00c3c63 merge
2021-08-08 15:46:47 +03:00
..
eax Move sdk and eax 2020-08-02 19:36:50 +03:00
oal merge 2021-08-08 15:34:02 +03:00
audio_enums.h Fixes 2021-06-24 21:50:09 +03:00
AudioCollision.cpp merge 2021-08-08 15:34:02 +03:00
AudioCollision.h Sort AudioCollision functions into original order 2021-07-27 22:02:25 +03:00
AudioLogic.cpp merge 2021-08-08 15:46:47 +03:00
AudioManager.cpp Merge branch 'miami' into lcs 2021-07-29 01:59:20 +03:00
AudioManager.h merge 2021-08-08 15:46:47 +03:00
AudioSamples.h Mission audio cleanup + sound pause 2021-07-09 00:02:35 +03:00
AudioScriptObject.cpp Redo ReadSaveBuf + common.h cleanup 2021-06-28 05:12:54 +03:00
AudioScriptObject.h Pool fixes 2021-06-26 00:27:20 +03:00
DMAudio.cpp Make cars and peds to not despawn when you look away 2021-07-31 20:32:13 +03:00
DMAudio.h Reverse unused audio functions 2021-07-29 01:52:49 +03:00
MusicManager.cpp merge 2021-08-08 13:38:21 +03:00
MusicManager.h Use bool8 in audio code 2021-06-24 21:44:36 +03:00
PolRadio.cpp Merge branch 'miami' into lcs 2021-07-27 22:39:14 +03:00
PolRadio.h PoliceRadio -> PolRadio (original name) 2021-02-26 10:57:11 +02:00
sampman.h Make PS2 VB files work together with PC audio files 2021-07-15 18:06:12 +03:00
sampman_miles.cpp merge 2021-08-08 15:34:02 +03:00
sampman_null.cpp fix sampman_null build 2021-07-07 01:59:16 +02:00
sampman_oal.cpp merge 2021-08-08 15:46:47 +03:00
soundlist.h Complete sfx enum, rename some sounds + fixes of missing ped comments 2021-05-12 03:26:54 +03:00