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141 lines
3.2 KiB
C++
141 lines
3.2 KiB
C++
#pragma once
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#include "Sprite2d.h"
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enum eItems
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{
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ITEM_NONE = -1,
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ITEM_ARMOUR = 3,
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ITEM_HEALTH = 4,
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ITEM_RADAR = 8
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};
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// Thanks for vague name, R*
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enum DRAW_FADE_STATE
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{
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HUD_WANTED_FADING = 0,
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HUD_ENERGY_FADING,
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HUD_SCORE_FADING,
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HUD_WEAPON_FADING,
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};
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// My name
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enum eFadeOperation
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{
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FADED_OUT = 0,
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START_FADE_OUT,
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FADING_IN,
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FADING_OUT,
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FADE_DISABLED = 5,
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};
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enum eSprites
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{
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HUD_FIST,
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HUD_BAT,
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HUD_PISTOL,
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HUD_UZI,
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HUD_SHOTGUN,
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HUD_AK47,
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HUD_M16,
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HUD_SNIPER,
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HUD_ROCKET,
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HUD_FLAME,
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HUD_MOLOTOV,
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HUD_GRENADE,
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HUD_DETONATOR,
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HUD_RADARDISC = 15,
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HUD_PAGER = 16,
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HUD_SITESNIPER = 20,
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HUD_SITEM16,
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HUD_SITEROCKET,
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NUM_HUD_SPRITES,
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};
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#define HUD_TEXT_SCALE_X 0.7f
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#define HUD_TEXT_SCALE_Y 1.25f
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class CHud
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{
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public:
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static CSprite2d Sprites[NUM_HUD_SPRITES];
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static wchar m_HelpMessage[256];
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static wchar m_LastHelpMessage[256];
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static uint32 m_HelpMessageState;
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static uint32 m_HelpMessageTimer;
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static int32 m_HelpMessageFadeTimer;
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static wchar m_HelpMessageToPrint[256];
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static float &m_HelpMessageDisplayTime;
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static float m_fHelpMessageTime;
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static bool m_HelpMessageQuick;
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static uint32 m_ZoneState;
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static int32 m_ZoneFadeTimer;
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static uint32 m_ZoneNameTimer;
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static wchar *m_pZoneName;
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static wchar *m_pLastZoneName;
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static wchar *m_ZoneToPrint;
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static wchar *m_VehicleName;
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static wchar *m_pLastVehicleName;
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static wchar *m_pVehicleNameToPrint;
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static uint32 m_VehicleState;
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static int32 m_VehicleFadeTimer;
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static uint32 m_VehicleNameTimer;
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static wchar m_Message[256];
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static wchar m_PagerMessage[256];
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static bool m_Wants_To_Draw_Hud;
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static bool m_Wants_To_Draw_3dMarkers;
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static wchar m_BigMessage[6][128];
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static int16 m_ItemToFlash;
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// These aren't really in CHud
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static float BigMessageInUse[6];
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static float BigMessageAlpha[6];
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static float BigMessageX[6];
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static float OddJob2OffTimer;
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static bool CounterOnLastFrame;
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static float OddJob2XOffset;
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static uint16 CounterFlashTimer;
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static uint16 OddJob2Timer;
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static bool TimerOnLastFrame;
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static int16 OddJob2On;
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static uint16 TimerFlashTimer;
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static int16 PagerSoundPlayed;
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static int32 SpriteBrightness;
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static float PagerXOffset;
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static int16 PagerTimer;
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static int16 PagerOn;
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static uint32 m_WantedFadeTimer;
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static uint32 m_WantedState;
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static uint32 m_WantedTimer;
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static uint32 m_EnergyLostFadeTimer;
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static uint32 m_EnergyLostState;
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static uint32 m_EnergyLostTimer;
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static uint32 m_DisplayScoreFadeTimer;
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static uint32 m_DisplayScoreState;
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static uint32 m_DisplayScoreTimer;
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static uint32 m_WeaponFadeTimer;
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static uint32 m_WeaponState;
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static uint32 m_WeaponTimer;
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static uint32 m_LastDisplayScore;
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static uint32 m_LastWanted;
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public:
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static void Draw();
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static void DrawAfterFade();
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static void GetRidOfAllHudMessages();
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#ifdef RELOADABLES
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static void ReloadTXD();
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#endif
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static void Initialise();
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static void ReInitialise();
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static void SetBigMessage(wchar *message, int16 style);
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static void SetHelpMessage(wchar *message, bool quick);
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static void SetMessage(wchar *message);
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static void SetPagerMessage(wchar *message);
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static void SetVehicleName(wchar *name);
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static void SetZoneName(wchar *name);
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static void Shutdown();
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static float DrawFadeState(DRAW_FADE_STATE, int);
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};
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