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133 lines
2.5 KiB
C++
133 lines
2.5 KiB
C++
#pragma once
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#include "common.h"
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class CPtrNode
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{
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public:
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void *item;
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CPtrNode *prev;
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CPtrNode *next;
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void *operator new(size_t);
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void operator delete(void *p, size_t);
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};
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class CPtrList
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{
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public:
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CPtrNode *first;
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CPtrList(void) { first = nil; }
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~CPtrList(void) { Flush(); }
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CPtrNode *FindItem(void *item){
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CPtrNode *node;
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for(node = first; node; node = node->next)
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if(node->item == item)
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return node;
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return nil;
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}
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CPtrNode *InsertNode(CPtrNode *node){
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node->prev = nil;
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node->next = first;
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if(first)
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first->prev = node;
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first = node;
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return node;
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}
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CPtrNode *InsertItem(void *item){
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CPtrNode *node = new CPtrNode;
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node->item = item;
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InsertNode(node);
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return node;
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}
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void RemoveNode(CPtrNode *node){
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if(node == first)
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first = node->next;
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if(node->prev)
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node->prev->next = node->next;
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if(node->next)
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node->next->prev = node->prev;
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}
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void DeleteNode(CPtrNode *node){
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RemoveNode(node);
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delete node;
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}
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void RemoveItem(void *item){
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CPtrNode *node, *next;
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for(node = first; node; node = next){
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next = node->next;
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if(node->item == item)
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DeleteNode(node);
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}
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}
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void Flush(void){
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CPtrNode *node, *next;
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for(node = first; node; node = next){
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next = node->next;
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DeleteNode(node);
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}
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}
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};
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class CSector;
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// This records in which sector list a Physical is
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class CEntryInfoNode
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{
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public:
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CPtrList *list; // list in sector
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CPtrNode *listnode; // node in list
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CSector *sector;
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CEntryInfoNode *prev;
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CEntryInfoNode *next;
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void *operator new(size_t);
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void operator delete(void *p, size_t);
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};
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class CEntryInfoList
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{
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public:
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CEntryInfoNode *first;
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CEntryInfoList(void) { first = nil; }
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~CEntryInfoList(void) { Flush(); }
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CEntryInfoNode *InsertNode(CEntryInfoNode *node){
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node->prev = nil;
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node->next = first;
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if(first)
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first->prev = node;
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first = node;
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return node;
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}
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CEntryInfoNode *InsertItem(CPtrList *list, CPtrNode *listnode, CSector *sect){
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CEntryInfoNode *node = new CEntryInfoNode;
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node->list = list;
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node->listnode = listnode;
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node->sector = sect;
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InsertNode(node);
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return node;
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}
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void RemoveNode(CEntryInfoNode *node){
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if(node == first)
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first = node->next;
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if(node->prev)
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node->prev->next = node->next;
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if(node->next)
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node->next->prev = node->prev;
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}
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void DeleteNode(CEntryInfoNode *node){
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RemoveNode(node);
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delete node;
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}
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void Flush(void){
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CEntryInfoNode *node, *next;
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for(node = first; node; node = next){
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next = node->next;
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DeleteNode(node);
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}
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}
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};
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