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Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) |
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| .. | ||
| audio_enums.h | ||
| AudioCollision.cpp | ||
| AudioCollision.h | ||
| AudioManager.cpp | ||
| AudioManager.h | ||
| AudioSamples.h | ||
| AudioScriptObject.cpp | ||
| AudioScriptObject.h | ||
| DMAudio.cpp | ||
| DMAudio.h | ||
| MusicManager.cpp | ||
| MusicManager.h | ||
| PoliceRadio.cpp | ||
| PoliceRadio.h | ||
| sampman.cpp | ||
| sampman.h | ||