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5cab196718
* SDL2 for OpenAL not needed anymore * Add re3_platform_target function and use that instead of manually building NRO
39 lines
1.2 KiB
CMake
39 lines
1.2 KiB
CMake
if(NOT COMMAND nx_generate_nacp)
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message(FATAL_ERROR "The `nx_generate_nacp` cmake command is not available. Please use an appropriate Nintendo Switch toolchain.")
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endif()
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if(NOT COMMAND nx_create_nro)
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message(FATAL_ERROR "The `nx_create_nro` cmake command is not available. Please use an appropriate Nintendo Switch toolchain.")
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endif()
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set(CMAKE_EXECUTABLE_SUFFIX ".elf")
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function(re3_platform_target TARGET)
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cmake_parse_arguments(RPT "INSTALL" "" "" ${ARGN})
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get_target_property(TARGET_TYPE "${TARGET}" TYPE)
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if(TARGET_TYPE STREQUAL "EXECUTABLE")
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nx_generate_nacp(${TARGET}.nacp
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NAME "${TARGET}"
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AUTHOR "${${PROJECT}_AUTHOR}"
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VERSION "1.0.0-${GIT_SHA1}"
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)
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nx_create_nro(${TARGET}
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NACP ${TARGET}.nacp
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ICON "${PROJECT_SOURCE_DIR}/res/images/logo_256.jpg"
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)
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if(${PROJECT}_INSTALL AND RPT_INSTALL)
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get_target_property(TARGET_OUTPUT_NAME ${TARGET} OUTPUT_NAME)
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if(NOT TARGET_OUTPUT_NAME)
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set(TARGET_OUTPUT_NAME "${TARGET}")
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endif()
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install(FILES "${CMAKE_CURRENT_BINARY_DIR}/${TARGET_OUTPUT_NAME}.nro"
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DESTINATION "."
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)
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endif()
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endif()
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endfunction()
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