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re3/src/animation
2020-05-08 15:59:57 +02:00
..
AnimationId.h Try to build with mingw 2020-04-20 18:18:46 +02:00
AnimBlendAssocGroup.cpp most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendAssocGroup.h most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendAssociation.cpp most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendAssociation.h most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendClumpData.cpp most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendClumpData.h most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendHierarchy.cpp most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendHierarchy.h most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendList.h most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendNode.cpp most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendNode.h most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendSequence.cpp most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendSequence.h most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimManager.cpp most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimManager.h most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
Bones.cpp implemented skinned peds, no cutscene hands yet 2020-04-24 11:42:38 +02:00
Bones.h implemented skinned peds, no cutscene hands yet 2020-04-24 11:42:38 +02:00
CutsceneMgr.cpp most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
CutsceneMgr.h Merge remote-tracking branch 'samler/world' into Standalone 2020-04-17 10:16:30 +03:00
FrameUpdate.cpp real names (from LCS) 2020-04-25 14:03:20 +02:00
RpAnimBlend.cpp most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
RpAnimBlend.h most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00