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260 lines
7.2 KiB
C++
260 lines
7.2 KiB
C++
#pragma once
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#include "Wanted.h"
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enum eSound : int16
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{
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SOUND_CAR_DOOR_CLOSE_BONNET = 0,
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SOUND_CAR_DOOR_CLOSE_BUMPER = 1,
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SOUND_CAR_DOOR_CLOSE_FRONT_LEFT = 2,
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SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT = 3,
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SOUND_CAR_DOOR_CLOSE_BACK_LEFT = 4,
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SOUND_CAR_DOOR_CLOSE_BACK_RIGHT = 5,
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SOUND_CAR_DOOR_OPEN_BONNET = 6,
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SOUND_CAR_DOOR_OPEN_BUMPER = 7,
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SOUND_CAR_DOOR_OPEN_FRONT_LEFT = 8,
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SOUND_CAR_DOOR_OPEN_FRONT_RIGHT = 9,
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SOUND_CAR_DOOR_OPEN_BACK_LEFT = 10,
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SOUND_CAR_DOOR_OPEN_BACK_RIGHT = 11,
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SOUND_CAR_WINDSHIELD_CRACK = 12,
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SOUND_CAR_JUMP = 13,
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SOUND_E = 14,
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SOUND_F = 15,
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SOUND_CAR_ENGINE_START = 16,
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SOUND_CAR_LIGHT_BREAK = 17,
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SOUND_CAR_HYDRAULIC_1 = 18,
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SOUND_CAR_HYDRAULIC_2 = 19,
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SOUND_CAR_HYDRAULIC_3 = 20,
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SOUND_CAR_JERK = 21,
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SOUND_CAR_SPLASH = 22,
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SOUND_17 = 23,
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SOUND_18 = 24,
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SOUND_19 = 25,
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SOUND_CAR_TANK_TURRET_ROTATE = 26,
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SOUND_CAR_BOMB_TICK = 27,
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SOUND_PLANE_ON_GROUND = 28,
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SOUND_STEP_START = 29,
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SOUND_STEP_END = 30,
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SOUND_FALL_LAND = 31,
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SOUND_FALL_COLLAPSE = 32,
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SOUND_FIGHT_PUNCH_33 = 33,
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SOUND_FIGHT_KICK_34 = 34,
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SOUND_FIGHT_HEADBUTT_35 = 35,
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SOUND_FIGHT_PUNCH_36 = 36,
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SOUND_FIGHT_PUNCH_37 = 37,
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SOUND_FIGHT_CLOSE_PUNCH_38 = 38,
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SOUND_FIGHT_PUNCH_39 = 39,
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SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 = 40,
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SOUND_FIGHT_PUNCH_41 = 41,
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SOUND_FIGHT_PUNCH_FROM_BEHIND_42 = 42,
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SOUND_FIGHT_KNEE_OR_KICK_43 = 43,
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SOUND_FIGHT_KICK_44 = 44,
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SOUND_2D = 45,
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SOUND_WEAPON_BAT_ATTACK = 46,
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SOUND_WEAPON_SHOT_FIRED = 47,
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SOUND_WEAPON_RELOAD = 48,
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SOUND_WEAPON_AK47_BULLET_ECHO = 49,
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SOUND_WEAPON_UZI_BULLET_ECHO = 50,
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SOUND_WEAPON_M16_BULLET_ECHO = 51,
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SOUND_WEAPON_FLAMETHROWER_FIRE = 52,
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SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM = 53,
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SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM = 54,
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SOUND_WEAPON_HIT_PED = 55,
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SOUND_WEAPON_HIT_VEHICLE = 56,
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SOUND_GARAGE_NO_MONEY = 57,
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SOUND_GARAGE_BAD_VEHICLE = 58,
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SOUND_GARAGE_OPENING = 59,
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SOUND_3C = 60,
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SOUND_GARAGE_BOMB1_SET = 61,
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SOUND_GARAGE_BOMB2_SET = 62,
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SOUND_GARAGE_BOMB3_SET = 63,
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SOUND_40 = 64,
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SOUND_41 = 65,
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SOUND_GARAGE_VEHICLE_DECLINED = 66,
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SOUND_GARAGE_VEHICLE_ACCEPTED = 67,
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SOUND_GARAGE_DOOR_CLOSED = 68,
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SOUND_GARAGE_DOOR_OPENED = 69,
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SOUND_CRANE_PICKUP = 70,
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SOUND_PICKUP_WEAPON_BOUGHT = 71,
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SOUND_PICKUP_WEAPON = 72,
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SOUND_PICKUP_HEALTH = 73,
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SOUND_4A = 74,
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SOUND_4B = 75,
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SOUND_PICKUP_ADRENALINE = 76,
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SOUND_PICKUP_ARMOUR = 77,
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SOUND_PICKUP_BONUS = 78,
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SOUND_PICKUP_MONEY = 79,
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SOUND_PICKUP_HIDDEN_PACKAGE = 80,
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SOUND_PICKUP_PACMAN_PILL = 81,
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SOUND_PICKUP_PACMAN_PACKAGE = 82,
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SOUND_PICKUP_FLOAT_PACKAGE = 83,
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SOUND_BOMB_TIMED_ACTIVATED = 84,
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SOUND_55 = 85,
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SOUND_BOMB_ONIGNITION_ACTIVATED = 86,
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SOUND_BOMB_TICK = 87,
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SOUND_RAMPAGE_START = 88,
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SOUND_RAMPAGE_ONGOING = 89,
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SOUND_RAMPAGE_PASSED = 90,
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SOUND_RAMPAGE_FAILED = 91,
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SOUND_RAMPAGE_KILL = 92,
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SOUND_RAMPAGE_CAR_BLOWN = 93,
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SOUND_EVIDENCE_PICKUP = 94,
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SOUND_UNLOAD_GOLD = 95,
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SOUND_PAGER = 96,
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SOUND_PED_DEATH = 97, // 103 in VC
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SOUND_PED_DAMAGE = 98, // 104 in VC
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SOUND_PED_HIT = 99, // 105 in VC
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SOUND_PED_LAND = 100, // hopefully 106 in VC
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SOUND_PED_BULLET_HIT = 101,
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SOUND_PED_BOMBER = 102,
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SOUND_PED_BURNING = 103, // 108 in VC
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SOUND_PED_ARREST_FBI = 104,
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SOUND_PED_ARREST_SWAT = 105,
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SOUND_PED_ARREST_COP = 106,
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SOUND_PED_HELI_PLAYER_FOUND = 107,
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SOUND_PED_HANDS_UP = 108,
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SOUND_PED_HANDS_COWER = 109,
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SOUND_PED_FLEE_SPRINT = 110, // 120 in VC
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SOUND_PED_CAR_JACKING = 111,
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SOUND_PED_MUGGING = 112,
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SOUND_PED_CAR_JACKED = 113,
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SOUND_PED_ROBBED = 114,
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SOUND_PED_TAXI_WAIT = 115, // 137 in VC
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SOUND_PED_ATTACK = 116,
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SOUND_PED_DEFEND = 117,
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SOUND_PED_PURSUIT_ARMY = 118,
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SOUND_PED_PURSUIT_FBI = 119,
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SOUND_PED_PURSUIT_SWAT = 120,
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SOUND_PED_PURSUIT_COP = 121,
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SOUND_PED_HEALING = 122,
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SOUND_PED_7B = 123,
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SOUND_PED_LEAVE_VEHICLE = 124,
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SOUND_PED_EVADE = 125, // 142 in VC
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SOUND_PED_FLEE_RUN = 126,
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SOUND_PED_CAR_COLLISION = 127, // 144-145-146 in VC
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SOUND_PED_SOLICIT = 128,
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SOUND_PED_EXTINGUISHING_FIRE = 129,
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SOUND_PED_WAIT_DOUBLEBACK = 130,
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SOUND_PED_CHAT_SEXY = 131,
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SOUND_PED_CHAT_EVENT = 132,
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SOUND_PED_CHAT = 133,
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SOUND_PED_BODYCAST_HIT = 134,
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SOUND_PED_TAXI_CALL = 135,
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SOUND_INJURED_PED_MALE_OUCH = 136,
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SOUND_INJURED_PED_FEMALE = 137,
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SOUND_8A = 138,
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SOUND_RACE_START_3 = 139,
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SOUND_RACE_START_2 = 140,
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SOUND_RACE_START_1 = 141,
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SOUND_RACE_START_GO = 142,
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SOUND_SPLASH = 143,
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SOUND_WATER_FALL = 144,
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SOUND_SPLATTER = 145,
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SOUND_CAR_PED_COLLISION = 146,
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SOUND_CLOCK_TICK = 147,
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SOUND_PART_MISSION_COMPLETE = 148,
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SOUND_FRONTEND_MENU_STARTING = 149,
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SOUND_FRONTEND_MENU_COMPLETED = 150,
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SOUND_FRONTEND_MENU_DENIED = 151,
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SOUND_FRONTEND_MENU_SUCCESS = 152,
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SOUND_FRONTEND_EXIT = 153,
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SOUND_9A = 154,
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SOUND_9B = 155,
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SOUND_FRONTEND_AUDIO_TEST = 156,
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SOUND_FRONTEND_FAIL = 157,
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SOUND_FRONTEND_NO_RADIO = 158,
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SOUND_FRONTEND_RADIO_CHANGE = 159,
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SOUND_A0 = 160,
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SOUND_AMMUNATION_WELCOME_1 = 161,
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SOUND_AMMUNATION_WELCOME_2 = 162,
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SOUND_AMMUNATION_WELCOME_3 = 163,
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SOUND_LIGHTNING = 164,
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SOUND_A5 = 165,
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SOUND_TOTAL_SOUNDS = 166,
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SOUND_TOTAL_PED_SOUNDS = 167,
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};
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#define AEHANDLE_IS_FAILED(h) ((h)<0)
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#define AEHANDLE_IS_OK(h) ((h)>=0)
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class cAudioScriptObject;
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class CEntity;
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enum eCrimeType;
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class cDMAudio
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{
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public:
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~cDMAudio()
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{ }
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void Initialise(void);
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void Terminate(void);
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void Service(void);
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int32 CreateEntity(int32 type, void *UID);
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void DestroyEntity(int32 audioEntity);
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void SetEntityStatus(int32 audioEntity, uint8 status);
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void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
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void DestroyAllGameCreatedEntities(void);
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void SetEffectsMasterVolume(uint8 volume);
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void SetMusicMasterVolume(uint8 volume);
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void SetEffectsFadeVol(uint8 volume);
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void SetMusicFadeVol(uint8 volume);
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uint8 GetNum3DProvidersAvailable(void);
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char *Get3DProviderName(uint8 id);
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int8 GetCurrent3DProviderIndex(void);
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int8 SetCurrent3DProvider(uint8 which);
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void SetSpeakerConfig(int32 config);
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bool IsMP3RadioChannelAvailable(void);
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void ReleaseDigitalHandle(void);
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void ReacquireDigitalHandle(void);
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void SetDynamicAcousticModelingStatus(uint8 status);
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bool CheckForAnAudioFileOnCD(void);
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char GetCDAudioDriveLetter(void);
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bool IsAudioInitialised(void);
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void ReportCrime(eCrimeType crime, CVector const &pos);
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int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject);
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void DestroyLoopingScriptObject(int32 audioEntity);
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void CreateOneShotScriptObject(cAudioScriptObject *scriptObject);
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void PlaySuspectLastSeen(float x, float y, float z);
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void ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity);
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void PlayFrontEndSound(uint16 frontend, uint32 volume);
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void PlayRadioAnnouncement(uint8 announcement);
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void PlayFrontEndTrack(uint8 track, uint8 frontendFlag);
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void StopFrontEndTrack(void);
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void ResetTimers(uint32 time);
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void ChangeMusicMode(uint8 mode);
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void PreloadCutSceneMusic(uint8 track);
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void PlayPreloadedCutSceneMusic(void);
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void StopCutSceneMusic(void);
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void PreloadMissionAudio(char *missionAudio);
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uint8 GetMissionAudioLoadingStatus(void);
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void SetMissionAudioLocation(float x, float y, float z);
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void PlayLoadedMissionAudio(void);
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bool IsMissionAudioSampleFinished(void);
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void ClearMissionAudio(void);
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int32 GetRadioInCar(void);
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void SetRadioInCar(uint32 radio);
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void SetRadioChannel(int8 radio, int32 pos);
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};
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extern cDMAudio &DMAudio;
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