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AnimationId.h
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option for PC controls
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2020-12-21 20:48:40 +01:00 |
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AnimBlendAssocGroup.cpp
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Linux build support
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2020-05-11 21:00:55 +03:00 |
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AnimBlendAssocGroup.h
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More more more audio
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2019-08-27 21:18:47 +02:00 |
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AnimBlendAssociation.cpp
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moved some stuff to MemoryMgr
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2020-11-28 17:05:57 +01:00 |
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AnimBlendAssociation.h
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animation compression from PS2
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2020-11-16 22:43:15 +01:00 |
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AnimBlendClumpData.cpp
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moved some stuff to MemoryMgr
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2020-11-28 17:05:57 +01:00 |
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AnimBlendClumpData.h
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fixed hanim for 64 bit
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2020-07-24 23:28:55 +02:00 |
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AnimBlendHierarchy.cpp
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anim fixes
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2020-12-18 23:47:38 +01:00 |
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AnimBlendHierarchy.h
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anim fixes
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2020-12-18 23:47:38 +01:00 |
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AnimBlendList.h
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more small fixes
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2020-05-08 20:58:40 +02:00 |
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AnimBlendNode.cpp
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more small fixes
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2020-05-08 20:58:40 +02:00 |
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AnimBlendNode.h
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Fixed typos and made all assert functions optional
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2020-05-10 21:49:33 +06:00 |
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AnimBlendSequence.cpp
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anim fixes
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2020-12-18 23:47:38 +01:00 |
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AnimBlendSequence.h
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some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)
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2020-12-01 17:42:18 +01:00 |
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AnimManager.cpp
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option for PC controls
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2020-12-21 20:48:40 +01:00 |
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AnimManager.h
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option for PC controls
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2020-12-21 20:48:40 +01:00 |
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Bones.cpp
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implemented skinned peds, no cutscene hands yet
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2020-04-24 11:42:38 +02:00 |
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Bones.h
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implemented skinned peds, no cutscene hands yet
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2020-04-24 11:42:38 +02:00 |
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CutsceneMgr.cpp
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small fix
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2020-08-24 21:56:34 +03:00 |
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CutsceneMgr.h
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Merge remote-tracking branch 'samler/world' into Standalone
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2020-04-17 10:16:30 +03:00 |
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FrameUpdate.cpp
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fixed hanim for 64 bit
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2020-07-24 23:28:55 +02:00 |
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RpAnimBlend.cpp
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anim fixes
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2020-12-18 23:47:38 +01:00 |
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RpAnimBlend.h
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implemented skinned peds, no cutscene hands yet
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2020-04-24 11:42:38 +02:00 |