mirror of
https://github.com/halpz/re3.git
synced 2024-12-27 18:25:28 +00:00
722 lines
17 KiB
C++
722 lines
17 KiB
C++
#pragma warning( push )
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#pragma warning( disable : 4005)
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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#pragma warning( pop )
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#include "common.h"
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#include "win.h"
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#include "Game.h"
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#include "main.h"
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#include "RwHelper.h"
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#include "Accident.h"
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#include "Antennas.h"
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#include "Bridge.h"
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#include "Camera.h"
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#include "CarCtrl.h"
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#include "CarGen.h"
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#include "CdStream.h"
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#include "Clock.h"
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#include "Clouds.h"
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#include "Collision.h"
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#include "Console.h"
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#include "Coronas.h"
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#include "Cranes.h"
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#include "Credits.h"
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#include "CutsceneMgr.h"
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#include "DMAudio.h"
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#include "Darkel.h"
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#include "Debug.h"
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#include "EventList.h"
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#include "FileLoader.h"
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#include "FileMgr.h"
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#include "Fire.h"
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#include "Fluff.h"
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#include "Font.h"
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#include "Frontend.h"
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#include "GameLogic.h"
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#include "Garages.h"
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#include "GenericGameStorage.h"
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#include "Glass.h"
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#include "HandlingMgr.h"
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#include "Heli.h"
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#include "Hud.h"
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#include "IniFile.h"
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#include "Lights.h"
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#include "MBlur.h"
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#include "Messages.h"
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#include "Pad.h"
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#include "Particle.h"
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#include "ParticleObject.h"
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#include "PedRoutes.h"
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#include "Phones.h"
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#include "Pickups.h"
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#include "Plane.h"
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#include "PlayerSkin.h"
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#include "Population.h"
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#include "Radar.h"
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#include "Record.h"
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#include "References.h"
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#include "Renderer.h"
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#include "Replay.h"
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#include "Restart.h"
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#include "RoadBlocks.h"
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#include "Rubbish.h"
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#include "SceneEdit.h"
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#include "Script.h"
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#include "Shadows.h"
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#include "Skidmarks.h"
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#include "SpecialFX.h"
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#include "Sprite2d.h"
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#include "Stats.h"
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#include "Streaming.h"
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#include "SurfaceTable.h"
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#include "TempColModels.h"
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#include "TimeCycle.h"
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#include "TrafficLights.h"
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#include "Train.h"
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#include "TxdStore.h"
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#include "User.h"
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#include "VisibilityPlugins.h"
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#include "WaterCannon.h"
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#include "WaterLevel.h"
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#include "Weapon.h"
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#include "WeaponEffects.h"
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#include "Weather.h"
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#include "World.h"
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#include "ZoneCull.h"
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#include "Zones.h"
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eLevelName CGame::currLevel;
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bool CGame::bDemoMode = true;
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bool CGame::nastyGame = true;
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bool CGame::frenchGame;
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bool CGame::germanGame;
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bool CGame::noProstitutes;
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bool CGame::playingIntro;
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char CGame::aDatFile[32];
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#ifdef MORE_LANGUAGES
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bool CGame::polishGame = false;
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bool CGame::russianGame = false;
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#endif
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int gameTxdSlot;
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bool
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CGame::InitialiseOnceBeforeRW(void)
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{
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CFileMgr::Initialise();
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CdStreamInit(MAX_CDCHANNELS);
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ValidateVersion();
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return true;
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}
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bool
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CGame::InitialiseRenderWare(void)
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{
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#ifdef USE_TEXTURE_POOL
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_TexturePoolsInitialise();
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#endif
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CTxdStore::Initialise();
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CVisibilityPlugins::Initialise();
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/* Create camera */
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Scene.camera = CameraCreate(RsGlobal.width, RsGlobal.height, TRUE);
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ASSERT(Scene.camera != nil);
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if (!Scene.camera)
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{
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return (false);
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}
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RwCameraSetFarClipPlane(Scene.camera, 2000.0f);
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RwCameraSetNearClipPlane(Scene.camera, 0.9f);
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CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
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/* Create a world */
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RwBBox bbox;
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bbox.sup.x = bbox.sup.y = bbox.sup.z = 10000.0f;
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bbox.inf.x = bbox.inf.y = bbox.inf.z = -10000.0f;
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Scene.world = RpWorldCreate(&bbox);
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ASSERT(Scene.world != nil);
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if (!Scene.world)
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{
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CameraDestroy(Scene.camera);
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Scene.camera = nil;
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return (false);
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}
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/* Add the camera to the world */
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RpWorldAddCamera(Scene.world, Scene.camera);
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LightsCreate(Scene.world);
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CreateDebugFont();
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#ifdef LIBRW
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#ifdef PS2_MATFX
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rw::MatFX::modulateEnvMap = true;
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#else
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rw::MatFX::modulateEnvMap = false;
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#endif
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#endif
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CFont::Initialise();
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CHud::Initialise();
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CPlayerSkin::Initialise();
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return (true);
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}
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void CGame::ShutdownRenderWare(void)
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{
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CMBlur::MotionBlurClose();
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DestroySplashScreen();
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CHud::Shutdown();
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CFont::Shutdown();
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for ( int32 i = 0; i < NUMPLAYERS; i++ )
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CWorld::Players[i].DeletePlayerSkin();
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CPlayerSkin::Shutdown();
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DestroyDebugFont();
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/* Destroy world */
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LightsDestroy(Scene.world);
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RpWorldRemoveCamera(Scene.world, Scene.camera);
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RpWorldDestroy(Scene.world);
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/* destroy camera */
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CameraDestroy(Scene.camera);
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Scene.world = nil;
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Scene.camera = nil;
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CVisibilityPlugins::Shutdown();
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#ifdef USE_TEXTURE_POOL
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_TexturePoolsShutdown();
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#endif
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}
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bool CGame::InitialiseOnceAfterRW(void)
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{
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TheText.Load();
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DMAudio.Initialise();
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CTimer::Initialise();
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CTempColModels::Initialise();
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mod_HandlingManager.Initialise();
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CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
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CPedStats::Initialise();
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CTimeCycle::Initialise();
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if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
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FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
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if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 )
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{
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CMenuManager::m_PrefsSpeakers = 0;
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for ( int32 i = 0; i < DMAudio.GetNum3DProvidersAvailable(); i++ )
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{
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wchar buff[64];
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char *name = DMAudio.Get3DProviderName(i);
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AsciiToUnicode(name, buff);
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char *providername = UnicodeToAscii(buff);
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strupr(providername);
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if ( !strcmp(providername, "MILES FAST 2D POSITIONAL AUDIO") )
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{
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FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = i;
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break;
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}
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}
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}
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DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
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DMAudio.SetSpeakerConfig(CMenuManager::m_PrefsSpeakers);
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DMAudio.SetDynamicAcousticModelingStatus(CMenuManager::m_PrefsDMA);
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DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
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DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
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DMAudio.SetEffectsFadeVol(127);
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DMAudio.SetMusicFadeVol(127);
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CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
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return true;
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}
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void
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CGame::FinalShutdown(void)
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{
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CTxdStore::Shutdown();
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CPedStats::Shutdown();
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CdStreamShutdown();
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}
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bool CGame::Initialise(const char* datFile)
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{
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ResetLoadingScreenBar();
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strcpy(aDatFile, datFile);
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CPools::Initialise();
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CIniFile::LoadIniFile();
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currLevel = LEVEL_INDUSTRIAL;
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LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
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gameTxdSlot = CTxdStore::AddTxdSlot("generic");
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CTxdStore::Create(gameTxdSlot);
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CTxdStore::AddRef(gameTxdSlot);
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LoadingScreen("Loading the Game", "Loading particles", nil);
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int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
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CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
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CTxdStore::AddRef(particleTxdSlot);
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CTxdStore::SetCurrentTxd(gameTxdSlot);
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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CGameLogic::InitAtStartOfGame();
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CReferences::Init();
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TheCamera.Init();
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TheCamera.SetRwCamera(Scene.camera);
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CDebug::DebugInitTextBuffer();
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ThePaths.Init();
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ThePaths.AllocatePathFindInfoMem(4500);
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CWeather::Init();
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CCullZones::Init();
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CCollision::Init();
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CTheZones::Init();
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CUserDisplay::Init();
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CMessages::Init();
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CMessages::ClearAllMessagesDisplayedByGame();
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CRecordDataForGame::Init();
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CRestart::Initialise();
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CWorld::Initialise();
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CParticle::Initialise();
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CAnimManager::Initialise();
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CCutsceneMgr::Initialise();
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CCarCtrl::Init();
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InitModelIndices();
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CModelInfo::Initialise();
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CPickups::Init();
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CTheCarGenerators::Init();
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CdStreamAddImage("MODELS\\GTA3.IMG");
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CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
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CFileLoader::LoadLevel(datFile);
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CWorld::AddParticles();
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CVehicleModelInfo::LoadVehicleColours();
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CVehicleModelInfo::LoadEnvironmentMaps();
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CTheZones::PostZoneCreation();
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LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen());
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ThePaths.PreparePathData();
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for (int i = 0; i < NUMPLAYERS; i++)
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CWorld::Players[i].Clear();
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CWorld::Players[0].LoadPlayerSkin();
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TestModelIndices();
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LoadingScreen("Loading the Game", "Setup water", nil);
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CWaterLevel::Initialise("DATA\\WATER.DAT");
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TheConsole.Init();
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CDraw::SetFOV(120.0f);
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CDraw::ms_fLODDistance = 500.0f;
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LoadingScreen("Loading the Game", "Setup streaming", nil);
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#ifdef USE_TXD_CDIMAGE
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int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r");
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if (txdHandle)
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CFileMgr::CloseFile(txdHandle);
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if (!CheckVideoCardCaps() && txdHandle) {
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CdStreamAddImage("MODELS\\TXD.IMG");
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CStreaming::Init();
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} else {
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CStreaming::Init();
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if (CreateTxdImageForVideoCard()) {
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CStreaming::Shutdown();
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CdStreamAddImage("MODELS\\TXD.IMG");
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CStreaming::Init();
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}
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}
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#else
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CStreaming::Init();
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#endif
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CStreaming::LoadInitialVehicles();
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CStreaming::LoadInitialPeds();
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CStreaming::RequestBigBuildings(LEVEL_NONE);
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CStreaming::LoadAllRequestedModels(false);
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printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024);
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LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
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CAnimManager::LoadAnimFiles();
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CPed::Initialise();
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CRouteNode::Initialise();
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CEventList::Initialise();
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LoadingScreen("Loading the Game", "Find big buildings", nil);
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CRenderer::Init();
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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CRadar::Initialise();
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CRadar::LoadTextures();
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CWeapon::InitialiseWeapons();
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LoadingScreen("Loading the Game", "Setup traffic lights", nil);
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CTrafficLights::ScanForLightsOnMap();
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CRoadBlocks::Init();
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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CPopulation::Initialise();
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CWorld::PlayerInFocus = 0;
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CCoronas::Init();
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CShadows::Init();
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CWeaponEffects::Init();
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CSkidmarks::Init();
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CAntennas::Init();
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CGlass::Init();
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gPhoneInfo.Initialise();
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CSceneEdit::Initialise();
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LoadingScreen("Loading the Game", "Load scripts", nil);
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CTheScripts::Init();
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CGangs::Initialise();
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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CClock::Initialise(1000);
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CHeli::InitHelis();
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CCranes::InitCranes();
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CMovingThings::Init();
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CDarkel::Init();
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CStats::Init();
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CPacManPickups::Init();
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CRubbish::Init();
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CClouds::Init();
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CSpecialFX::Init();
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CWaterCannons::Init();
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CBridge::Init();
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CGarages::Init();
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LoadingScreen("Loading the Game", "Position dynamic objects", nil);
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CWorld::RepositionCertainDynamicObjects();
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LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
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CCullZones::ResolveVisibilities();
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CTrain::InitTrains();
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CPlane::InitPlanes();
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CCredits::Init();
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CRecordDataForChase::Init();
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CReplay::Init();
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LoadingScreen("Loading the Game", "Start script", nil);
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CTheScripts::StartTestScript();
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CTheScripts::Process();
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TheCamera.Process();
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LoadingScreen("Loading the Game", "Load scene", nil);
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CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
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CCollision::ms_collisionInMemory = currLevel;
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for (int i = 0; i < MAX_PADS; i++)
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CPad::GetPad(i)->Clear(true);
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return true;
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}
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bool CGame::ShutDown(void)
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{
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CReplay::FinishPlayback();
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CPlane::Shutdown();
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CTrain::Shutdown();
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CSpecialFX::Shutdown();
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#ifndef PS2
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CGarages::Shutdown();
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#endif
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CMovingThings::Shutdown();
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gPhoneInfo.Shutdown();
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CWeapon::ShutdownWeapons();
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CPedType::Shutdown();
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CMBlur::MotionBlurClose();
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for (int32 i = 0; i < NUMPLAYERS; i++)
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{
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if ( CWorld::Players[i].m_pPed )
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{
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CWorld::Remove(CWorld::Players[i].m_pPed);
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delete CWorld::Players[i].m_pPed;
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CWorld::Players[i].m_pPed = nil;
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}
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CWorld::Players[i].Clear();
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}
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CRenderer::Shutdown();
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CWorld::ShutDown();
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DMAudio.DestroyAllGameCreatedEntities();
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CModelInfo::ShutDown();
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CAnimManager::Shutdown();
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CCutsceneMgr::Shutdown();
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CVehicleModelInfo::DeleteVehicleColourTextures();
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CVehicleModelInfo::ShutdownEnvironmentMaps();
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CRadar::Shutdown();
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CStreaming::Shutdown();
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CTxdStore::GameShutdown();
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CCollision::Shutdown();
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CWaterLevel::Shutdown();
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CRubbish::Shutdown();
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CClouds::Shutdown();
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CShadows::Shutdown();
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CCoronas::Shutdown();
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CSkidmarks::Shutdown();
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CWeaponEffects::Shutdown();
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CParticle::Shutdown();
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CPools::ShutDown();
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CTxdStore::RemoveTxdSlot(gameTxdSlot);
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CdStreamRemoveImages();
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return true;
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}
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void CGame::ReInitGameObjectVariables(void)
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{
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CGameLogic::InitAtStartOfGame();
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TheCamera.CCamera::Init();
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TheCamera.SetRwCamera(Scene.camera);
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CDebug::DebugInitTextBuffer();
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CWeather::Init();
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CUserDisplay::Init();
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CMessages::Init();
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CRestart::Initialise();
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CWorld::bDoingCarCollisions = false;
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CHud::ReInitialise();
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CRadar::Initialise();
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CCarCtrl::ReInit();
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CTimeCycle::Initialise();
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CDraw::SetFOV(120.0f);
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CDraw::ms_fLODDistance = 500.0f;
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CStreaming::RequestBigBuildings(LEVEL_NONE);
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CStreaming::LoadAllRequestedModels(false);
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CPed::Initialise();
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CEventList::Initialise();
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CWeapon::InitialiseWeapons();
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CPopulation::Initialise();
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for (int i = 0; i < NUMPLAYERS; i++)
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CWorld::Players[i].Clear();
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CWorld::PlayerInFocus = 0;
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CAntennas::Init();
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CGlass::Init();
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gPhoneInfo.Initialise();
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CTheScripts::Init();
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CGangs::Initialise();
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CTimer::Initialise();
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CClock::Initialise(1000);
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CTheCarGenerators::Init();
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CHeli::InitHelis();
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CMovingThings::Init();
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CDarkel::Init();
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CStats::Init();
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CPickups::Init();
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CPacManPickups::Init();
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CGarages::Init();
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CSpecialFX::Init();
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CWaterCannons::Init();
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CParticle::ReloadConfig();
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CCullZones::ResolveVisibilities();
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if ( !FrontEndMenuManager.m_bWantToLoad )
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{
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CCranes::InitCranes();
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CTheScripts::StartTestScript();
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CTheScripts::Process();
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TheCamera.Process();
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CTrain::InitTrains();
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CPlane::InitPlanes();
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}
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for (int32 i = 0; i < MAX_PADS; i++)
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CPad::GetPad(i)->Clear(true);
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}
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|
void CGame::ReloadIPLs(void)
|
|
{
|
|
CTimer::Stop();
|
|
CWorld::RemoveStaticObjects();
|
|
ThePaths.Init();
|
|
CCullZones::Init();
|
|
CFileLoader::ReloadPaths("GTA3.IDE");
|
|
CFileLoader::LoadScene("INDUST.IPL");
|
|
CFileLoader::LoadScene("COMMER.IPL");
|
|
CFileLoader::LoadScene("SUBURBAN.IPL");
|
|
CFileLoader::LoadScene("CULL.IPL");
|
|
ThePaths.PreparePathData();
|
|
CTrafficLights::ScanForLightsOnMap();
|
|
CRoadBlocks::Init();
|
|
CCranes::InitCranes();
|
|
CGarages::Init();
|
|
CWorld::RepositionCertainDynamicObjects();
|
|
CCullZones::ResolveVisibilities();
|
|
CRenderer::SortBIGBuildings();
|
|
CTimer::Update();
|
|
}
|
|
|
|
void CGame::ShutDownForRestart(void)
|
|
{
|
|
CReplay::FinishPlayback();
|
|
CReplay::EmptyReplayBuffer();
|
|
DMAudio.DestroyAllGameCreatedEntities();
|
|
|
|
for (int i = 0; i < NUMPLAYERS; i++)
|
|
CWorld::Players[i].Clear();
|
|
|
|
CGarages::SetAllDoorsBackToOriginalHeight();
|
|
CTheScripts::UndoBuildingSwaps();
|
|
CTheScripts::UndoEntityInvisibilitySettings();
|
|
CWorld::ClearForRestart();
|
|
CTimer::Shutdown();
|
|
CStreaming::FlushRequestList();
|
|
CStreaming::DeleteAllRwObjects();
|
|
CStreaming::RemoveAllUnusedModels();
|
|
CStreaming::ms_disableStreaming = false;
|
|
CRadar::RemoveRadarSections();
|
|
FrontEndMenuManager.UnloadTextures();
|
|
CParticleObject::RemoveAllParticleObjects();
|
|
CPedType::Shutdown();
|
|
CSpecialFX::Shutdown();
|
|
TidyUpMemory(true, false);
|
|
}
|
|
|
|
void CGame::InitialiseWhenRestarting(void)
|
|
{
|
|
CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
|
CRGBA color(255, 255, 255, 255);
|
|
|
|
CTimer::Initialise();
|
|
CSprite2d::SetRecipNearClip();
|
|
|
|
b_FoundRecentSavedGameWantToLoad = false;
|
|
|
|
TheCamera.Init();
|
|
|
|
if ( FrontEndMenuManager.m_bWantToLoad == true )
|
|
{
|
|
RestoreForStartLoad();
|
|
CStreaming::LoadScene(TheCamera.GetPosition());
|
|
}
|
|
|
|
ReInitGameObjectVariables();
|
|
|
|
if ( FrontEndMenuManager.m_bWantToLoad == true )
|
|
{
|
|
if ( GenericLoad() == true )
|
|
{
|
|
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
|
|
CTrain::InitTrains();
|
|
CPlane::InitPlanes();
|
|
}
|
|
else
|
|
{
|
|
for ( int32 i = 0; i < 50; i++ )
|
|
{
|
|
HandleExit();
|
|
FrontEndMenuManager.MessageScreen("FED_LFL"); // Loading save game has failed. The game will restart now.
|
|
}
|
|
|
|
ShutDownForRestart();
|
|
CTimer::Stop();
|
|
CTimer::Initialise();
|
|
FrontEndMenuManager.m_bWantToLoad = false;
|
|
ReInitGameObjectVariables();
|
|
currLevel = LEVEL_INDUSTRIAL;
|
|
CCollision::SortOutCollisionAfterLoad();
|
|
}
|
|
}
|
|
|
|
CTimer::Update();
|
|
|
|
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
|
}
|
|
|
|
extern void (*DebugMenuProcess)(void);
|
|
void CGame::Process(void)
|
|
{
|
|
CPad::UpdatePads();
|
|
#ifdef GTA_PS2
|
|
ProcessTidyUpMemory();
|
|
#endif
|
|
TheCamera.SetMotionBlurAlpha(0);
|
|
if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
|
|
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
|
|
|
|
DebugMenuProcess();
|
|
CCutsceneMgr::Update();
|
|
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
|
|
FrontEndMenuManager.Process();
|
|
CStreaming::Update();
|
|
if (!CTimer::GetIsPaused())
|
|
{
|
|
CTheZones::Update();
|
|
CSprite2d::SetRecipNearClip();
|
|
CSprite2d::InitPerFrame();
|
|
CFont::InitPerFrame();
|
|
CRecordDataForGame::SaveOrRetrieveDataForThisFrame();
|
|
CRecordDataForChase::SaveOrRetrieveDataForThisFrame();
|
|
CPad::DoCheats();
|
|
CClock::Update();
|
|
CWeather::Update();
|
|
CTheScripts::Process();
|
|
CCollision::Update();
|
|
CTrain::UpdateTrains();
|
|
CPlane::UpdatePlanes();
|
|
CHeli::UpdateHelis();
|
|
CDarkel::Update();
|
|
CSkidmarks::Update();
|
|
CAntennas::Update();
|
|
CGlass::Update();
|
|
CSceneEdit::Update();
|
|
CEventList::Update();
|
|
CParticle::Update();
|
|
gFireManager.Update();
|
|
CPopulation::Update();
|
|
CWeapon::UpdateWeapons();
|
|
if (!CCutsceneMgr::IsRunning())
|
|
CTheCarGenerators::Process();
|
|
if (!CReplay::IsPlayingBack())
|
|
CCranes::UpdateCranes();
|
|
CClouds::Update();
|
|
CMovingThings::Update();
|
|
CWaterCannons::Update();
|
|
CUserDisplay::Process();
|
|
CReplay::Update();
|
|
CWorld::Process();
|
|
gAccidentManager.Update();
|
|
CPacManPickups::Update();
|
|
CPickups::Update();
|
|
CGarages::Update();
|
|
CRubbish::Update();
|
|
CSpecialFX::Update();
|
|
CTimeCycle::Update();
|
|
if (CReplay::ShouldStandardCameraBeProcessed())
|
|
TheCamera.Process();
|
|
CCullZones::Update();
|
|
if (!CReplay::IsPlayingBack())
|
|
CGameLogic::Update();
|
|
CBridge::Update();
|
|
CCoronas::DoSunAndMoon();
|
|
CCoronas::Update();
|
|
CShadows::UpdateStaticShadows();
|
|
CShadows::UpdatePermanentShadows();
|
|
gPhoneInfo.Update();
|
|
if (!CReplay::IsPlayingBack())
|
|
{
|
|
CCarCtrl::GenerateRandomCars();
|
|
CRoadBlocks::GenerateRoadBlocks();
|
|
CCarCtrl::RemoveDistantCars();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGame::DrasticTidyUpMemory(bool)
|
|
{
|
|
#ifdef PS2
|
|
// meow
|
|
#endif
|
|
}
|
|
|
|
void CGame::TidyUpMemory(bool, bool)
|
|
{
|
|
#ifdef PS2
|
|
// meow
|
|
#endif
|
|
}
|
|
|
|
void CGame::ProcessTidyUpMemory(void)
|
|
{
|
|
#ifdef PS2
|
|
// meow
|
|
#endif
|
|
}
|