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b9c8ce0d37
# Conflicts: # src/render/Coronas.cpp
431 lines
13 KiB
C++
431 lines
13 KiB
C++
#include "common.h"
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#include "patcher.h"
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#include "main.h"
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#include "Lights.h"
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#include "Pools.h"
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#include "Radar.h"
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#include "Object.h"
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#include "DummyObject.h"
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#include "Particle.h"
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#include "General.h"
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#include "ObjectData.h"
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#include "World.h"
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#include "Floater.h"
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int16 CObject::nNoTempObjects;
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int16 CObject::nBodyCastHealth = 1000;
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void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
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void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);};
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void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
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void CObject::operator delete(void *p, int handle) { CPools::GetObjectPool()->Delete((CObject*)p); }
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CObject::CObject(void)
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{
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m_type = ENTITY_TYPE_OBJECT;
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m_fUprootLimit = 0.0f;
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m_nCollisionDamageEffect = 0;
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m_nSpecialCollisionResponseCases = COLLRESPONSE_NONE;
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m_bCameraToAvoidThisObject = false;
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ObjectCreatedBy = UNKNOWN_OBJECT;
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m_nEndOfLifeTime = 0;
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// m_nRefModelIndex = -1; // duplicate
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// bUseVehicleColours = false; // duplicate
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m_colour2 = 0;
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m_colour1 = m_colour2;
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m_nBonusValue = 0;
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bIsPickup = false;
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m_obj_flag2 = false;
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bOutOfStock = false;
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bGlassCracked = false;
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bGlassBroken = false;
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bHasBeenDamaged = false;
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m_nRefModelIndex = -1;
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bUseVehicleColours = false;
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m_pCurSurface = nil;
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m_pCollidingEntity = nil;
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}
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CObject::CObject(int32 mi, bool createRW)
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{
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if (createRW)
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SetModelIndex(mi);
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else
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SetModelIndexNoCreate(mi);
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Init();
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}
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CObject::CObject(CDummyObject *dummy)
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{
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SetModelIndexNoCreate(dummy->m_modelIndex);
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if (dummy->m_rwObject)
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AttachToRwObject(dummy->m_rwObject);
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else
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GetMatrix() = dummy->GetMatrix();
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m_objectMatrix = dummy->GetMatrix();
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dummy->DetachFromRwObject();
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Init();
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m_level = dummy->m_level;
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}
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CObject::~CObject(void)
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{
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CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this));
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if(m_nRefModelIndex != -1)
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CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef();
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if(ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0)
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nNoTempObjects--;
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}
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void
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CObject::ProcessControl(void)
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{
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CVector point, impulse;
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if (m_nCollisionDamageEffect)
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ObjectDamage(m_fDamageImpulse);
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CPhysical::ProcessControl();
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if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) {
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bIsInWater = true;
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bIsStatic = false;
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ApplyMoveForce(impulse);
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ApplyTurnForce(impulse, point);
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float fTimeStep = Pow(0.97f, CTimer::GetTimeStep());
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m_vecMoveSpeed *= fTimeStep;
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m_vecTurnSpeed *= fTimeStep;
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}
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if ((m_modelIndex == MI_EXPLODINGBARREL || m_modelIndex == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible
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&& (CGeneral::GetRandomNumber() & 0x1F) == 10) {
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bExplosionProof = true;
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bIsVisible = false;
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bUsesCollision = false;
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bAffectedByGravity = false;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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}
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}
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void
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CObject::Teleport(CVector vecPos)
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{
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CWorld::Remove(this);
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m_matrix.GetPosition() = vecPos;
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m_matrix.UpdateRW();
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UpdateRwFrame();
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CWorld::Add(this);
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}
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void
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CObject::Render(void)
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{
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if(bDoNotRender)
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return;
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if(m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours){
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CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex);
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assert(mi->m_type == MITYPE_VEHICLE);
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mi->SetVehicleColour(m_colour1, m_colour2);
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}
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CEntity::Render();
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}
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bool
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CObject::SetupLighting(void)
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{
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DeActivateDirectional();
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SetAmbientColours();
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if(bRenderScorched){
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WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
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return true;
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}
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return false;
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}
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void
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CObject::RemoveLighting(bool reset)
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{
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if(reset)
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WorldReplaceScorchedLightsWithNormal(Scene.world);
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}
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void
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CObject::ObjectDamage(float amount)
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{
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if (!m_nCollisionDamageEffect || !bUsesCollision)
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return;
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static int8 nFrameGen = 0;
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bool bBodyCastDamageEffect = false;
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if (m_modelIndex == MI_BODYCAST){
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if (amount > 50.0f)
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nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount);
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if (nBodyCastHealth < 0)
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nBodyCastHealth = 0;
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if (nBodyCastHealth < 200)
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bBodyCastDamageEffect = true;
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amount = 0.0f;
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}
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if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
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const CVector& vecPos = m_matrix.GetPosition();
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const float fDirectionZ = 0.0002f * amount;
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switch (m_nCollisionDamageEffect)
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{
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case COLDAMAGE_EFFECT_CHANGE_MODEL:
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bRenderDamaged = true;
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break;
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case COLDAMAGE_EFFECT_SPLIT_MODEL:
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break;
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case COLDAMAGE_EFFECT_SMASH_COMPLETELY:
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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break;
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case COLDAMAGE_EFFECT_CHANGE_THEN_SMASH:
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if (!bRenderDamaged) {
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bRenderDamaged = true;
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}
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else {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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}
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break;
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case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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const RwRGBA color = { 96, 48, 0, 255 };
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for (int32 i = 0; i < 25; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
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RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue, color.alpha };
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos);
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break;
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}
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case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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const RwRGBA color = { 128, 128, 128, 255 };
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for (int32 i = 0; i < 45; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
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RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha };
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos);
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break;
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}
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case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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const RwRGBA color1 = { 200, 0, 0, 255 };
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const RwRGBA color2 = { 200, 200, 200, 255 };
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for (int32 i = 0; i < 10; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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RwRGBA color = color2;
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if (nFrameGen & 1)
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color = color1;
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos);
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break;
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}
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case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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const RwRGBA color1 = { 200, 0, 0, 255 };
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const RwRGBA color2 = { 200, 200, 200, 255 };
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for (int32 i = 0; i < 32; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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RwRGBA color = color2;
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if (nFrameGen & 1)
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color = color1;
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos);
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break;
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}
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}
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}
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}
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void
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CObject::RefModelInfo(int32 modelId)
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{
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m_nRefModelIndex = modelId;
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CModelInfo::GetModelInfo(modelId)->AddRef();
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}
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void
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CObject::Init(void)
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{
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m_type = ENTITY_TYPE_OBJECT;;
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CObjectData::SetObjectData(m_modelIndex, *this);
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m_nEndOfLifeTime = 0;
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ObjectCreatedBy = GAME_OBJECT;
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bIsStatic = true;
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bIsPickup = false;
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m_obj_flag2 = false;
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bOutOfStock = false;
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bGlassCracked = false;
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bGlassBroken = false;
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bHasBeenDamaged = false;
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bUseVehicleColours = false;
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m_nRefModelIndex = -1;
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m_colour1 = 0;
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m_colour2 = 0;
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m_nBonusValue = 0;
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m_pCollidingEntity = nil;
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CColPoint point;
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CEntity* outEntity = nil;
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const CVector& vecPos = m_matrix.GetPosition();
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if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil))
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m_pCurSurface = outEntity;
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else
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m_pCurSurface = nil;
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if (m_modelIndex == MI_BODYCAST)
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nBodyCastHealth = 1000;
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else if (m_modelIndex == MI_BUOY)
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bTouchingWater = true;
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}
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bool
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CObject::CanBeDeleted(void)
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{
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switch (ObjectCreatedBy) {
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case GAME_OBJECT:
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return true;
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case MISSION_OBJECT:
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return false;
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case TEMP_OBJECT:
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return true;
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case CUTSCENE_OBJECT:
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return false;
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default:
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return true;
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}
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}
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void
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CObject::DeleteAllMissionObjects()
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{
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CObjectPool* objectPool = CPools::GetObjectPool();
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for (int32 i = 0; i < objectPool->GetSize(); i++) {
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CObject* pObject = objectPool->GetSlot(i);
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if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) {
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CWorld::Remove(pObject);
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delete pObject;
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}
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}
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}
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void
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CObject::DeleteAllTempObjects()
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{
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CObjectPool* objectPool = CPools::GetObjectPool();
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for (int32 i = 0; i < objectPool->GetSize(); i++) {
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CObject* pObject = objectPool->GetSlot(i);
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if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) {
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CWorld::Remove(pObject);
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delete pObject;
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}
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}
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}
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void
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CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
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{
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CObjectPool *objectPool = CPools::GetObjectPool();
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for (int32 i = 0; i < objectPool->GetSize(); i++) {
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CObject *pObject = objectPool->GetSlot(i);
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if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) {
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CWorld::Remove(pObject);
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delete pObject;
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}
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}
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}
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#include <new>
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class CObject_ : public CObject
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{
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public:
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CObject *ctor(void) { return ::new (this) CObject(); }
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CObject *ctor(int32 mi, bool createRW) { return ::new (this) CObject(mi, createRW); }
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CObject *ctor(CDummyObject *dummy) { return ::new (this) CObject(dummy); }
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void dtor(void) { CObject::~CObject(); }
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void Render_(void) { CObject::Render(); }
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void ProcessControl_(void) { CObject::ProcessControl(); }
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bool SetupLighting_(void) { return CObject::SetupLighting(); }
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void RemoveLighting_(bool reset) { CObject::RemoveLighting(reset); }
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};
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STARTPATCHES
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InjectHook(0x4BABD0, (CObject* (CObject::*)(void)) &CObject_::ctor, PATCH_JUMP);
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InjectHook(0x4BACE0, (CObject* (CObject::*)(int32, bool)) &CObject_::ctor, PATCH_JUMP);
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InjectHook(0x4BAD50, (CObject* (CObject::*)(CDummyObject*)) &CObject_::ctor, PATCH_JUMP);
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InjectHook(0x4BAE00, &CObject_::dtor, PATCH_JUMP);
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InjectHook(0x4BB040, &CObject_::ProcessControl_, PATCH_JUMP);
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InjectHook(0x4BBDA0, &CObject::Teleport, PATCH_JUMP);
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InjectHook(0x4BB1E0, &CObject_::Render_, PATCH_JUMP);
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InjectHook(0x4A7C90, &CObject_::SetupLighting_, PATCH_JUMP);
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InjectHook(0x4A7CD0, &CObject_::RemoveLighting_, PATCH_JUMP);
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InjectHook(0x4BB240, &CObject::ObjectDamage, PATCH_JUMP);
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InjectHook(0x4BBD80, &CObject::RefModelInfo, PATCH_JUMP);
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InjectHook(0x4BAEC0, &CObject::Init, PATCH_JUMP);
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InjectHook(0x4BB010, &CObject::CanBeDeleted, PATCH_JUMP);
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InjectHook(0x4BBE60, &CObject::DeleteAllMissionObjects, PATCH_JUMP);
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InjectHook(0x4BBDF0, &CObject::DeleteAllTempObjects, PATCH_JUMP);
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InjectHook(0x4BBED0, &CObject::DeleteAllTempObjectsInArea, PATCH_JUMP);
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ENDPATCHES
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