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animation
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make building with Codewarrior 7 possible
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2021-01-21 03:18:15 +01:00 |
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audio
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small fix regarding codewarrior and AUDIO_MSS
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2021-01-22 21:10:49 +01:00 |
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buildings
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buildings directory
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2020-12-20 12:39:44 +02:00 |
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collision
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Fix CCollision::DistToLine
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2021-01-24 12:34:40 +01:00 |
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control
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another backport
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2021-01-23 23:15:50 +03:00 |
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core
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Fix out of bound binding orders
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2021-01-24 19:39:31 +03:00 |
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entities
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Merge remote-tracking branch 'upstream/master' into cw
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2021-01-21 03:20:31 +01:00 |
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extras
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wrong ifdef
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2021-01-18 20:03:24 +01:00 |
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fakerw
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fixed anisotropic filtering; updated librw
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2021-01-21 22:30:20 +01:00 |
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math
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Get rid of VuVector
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2021-01-19 18:38:10 +02:00 |
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modelinfo
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modelinfo fixes
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2021-01-24 23:24:41 +01:00 |
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objects
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anim velocity union
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2021-01-13 13:06:31 +01:00 |
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peds
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Ped: car enter anim. fix
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2021-01-24 20:05:43 +03:00 |
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render
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m_nWantedLevel -> GetWantedLevel()
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2021-01-22 00:19:44 +01:00 |
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rw
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fixed anisotropic filtering; updated librw
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2021-01-21 22:30:20 +01:00 |
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save
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make building with Codewarrior 7 possible
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2021-01-21 03:18:15 +01:00 |
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skel
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Support pads without L2-R2, add comments
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2021-01-25 16:48:41 +03:00 |
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text
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Fix build without FIX_BUGS, divide to 0 fixes
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2021-01-13 14:22:31 +03:00 |
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vehicles
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m_nWantedLevel -> GetWantedLevel()
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2021-01-22 00:19:44 +01:00 |
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weapons
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make building with Codewarrior 7 possible
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2021-01-21 03:18:15 +01:00 |
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CMakeLists.txt
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Add cmake option for sanitizers
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2021-01-24 21:34:53 +01:00 |