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78 lines
1.8 KiB
C++
78 lines
1.8 KiB
C++
#include "common.h"
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#include "patcher.h"
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#include "NodeName.h"
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static int32 &gPluginOffset = *(int32*)0x64C610;
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enum
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{
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ID_NODENAME = MAKECHUNKID(rwVENDORID_ROCKSTAR, 0xFE),
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};
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#define NODENAMEEXT(o) (RWPLUGINOFFSET(char, o, gPluginOffset))
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void*
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NodeNameConstructor(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
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{
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if(gPluginOffset > 0)
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NODENAMEEXT(object)[0] = '\0';
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return object;
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}
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void*
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NodeNameDestructor(void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
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{
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return object;
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}
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void*
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NodeNameCopy(void *dstObject, const void *srcObject, RwInt32 offsetInObject, RwInt32 sizeInObject)
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{
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strncpy(NODENAMEEXT(dstObject), NODENAMEEXT(srcObject), 23);
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return nil;
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}
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RwStream*
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NodeNameStreamRead(RwStream *stream, RwInt32 binaryLength, void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
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{
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RwStreamRead(stream, NODENAMEEXT(object), binaryLength);
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NODENAMEEXT(object)[binaryLength] = '\0';
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return stream;
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}
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RwStream*
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NodeNameStreamWrite(RwStream *stream, RwInt32 binaryLength, const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
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{
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RwStreamWrite(stream, NODENAMEEXT(object), binaryLength);
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return stream;
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}
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RwInt32
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NodeNameStreamGetSize(const void *object, RwInt32 offsetInObject, RwInt32 sizeInObject)
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{
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// game checks for null pointer on node name extension but that really happen
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return rwstrlen(NODENAMEEXT(object));
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}
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bool
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NodeNamePluginAttach(void)
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{
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gPluginOffset = RwFrameRegisterPlugin(24, ID_NODENAME,
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NodeNameConstructor,
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NodeNameDestructor,
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NodeNameCopy);
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RwFrameRegisterPluginStream(ID_NODENAME,
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NodeNameStreamRead,
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NodeNameStreamWrite,
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NodeNameStreamGetSize);
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return gPluginOffset != -1;
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}
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char*
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GetFrameNodeName(RwFrame *frame)
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{
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if(gPluginOffset < 0)
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return nil;
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return NODENAMEEXT(frame);
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}
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