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animation
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Use our synonyms for attack anims again
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2021-02-07 21:13:54 +03:00 |
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audio
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fix macro redefinition warnings on win-glfw build
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2021-07-08 01:44:55 +02:00 |
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buildings
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Pool fixes + peds not forming circle fix
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2021-06-24 21:34:28 +03:00 |
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collision
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Fix collision loading for mission entities
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2021-07-02 00:18:38 +03:00 |
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control
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Use CPad functions to check key states in script loader
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2021-07-08 03:37:14 +03:00 |
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core
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add librw defines to vanilla defines undefs
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2021-07-09 18:05:26 +02:00 |
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entities
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rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
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2021-06-28 13:57:05 +02:00 |
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extras
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rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
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2021-06-28 13:57:05 +02:00 |
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fakerw
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Add missing rtpng.h
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2021-02-12 08:46:32 +02:00 |
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math
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CEntity and C(Vu)Vector fixes and cleanup
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2021-06-24 21:34:33 +03:00 |
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modelinfo
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forgotten field in CBaseModelInfo::Shutdown
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2021-06-24 21:34:33 +03:00 |
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objects
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rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
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2021-06-28 13:57:05 +02:00 |
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peds
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Sanitizer fixes 2
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2021-07-03 02:57:32 +03:00 |
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render
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Fix text in elevator cam
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2021-06-30 13:53:10 +03:00 |
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rw
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CEntity and C(Vu)Vector fixes and cleanup
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2021-06-24 21:34:33 +03:00 |
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save
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fix compilation when ctype.h is included
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2021-07-01 21:51:52 +02:00 |
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skel
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fix: add missing limits.h includes to enable bulding on musl.
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2021-07-05 22:40:21 +02:00 |
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text
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Add russian support
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2021-02-18 11:34:23 +02:00 |
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vehicles
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fix jittery cars at 15fps
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2021-07-09 18:51:27 +02:00 |
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weapons
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rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
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2021-06-28 13:57:05 +02:00 |
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CMakeLists.txt
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add no-git-hash option to premake
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2021-06-25 02:41:40 +02:00 |