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animation
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Use original animation names from VCS
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2021-01-26 19:35:40 +02:00 |
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audio
|
Uhh, right
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2021-02-26 11:05:37 +02:00 |
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buildings
|
buildings directory
|
2020-12-20 12:39:44 +02:00 |
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collision
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Fix some Collision NaN/inf's
|
2021-01-28 02:18:04 +03:00 |
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control
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nil -> false
|
2021-02-19 16:23:52 +01:00 |
|
core
|
fix new renderer
|
2021-06-24 21:32:43 +03:00 |
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entities
|
Revert "First batch of fixes (CallAndMessage)"
|
2021-01-31 21:06:38 +01:00 |
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extras
|
update librw
|
2021-06-24 21:32:43 +03:00 |
|
fakerw
|
imrove readme; enable screenshots with F12
|
2021-02-12 00:06:54 +01:00 |
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math
|
Get rid of VuVector
|
2021-01-19 18:38:10 +02:00 |
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modelinfo
|
Fix FPE
|
2021-06-24 21:32:43 +03:00 |
|
objects
|
anim velocity union
|
2021-01-13 13:06:31 +01:00 |
|
peds
|
Pointless fixes
|
2021-06-24 21:32:39 +03:00 |
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render
|
experiment: sorted building list for new renderer
|
2021-06-24 21:32:43 +03:00 |
|
rw
|
fix new renderer
|
2021-06-24 21:32:43 +03:00 |
|
save
|
Revert "First batch of fixes (CallAndMessage)"
|
2021-01-31 21:06:38 +01:00 |
|
skel
|
Fix stack corruption in HandleGraphEvent
|
2021-02-21 11:38:32 +00:00 |
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text
|
MusicManager fixes
|
2021-02-03 14:08:28 +03:00 |
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vehicles
|
Pointless fixes
|
2021-06-24 21:32:39 +03:00 |
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weapons
|
Fix muzzleflash rotation
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2021-02-26 20:37:22 +02:00 |
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CMakeLists.txt
|
Cmake version for hash
|
2021-02-12 16:38:03 +03:00 |