.. |
animation
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Use our synonyms for attack anims again
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2021-02-07 21:13:54 +03:00 |
audio
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get rid of // done comments in audiomanager.h
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2021-07-11 03:59:37 +02:00 |
buildings
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Pool fixes + peds not forming circle fix
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2021-06-24 21:34:28 +03:00 |
collision
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Fix collision loading for mission entities
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2021-07-02 00:18:38 +03:00 |
control
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Use CPad functions to check key states in script loader
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2021-07-08 03:37:14 +03:00 |
core
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fix hotring flap stat line
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2021-07-11 00:30:26 +02:00 |
entities
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Physical: division by zero fix
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2021-07-10 23:27:00 +03:00 |
extras
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rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
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2021-06-28 13:57:05 +02:00 |
fakerw
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Add missing rtpng.h
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2021-02-12 08:46:32 +02:00 |
math
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CEntity and C(Vu)Vector fixes and cleanup
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2021-06-24 21:34:33 +03:00 |
modelinfo
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forgotten field in CBaseModelInfo::Shutdown
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2021-06-24 21:34:33 +03:00 |
objects
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rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
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2021-06-28 13:57:05 +02:00 |
peds
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Sanitizer fixes 2
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2021-07-03 02:57:32 +03:00 |
render
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Fix text in elevator cam
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2021-06-30 13:53:10 +03:00 |
rw
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CEntity and C(Vu)Vector fixes and cleanup
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2021-06-24 21:34:33 +03:00 |
save
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fix compilation when ctype.h is included
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2021-07-01 21:51:52 +02:00 |
skel
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fix: add missing limits.h includes to enable bulding on musl.
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2021-07-05 22:40:21 +02:00 |
text
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Add russian support
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2021-02-18 11:34:23 +02:00 |
vehicles
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fix jittery cars at 15fps
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2021-07-09 18:51:27 +02:00 |
weapons
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rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for consistency sake)
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2021-06-28 13:57:05 +02:00 |
CMakeLists.txt
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add no-git-hash option to premake
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2021-06-25 02:41:40 +02:00 |