.. |
animation
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Wait states ported (scripted animations)
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2021-06-24 21:42:10 +03:00 |
audio
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Increase the number of audio channels to PS2 count and some small audio fixes
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2021-06-24 21:45:18 +03:00 |
buildings
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Pool fixes + peds not forming circle fix
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2021-03-06 19:28:59 +03:00 |
collision
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Merge branch 'miami' into lcs
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2021-05-18 08:12:47 +03:00 |
control
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Use bool8 in audio code
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2021-06-24 21:44:36 +03:00 |
core
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Undef PS2_AUDIO_CHANNELS for SQUEEZE_PERFORMANCE and VANILLA_DEFINES
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2021-06-24 21:45:21 +03:00 |
entities
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Merge branch 'miami' into lcs
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2021-05-18 08:12:47 +03:00 |
extras
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Merge remote-tracking branch 'origin/miami' into lcs
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2021-04-09 04:31:46 +03:00 |
fakerw
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Merge remote-tracking branch 'origin/miami' into lcs
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2021-02-16 18:08:19 +02:00 |
leeds
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CSimpleModelInfo
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2021-01-24 13:47:33 +01:00 |
math
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Merge branch 'miami' into lcs
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2021-05-10 09:13:51 +03:00 |
modelinfo
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Fix FPEs
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2021-03-02 03:38:41 +03:00 |
objects
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Use bool8 in audio code
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2021-06-24 21:44:36 +03:00 |
peds
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some fixes for CPed
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2021-06-24 21:44:40 +03:00 |
render
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Use bool8 in audio code
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2021-06-24 21:44:36 +03:00 |
rw
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Merge branch 'miami' into lcs
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2021-05-18 08:12:47 +03:00 |
save
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Merge remote-tracking branch 'origin/miami' into lcs
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2021-02-16 18:08:19 +02:00 |
skel
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Merge branch 'miami' into lcs
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2021-02-26 11:07:32 +02:00 |
text
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Merge branch 'miami' into lcs
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2021-02-26 11:07:32 +02:00 |
vehicles
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Use bool8 in audio code
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2021-06-24 21:44:36 +03:00 |
weapons
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Use bool8 in audio code
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2021-06-24 21:44:36 +03:00 |
CMakeLists.txt
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Merge remote-tracking branch 'origin/miami' into lcs
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2021-02-16 18:08:19 +02:00 |