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			46 lines
		
	
	
		
			848 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			848 B
		
	
	
	
		
			C
		
	
	
	
	
	
| ///////////////////////////////////////////////////////////////////////////
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| //
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| //  Copyright (C) Microsoft Corporation.  All Rights Reserved.
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| //
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| //  File:       d3dx8.h
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| //  Content:    D3DX utility library
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| //
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| ///////////////////////////////////////////////////////////////////////////
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| 
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| #ifndef __D3DX8_H__
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| #define __D3DX8_H__
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| 
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| #include "d3d8.h"
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| #include <limits.h>
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| 
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| #ifndef D3DXINLINE
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| #ifdef _MSC_VER
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|   #if (_MSC_VER >= 1200)
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|   #define D3DXINLINE __forceinline
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|   #else
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|   #define D3DXINLINE __inline
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|   #endif
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| #else
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|   #ifdef __cplusplus
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|   #define D3DXINLINE inline
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|   #else
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|   #define D3DXINLINE
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|   #endif
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| #endif
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| #endif
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| 
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| 
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| #define D3DX_DEFAULT ULONG_MAX
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| #define D3DX_DEFAULT_FLOAT FLT_MAX
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| 
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| #include "d3dx8math.h"
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| #include "d3dx8core.h"
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| #include "d3dx8tex.h"
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| #include "d3dx8mesh.h"
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| #include "d3dx8shape.h"
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| #include "d3dx8effect.h"
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| 
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| 
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| #endif //__D3DX8_H__
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| 
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