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539 lines
16 KiB
C++
539 lines
16 KiB
C++
#include "common.h"
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#include "main.h"
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#include "Lights.h"
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#include "Pools.h"
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#include "Radar.h"
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#include "Object.h"
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#include "DummyObject.h"
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#include "Particle.h"
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#include "General.h"
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#include "ObjectData.h"
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#include "World.h"
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#include "Floater.h"
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#include "soundlist.h"
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#include "WaterLevel.h"
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#include "Timecycle.h"
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int16 CObject::nNoTempObjects;
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//int16 CObject::nBodyCastHealth = 1000;
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float CObject::fDistToNearestTree;
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void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
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void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);};
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void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
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void CObject::operator delete(void *p, int handle) { CPools::GetObjectPool()->Delete((CObject*)p); }
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CObject::CObject(void)
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{
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m_type = ENTITY_TYPE_OBJECT;
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m_fUprootLimit = 0.0f;
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m_nCollisionDamageEffect = 0;
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m_nSpecialCollisionResponseCases = COLLRESPONSE_NONE;
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m_bCameraToAvoidThisObject = false;
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ObjectCreatedBy = UNKNOWN_OBJECT;
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m_nEndOfLifeTime = 0;
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// m_nRefModelIndex = -1; // duplicate
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// bUseVehicleColours = false; // duplicate
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m_colour2 = 0;
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m_colour1 = m_colour2;
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m_nBonusValue = 0;
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m_nCostValue = 0;
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bIsPickup = false;
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bPickupObjWithMessage = false;
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bOutOfStock = false;
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bGlassCracked = false;
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bGlassBroken = false;
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bHasBeenDamaged = false;
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m_nRefModelIndex = -1;
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bUseVehicleColours = false;
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// bIsStreetLight = false; // duplicate
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m_pCurSurface = nil;
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m_pCollidingEntity = nil;
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m_nBeachballBounces = 0;
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bIsStreetLight = false;
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m_area = AREA_EVERYWHERE;
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}
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CObject::CObject(int32 mi, bool createRW)
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{
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if (createRW)
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SetModelIndex(mi);
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else
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SetModelIndexNoCreate(mi);
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Init();
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}
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CObject::CObject(CDummyObject *dummy)
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{
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SetModelIndexNoCreate(dummy->GetModelIndex());
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if (dummy->m_rwObject)
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AttachToRwObject(dummy->m_rwObject);
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else
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GetMatrix() = dummy->GetMatrix();
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m_objectMatrix = dummy->GetMatrix();
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dummy->DetachFromRwObject();
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Init();
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m_level = dummy->m_level;
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m_area = dummy->m_area;
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}
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CObject::~CObject(void)
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{
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CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this));
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if(m_nRefModelIndex != -1)
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CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef();
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if(ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0)
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nNoTempObjects--;
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}
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void
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CObject::ProcessControl(void)
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{
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CVector point, impulse;
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if (m_nCollisionDamageEffect)
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ObjectDamage(m_fDamageImpulse);
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CPhysical::ProcessControl();
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if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) {
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bIsInWater = true;
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SetIsStatic(false);
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ApplyMoveForce(impulse);
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ApplyTurnForce(impulse, point);
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float fTimeStep = Pow(0.97f, CTimer::GetTimeStep());
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m_vecMoveSpeed *= fTimeStep;
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m_vecTurnSpeed *= fTimeStep;
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}
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if ((GetModelIndex() == MI_EXPLODINGBARREL || GetModelIndex() == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible
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&& (CGeneral::GetRandomNumber() & 0x1F) == 10) {
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bExplosionProof = true;
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bIsVisible = false;
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bUsesCollision = false;
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bAffectedByGravity = false;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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}
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}
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void
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CObject::Teleport(CVector vecPos)
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{
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CWorld::Remove(this);
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m_matrix.GetPosition() = vecPos;
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m_matrix.UpdateRW();
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UpdateRwFrame();
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CWorld::Add(this);
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}
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void
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CObject::Render(void)
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{
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if (bDoNotRender)
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return;
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if (m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours) {
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CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex);
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assert(mi->GetModelType() == MITYPE_VEHICLE);
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mi->SetVehicleColour(m_colour1, m_colour2);
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}
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float red = (0.8f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj()) * 165.75f;
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float green = (0.8f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj()) * 165.75f;
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float blue = (0.8f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj()) * 165.75f;
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red = clamp(red, 0.0f, 255.0f);
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green = clamp(green, 0.0f, 255.0f);
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blue = clamp(blue, 0.0f, 255.0f);
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int alpha = CGeneral::GetRandomNumberInRange(196, 225);
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RwRGBA color = { (uint8)red, (uint8)green, (uint8)blue, (uint8)alpha };
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if (this->GetModelIndex() == MI_YT_MAIN_BODY) {
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float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude();
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if (moveSpeedMagnitude > 0.0f) {
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float scaleMax = GetColModel()->boundingBox.max.y * 0.85f;
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CVector dir = this->GetMoveSpeed() + 0.3f * this->GetRight() - 0.5f * this->GetForward();
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dir.z += 0.05f * moveSpeedMagnitude;
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CVector pos = scaleMax * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition();
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float fWaterLevel;
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CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
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pos.z = fWaterLevel + 0.75f;
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CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color,
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CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
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float scaleMin = GetColModel()->boundingBox.min.y;
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dir = this->GetMoveSpeed() - 0.5f * this->GetForward();
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dir.z += 0.05f * moveSpeedMagnitude;
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pos = scaleMin * this->GetForward() + 4.5f * this->GetRight() + this->GetPosition();
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CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
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pos.z = fWaterLevel + 0.55f;
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CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
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CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
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pos = scaleMin * 1.1f * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition();
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CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
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pos.z = fWaterLevel + 0.55f;
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CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
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CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
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pos = scaleMin * 1.1f * this->GetForward() - 0.05f * this->GetRight() + this->GetPosition();
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CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
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pos.z = fWaterLevel + 0.55f;
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CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
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CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
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}
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}
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if (this->GetModelIndex() == MI_YT_MAIN_BODY2) {
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float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude();
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if (moveSpeedMagnitude > 0.0f) {
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float scaleMax = GetColModel()->boundingBox.max.y * 0.85f;
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CVector dir = this->GetMoveSpeed() - 0.3f * this->GetRight() - 0.5f * this->GetForward();
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dir.z += 0.05f * moveSpeedMagnitude;
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CVector pos = scaleMax * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition();
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float fWaterLevel;
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CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
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pos.z = fWaterLevel + 0.75f;
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CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color,
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CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
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float scaleMin = GetColModel()->boundingBox.min.y;
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dir = this->GetMoveSpeed() - 0.5f * this->GetForward();
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dir.z += 0.05f * moveSpeedMagnitude;
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pos = scaleMin * this->GetForward() - 4.5f * this->GetRight() + this->GetPosition();
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CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
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pos.z = fWaterLevel + 0.55f;
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CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
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CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
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pos = scaleMin * 1.1f * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition();
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CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
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pos.z = fWaterLevel + 0.55f;
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CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
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CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
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}
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}
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CEntity::Render();
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}
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bool
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CObject::SetupLighting(void)
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{
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if(bRenderScorched){
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WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
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return true;
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} else if (bIsPickup) {
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SetFullAmbient();
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return true;
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} else if (bIsWeapon) {
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ActivateDirectional();
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SetAmbientColoursForPedsCarsAndObjects();
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return true;
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}
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return false;
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}
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void
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CObject::RemoveLighting(bool reset)
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{
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if(reset) {
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SetAmbientColours();
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DeActivateDirectional();
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}
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}
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void
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CObject::ObjectDamage(float amount)
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{
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if (!m_nCollisionDamageEffect || !bUsesCollision)
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return;
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static int8 nFrameGen = 0;
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bool bBodyCastDamageEffect = false;
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#if 0
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if (GetModelIndex() == MI_BODYCAST) {
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if (amount > 50.0f)
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nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount);
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if (nBodyCastHealth < 0)
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nBodyCastHealth = 0;
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if (nBodyCastHealth < 200)
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bBodyCastDamageEffect = true;
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amount = 0.0f;
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}
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#endif
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if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
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const CVector& vecPos = m_matrix.GetPosition();
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const float fDirectionZ = 0.0002f * amount;
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switch (m_nCollisionDamageEffect)
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{
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case DAMAGE_EFFECT_CHANGE_MODEL:
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bRenderDamaged = true;
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break;
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case DAMAGE_EFFECT_SPLIT_MODEL:
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break;
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case DAMAGE_EFFECT_SMASH_COMPLETELY:
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bIsVisible = false;
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bUsesCollision = false;
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SetIsStatic(true);
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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break;
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case DAMAGE_EFFECT_CHANGE_THEN_SMASH:
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if (!bRenderDamaged) {
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bRenderDamaged = true;
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}
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else {
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bIsVisible = false;
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bUsesCollision = false;
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SetIsStatic(true);
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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}
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break;
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case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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SetIsStatic(true);
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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const RwRGBA color = { 96, 48, 0, 255 };
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for (int32 i = 0; i < 25; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
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RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom) , color.blue, color.alpha };
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
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break;
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}
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case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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SetIsStatic(true);
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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const RwRGBA color = { 128, 128, 128, 255 };
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for (int32 i = 0; i < 45; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
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RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
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break;
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}
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case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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SetIsStatic(true);
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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const RwRGBA color1 = { 200, 0, 0, 255 };
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const RwRGBA color2 = { 200, 200, 200, 255 };
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for (int32 i = 0; i < 10; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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RwRGBA color = color2;
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if (nFrameGen & 1)
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color = color1;
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
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break;
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}
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case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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SetIsStatic(true);
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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const RwRGBA color1 = { 200, 0, 0, 255 };
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const RwRGBA color2 = { 200, 200, 200, 255 };
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for (int32 i = 0; i < 32; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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RwRGBA color = color2;
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if (nFrameGen & 1)
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color = color1;
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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}
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PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
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break;
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}
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}
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}
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}
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void
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CObject::RefModelInfo(int32 modelId)
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{
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m_nRefModelIndex = modelId;
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CModelInfo::GetModelInfo(modelId)->AddRef();
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}
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void
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CObject::Init(void)
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{
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m_type = ENTITY_TYPE_OBJECT;
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CObjectData::SetObjectData(GetModelIndex(), *this);
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m_nEndOfLifeTime = 0;
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ObjectCreatedBy = GAME_OBJECT;
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SetIsStatic(true);
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bIsPickup = false;
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bPickupObjWithMessage = false;
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bOutOfStock = false;
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bGlassCracked = false;
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bGlassBroken = false;
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bHasBeenDamaged = false;
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bUseVehicleColours = false;
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m_nRefModelIndex = -1;
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m_colour1 = 0;
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m_colour2 = 0;
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m_nBonusValue = 0;
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bIsWeapon = false;
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m_nCostValue = 0;
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m_pCollidingEntity = nil;
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CColPoint point;
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CEntity* outEntity = nil;
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const CVector& vecPos = m_matrix.GetPosition();
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if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil))
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m_pCurSurface = outEntity;
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else
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m_pCurSurface = nil;
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if (GetModelIndex() == MI_BUOY)
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bTouchingWater = true;
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if(CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON)
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bIsWeapon = true;
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bIsStreetLight = IsLightObject(GetModelIndex());
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m_area = AREA_EVERYWHERE;
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}
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bool
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CObject::CanBeDeleted(void)
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{
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switch (ObjectCreatedBy) {
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case GAME_OBJECT:
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return true;
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case MISSION_OBJECT:
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return false;
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case TEMP_OBJECT:
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return true;
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case CUTSCENE_OBJECT:
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return false;
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case CONTROLLED_SUB_OBJECT:
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return false;
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default:
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return true;
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}
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}
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void
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CObject::DeleteAllMissionObjects()
|
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{
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CObjectPool* objectPool = CPools::GetObjectPool();
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for (int32 i = 0; i < objectPool->GetSize(); i++) {
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CObject* pObject = objectPool->GetSlot(i);
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if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) {
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CWorld::Remove(pObject);
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delete pObject;
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}
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}
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}
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void
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CObject::DeleteAllTempObjects()
|
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{
|
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CObjectPool* objectPool = CPools::GetObjectPool();
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for (int32 i = 0; i < objectPool->GetSize(); i++) {
|
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CObject* pObject = objectPool->GetSlot(i);
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if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) {
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CWorld::Remove(pObject);
|
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delete pObject;
|
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}
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}
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}
|
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|
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void
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CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
|
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{
|
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CObjectPool *objectPool = CPools::GetObjectPool();
|
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for (int32 i = 0; i < objectPool->GetSize(); i++) {
|
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CObject *pObject = objectPool->GetSlot(i);
|
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if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) {
|
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CWorld::Remove(pObject);
|
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delete pObject;
|
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}
|
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}
|
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}
|
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|
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bool
|
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IsObjectPointerValid(CObject* pObject)
|
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{
|
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if (!pObject)
|
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return false;
|
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int index = CPools::GetObjectPool()->GetJustIndex(pObject);
|
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#ifdef FIX_BUGS
|
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if (index < 0 || index >= CPools::GetObjectPool()->GetSize())
|
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#else
|
|
if (index < 0 || index > CPools::GetObjectPool()->GetSize())
|
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#endif
|
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return false;
|
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return pObject->bIsBIGBuilding || pObject->m_entryInfoList.first;
|
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}
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