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re3/src/objects/Object.cpp
2020-11-08 21:59:13 +02:00

539 lines
16 KiB
C++

#include "common.h"
#include "main.h"
#include "Lights.h"
#include "Pools.h"
#include "Radar.h"
#include "Object.h"
#include "DummyObject.h"
#include "Particle.h"
#include "General.h"
#include "ObjectData.h"
#include "World.h"
#include "Floater.h"
#include "soundlist.h"
#include "WaterLevel.h"
#include "Timecycle.h"
int16 CObject::nNoTempObjects;
//int16 CObject::nBodyCastHealth = 1000;
float CObject::fDistToNearestTree;
void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);};
void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
void CObject::operator delete(void *p, int handle) { CPools::GetObjectPool()->Delete((CObject*)p); }
CObject::CObject(void)
{
m_type = ENTITY_TYPE_OBJECT;
m_fUprootLimit = 0.0f;
m_nCollisionDamageEffect = 0;
m_nSpecialCollisionResponseCases = COLLRESPONSE_NONE;
m_bCameraToAvoidThisObject = false;
ObjectCreatedBy = UNKNOWN_OBJECT;
m_nEndOfLifeTime = 0;
// m_nRefModelIndex = -1; // duplicate
// bUseVehicleColours = false; // duplicate
m_colour2 = 0;
m_colour1 = m_colour2;
m_nBonusValue = 0;
m_nCostValue = 0;
bIsPickup = false;
bPickupObjWithMessage = false;
bOutOfStock = false;
bGlassCracked = false;
bGlassBroken = false;
bHasBeenDamaged = false;
m_nRefModelIndex = -1;
bUseVehicleColours = false;
// bIsStreetLight = false; // duplicate
m_pCurSurface = nil;
m_pCollidingEntity = nil;
m_nBeachballBounces = 0;
bIsStreetLight = false;
m_area = AREA_EVERYWHERE;
}
CObject::CObject(int32 mi, bool createRW)
{
if (createRW)
SetModelIndex(mi);
else
SetModelIndexNoCreate(mi);
Init();
}
CObject::CObject(CDummyObject *dummy)
{
SetModelIndexNoCreate(dummy->GetModelIndex());
if (dummy->m_rwObject)
AttachToRwObject(dummy->m_rwObject);
else
GetMatrix() = dummy->GetMatrix();
m_objectMatrix = dummy->GetMatrix();
dummy->DetachFromRwObject();
Init();
m_level = dummy->m_level;
m_area = dummy->m_area;
}
CObject::~CObject(void)
{
CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this));
if(m_nRefModelIndex != -1)
CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef();
if(ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0)
nNoTempObjects--;
}
void
CObject::ProcessControl(void)
{
CVector point, impulse;
if (m_nCollisionDamageEffect)
ObjectDamage(m_fDamageImpulse);
CPhysical::ProcessControl();
if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) {
bIsInWater = true;
SetIsStatic(false);
ApplyMoveForce(impulse);
ApplyTurnForce(impulse, point);
float fTimeStep = Pow(0.97f, CTimer::GetTimeStep());
m_vecMoveSpeed *= fTimeStep;
m_vecTurnSpeed *= fTimeStep;
}
if ((GetModelIndex() == MI_EXPLODINGBARREL || GetModelIndex() == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible
&& (CGeneral::GetRandomNumber() & 0x1F) == 10) {
bExplosionProof = true;
bIsVisible = false;
bUsesCollision = false;
bAffectedByGravity = false;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
}
}
void
CObject::Teleport(CVector vecPos)
{
CWorld::Remove(this);
m_matrix.GetPosition() = vecPos;
m_matrix.UpdateRW();
UpdateRwFrame();
CWorld::Add(this);
}
void
CObject::Render(void)
{
if (bDoNotRender)
return;
if (m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours) {
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex);
assert(mi->GetModelType() == MITYPE_VEHICLE);
mi->SetVehicleColour(m_colour1, m_colour2);
}
float red = (0.8f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed_Obj()) * 165.75f;
float green = (0.8f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen_Obj()) * 165.75f;
float blue = (0.8f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue_Obj()) * 165.75f;
red = clamp(red, 0.0f, 255.0f);
green = clamp(green, 0.0f, 255.0f);
blue = clamp(blue, 0.0f, 255.0f);
int alpha = CGeneral::GetRandomNumberInRange(196, 225);
RwRGBA color = { (uint8)red, (uint8)green, (uint8)blue, (uint8)alpha };
if (this->GetModelIndex() == MI_YT_MAIN_BODY) {
float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude();
if (moveSpeedMagnitude > 0.0f) {
float scaleMax = GetColModel()->boundingBox.max.y * 0.85f;
CVector dir = this->GetMoveSpeed() + 0.3f * this->GetRight() - 0.5f * this->GetForward();
dir.z += 0.05f * moveSpeedMagnitude;
CVector pos = scaleMax * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition();
float fWaterLevel;
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
pos.z = fWaterLevel + 0.75f;
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color,
CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
float scaleMin = GetColModel()->boundingBox.min.y;
dir = this->GetMoveSpeed() - 0.5f * this->GetForward();
dir.z += 0.05f * moveSpeedMagnitude;
pos = scaleMin * this->GetForward() + 4.5f * this->GetRight() + this->GetPosition();
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
pos.z = fWaterLevel + 0.55f;
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
pos = scaleMin * 1.1f * this->GetForward() + 2.25f * this->GetRight() + this->GetPosition();
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
pos.z = fWaterLevel + 0.55f;
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
pos = scaleMin * 1.1f * this->GetForward() - 0.05f * this->GetRight() + this->GetPosition();
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
pos.z = fWaterLevel + 0.55f;
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
}
}
if (this->GetModelIndex() == MI_YT_MAIN_BODY2) {
float moveSpeedMagnitude = this->GetMoveSpeed().Magnitude();
if (moveSpeedMagnitude > 0.0f) {
float scaleMax = GetColModel()->boundingBox.max.y * 0.85f;
CVector dir = this->GetMoveSpeed() - 0.3f * this->GetRight() - 0.5f * this->GetForward();
dir.z += 0.05f * moveSpeedMagnitude;
CVector pos = scaleMax * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition();
float fWaterLevel;
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
pos.z = fWaterLevel + 0.75f;
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 1.2f * moveSpeedMagnitude, color,
CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
float scaleMin = GetColModel()->boundingBox.min.y;
dir = this->GetMoveSpeed() - 0.5f * this->GetForward();
dir.z += 0.05f * moveSpeedMagnitude;
pos = scaleMin * this->GetForward() - 4.5f * this->GetRight() + this->GetPosition();
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
pos.z = fWaterLevel + 0.55f;
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
pos = scaleMin * 1.1f * this->GetForward() - 2.25f * this->GetRight() + this->GetPosition();
CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &fWaterLevel, true);
pos.z = fWaterLevel + 0.55f;
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, pos, dir, nil, 0.9f, color,
CGeneral::GetRandomNumberInRange(0.0f, 0.4f), CGeneral::GetRandomNumberInRange(0.0f, 45.0f), 0, 0);
}
}
CEntity::Render();
}
bool
CObject::SetupLighting(void)
{
if(bRenderScorched){
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
return true;
} else if (bIsPickup) {
SetFullAmbient();
return true;
} else if (bIsWeapon) {
ActivateDirectional();
SetAmbientColoursForPedsCarsAndObjects();
return true;
}
return false;
}
void
CObject::RemoveLighting(bool reset)
{
if(reset) {
SetAmbientColours();
DeActivateDirectional();
}
}
void
CObject::ObjectDamage(float amount)
{
if (!m_nCollisionDamageEffect || !bUsesCollision)
return;
static int8 nFrameGen = 0;
bool bBodyCastDamageEffect = false;
#if 0
if (GetModelIndex() == MI_BODYCAST) {
if (amount > 50.0f)
nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount);
if (nBodyCastHealth < 0)
nBodyCastHealth = 0;
if (nBodyCastHealth < 200)
bBodyCastDamageEffect = true;
amount = 0.0f;
}
#endif
if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
const CVector& vecPos = m_matrix.GetPosition();
const float fDirectionZ = 0.0002f * amount;
switch (m_nCollisionDamageEffect)
{
case DAMAGE_EFFECT_CHANGE_MODEL:
bRenderDamaged = true;
break;
case DAMAGE_EFFECT_SPLIT_MODEL:
break;
case DAMAGE_EFFECT_SMASH_COMPLETELY:
bIsVisible = false;
bUsesCollision = false;
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
break;
case DAMAGE_EFFECT_CHANGE_THEN_SMASH:
if (!bRenderDamaged) {
bRenderDamaged = true;
}
else {
bIsVisible = false;
bUsesCollision = false;
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
}
break;
case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color = { 96, 48, 0, 255 };
for (int32 i = 0; i < 25; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom) , color.blue, color.alpha };
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
break;
}
case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color = { 128, 128, 128, 255 };
for (int32 i = 0; i < 45; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
break;
}
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color1 = { 200, 0, 0, 255 };
const RwRGBA color2 = { 200, 200, 200, 255 };
for (int32 i = 0; i < 10; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
RwRGBA color = color2;
if (nFrameGen & 1)
color = color1;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
break;
}
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
SetIsStatic(true);
bExplosionProof = true;
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color1 = { 200, 0, 0, 255 };
const RwRGBA color2 = { 200, 200, 200, 255 };
for (int32 i = 0; i < 32; i++) {
CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
RwRGBA color = color2;
if (nFrameGen & 1)
color = color1;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
break;
}
}
}
}
void
CObject::RefModelInfo(int32 modelId)
{
m_nRefModelIndex = modelId;
CModelInfo::GetModelInfo(modelId)->AddRef();
}
void
CObject::Init(void)
{
m_type = ENTITY_TYPE_OBJECT;
CObjectData::SetObjectData(GetModelIndex(), *this);
m_nEndOfLifeTime = 0;
ObjectCreatedBy = GAME_OBJECT;
SetIsStatic(true);
bIsPickup = false;
bPickupObjWithMessage = false;
bOutOfStock = false;
bGlassCracked = false;
bGlassBroken = false;
bHasBeenDamaged = false;
bUseVehicleColours = false;
m_nRefModelIndex = -1;
m_colour1 = 0;
m_colour2 = 0;
m_nBonusValue = 0;
bIsWeapon = false;
m_nCostValue = 0;
m_pCollidingEntity = nil;
CColPoint point;
CEntity* outEntity = nil;
const CVector& vecPos = m_matrix.GetPosition();
if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil))
m_pCurSurface = outEntity;
else
m_pCurSurface = nil;
if (GetModelIndex() == MI_BUOY)
bTouchingWater = true;
if(CModelInfo::GetModelInfo(GetModelIndex())->GetModelType() == MITYPE_WEAPON)
bIsWeapon = true;
bIsStreetLight = IsLightObject(GetModelIndex());
m_area = AREA_EVERYWHERE;
}
bool
CObject::CanBeDeleted(void)
{
switch (ObjectCreatedBy) {
case GAME_OBJECT:
return true;
case MISSION_OBJECT:
return false;
case TEMP_OBJECT:
return true;
case CUTSCENE_OBJECT:
return false;
case CONTROLLED_SUB_OBJECT:
return false;
default:
return true;
}
}
void
CObject::DeleteAllMissionObjects()
{
CObjectPool* objectPool = CPools::GetObjectPool();
for (int32 i = 0; i < objectPool->GetSize(); i++) {
CObject* pObject = objectPool->GetSlot(i);
if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) {
CWorld::Remove(pObject);
delete pObject;
}
}
}
void
CObject::DeleteAllTempObjects()
{
CObjectPool* objectPool = CPools::GetObjectPool();
for (int32 i = 0; i < objectPool->GetSize(); i++) {
CObject* pObject = objectPool->GetSlot(i);
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) {
CWorld::Remove(pObject);
delete pObject;
}
}
}
void
CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
{
CObjectPool *objectPool = CPools::GetObjectPool();
for (int32 i = 0; i < objectPool->GetSize(); i++) {
CObject *pObject = objectPool->GetSlot(i);
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) {
CWorld::Remove(pObject);
delete pObject;
}
}
}
bool
IsObjectPointerValid(CObject* pObject)
{
if (!pObject)
return false;
int index = CPools::GetObjectPool()->GetJustIndex(pObject);
#ifdef FIX_BUGS
if (index < 0 || index >= CPools::GetObjectPool()->GetSize())
#else
if (index < 0 || index > CPools::GetObjectPool()->GetSize())
#endif
return false;
return pObject->bIsBIGBuilding || pObject->m_entryInfoList.first;
}