mirror of
https://github.com/Ryujinx/GLWidget.git
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41 lines
1.4 KiB
XML
41 lines
1.4 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<LangVersion>8.0</LangVersion>
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<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
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<OutputType>Exe</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Configurations>Debug;Release</Configurations>
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<RootNamespace>GLWidgetTestGTK3</RootNamespace>
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<StartupObject>GLWidgetTestGTK3.MainClass</StartupObject>
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<AssemblyName>GLWidgetTestGTK3</AssemblyName>
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<ReleaseVersion>1.1</ReleaseVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<PlatformTarget>AnyCPU</PlatformTarget>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="GtkSharp" Version="3.22.25.56" />
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<PackageReference Include="OpenTK" Version="4.0.0-pre9.6" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="interfaces\MainWindow.glade" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Shaders\FragmentShader.glsl" />
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<EmbeddedResource Include="Shaders\VertexShader.glsl" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\GLWidget\GLWidget.csproj" />
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</ItemGroup>
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<ProjectExtensions>
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<MonoDevelop>
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<Properties>
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<GtkDesignInfo generateGettext="False" />
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</Properties>
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</MonoDevelop>
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</ProjectExtensions>
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</Project> |