Opentk/Source/OpenTK/Input/JoystickHatState.cs

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#region License
//
// JoystickHatState.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2014 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#endregion
using System;
namespace OpenTK.Input
{
/// <summary>
/// Describes the state of a joystick hat.
/// </summary>
public struct JoystickHatState
{
HatPosition position;
internal JoystickHatState(HatPosition pos)
{
position = pos;
}
/// <summary>
/// Gets a <see cref="HatPosition"/> value indicating
/// the position of this hat.
/// </summary>
/// <value>The position.</value>
public HatPosition Position { get { return position; } }
/// <summary>
/// Gets a <see cref="System.Boolean"/> indicating
/// whether this hat lies in the top hemicircle.
/// </summary>
/// <value><c>true</c> if this hat lies in the top hemicircle; otherwise, <c>false</c>.</value>
public bool IsUp
{
get
{
return
Position == HatPosition.Up ||
Position == HatPosition.UpLeft ||
Position == HatPosition.UpRight;
}
}
/// <summary>
/// Gets a <see cref="System.Boolean"/> indicating
/// whether this hat lies in the bottom hemicircle.
/// </summary>
/// <value><c>true</c> if this hat lies in the bottom hemicircle; otherwise, <c>false</c>.</value>
public bool IsDown
{
get
{
return
Position == HatPosition.Down ||
Position == HatPosition.DownLeft ||
Position == HatPosition.DownRight;
}
}
/// <summary>
/// Gets a <see cref="System.Boolean"/> indicating
/// whether this hat lies in the left hemicircle.
/// </summary>
/// <value><c>true</c> if this hat lies in the left hemicircle; otherwise, <c>false</c>.</value>
public bool IsLeft
{
get
{
return
Position == HatPosition.Left ||
Position == HatPosition.UpLeft ||
Position == HatPosition.DownLeft;
}
}
/// <summary>
/// Gets a <see cref="System.Boolean"/> indicating
/// whether this hat lies in the right hemicircle.
/// </summary>
/// <value><c>true</c> if this hat lies in the right hemicircle; otherwise, <c>false</c>.</value>
public bool IsRight
{
get
{
return
Position == HatPosition.Right ||
Position == HatPosition.UpRight ||
Position == HatPosition.DownRight;
}
}
}
}