Opentk/Source/OpenTK/Input/KeyboardState.cs

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using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Input
{
/// <summary>
/// Encapsulates the state of a keyboard device.
/// </summary>
public struct KeyboardState : IEquatable<KeyboardState>
{
#region Constructors
internal KeyboardState(Key[] keys)
{
}
#endregion
#region Public Members
#endregion
#region IEquatable<KeyboardState> Members
/// <summary>
/// Compares two KeyboardState instances.
/// </summary>
/// <param name="other">The instance to compare two.</param>
/// <returns>True, if both instances are equal; false otherwise.</returns>
public bool Equals(KeyboardState other)
{
throw new NotImplementedException();
}
#endregion
}
}