Opentk/Source/OpenTK/Platform/MacOS/CocoaContext.cs

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#region License
//
// CocoaContext.cs
//
// Author:
// Olle Håkansson <ollhak@gmail.com>
//
// Copyright (c) 2014 Olle Håkansson
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#endregion
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using System;
using OpenTK.Platform;
using OpenTK.Graphics;
using OpenTK.Platform.MacOS;
using System.Diagnostics;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace OpenTK
{
class CocoaContext : DesktopGraphicsContext
{
private CocoaWindowInfo cocoaWindow;
private IntPtr shareContextRef;
static readonly IntPtr NSOpenGLContext = Class.Get("NSOpenGLContext");
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static readonly IntPtr selCurrentContext = Selector.Get("currentContext");
static readonly IntPtr selFlushBuffer = Selector.Get("flushBuffer");
static readonly IntPtr selMakeCurrentContext = Selector.Get("makeCurrentContext");
static readonly IntPtr selUpdate = Selector.Get("update");
static readonly IntPtr opengl = NS.AddImage(
"/System/Library/Frameworks/OpenGL.framework/OpenGL",
AddImageFlags.ReturnOnError);
static readonly IntPtr opengles = NS.AddImage(
"/System/Library/Frameworks/OpenGL.framework/OpenGLES",
AddImageFlags.ReturnOnError);
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static CocoaContext()
{
Cocoa.Initialize();
}
public CocoaContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, int majorVersion, int minorVersion)
{
Debug.Print("Context Type: {0}", shareContext);
Debug.Print("Window info: {0}", window);
cocoaWindow = (CocoaWindowInfo)window;
if (shareContext is CocoaContext)
shareContextRef = ((CocoaContext)shareContext).Handle.Handle;
if (shareContext is GraphicsContext)
{
ContextHandle shareHandle = shareContext != null ? (shareContext as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero;
shareContextRef = shareHandle.Handle;
}
if (shareContextRef == IntPtr.Zero)
{
Debug.Print("No context sharing will take place.");
}
CreateContext(mode, cocoaWindow, shareContextRef, majorVersion, minorVersion, true);
}
public CocoaContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, int majorVersion, int minorVersion)
{
if (handle == ContextHandle.Zero)
throw new ArgumentException("handle");
if (window == null)
throw new ArgumentNullException("window");
Handle = handle;
cocoaWindow = (CocoaWindowInfo)window;
}
private void AddPixelAttrib(List<NSOpenGLPixelFormatAttribute> attributes, NSOpenGLPixelFormatAttribute attribute)
{
Debug.Print(attribute.ToString());
attributes.Add(attribute);
}
private void AddPixelAttrib(List<NSOpenGLPixelFormatAttribute> attributes, NSOpenGLPixelFormatAttribute attribute, int value)
{
Debug.Print("{0} : {1}", attribute, value);
attributes.Add(attribute);
attributes.Add((NSOpenGLPixelFormatAttribute)value);
}
private void CreateContext(GraphicsMode mode, CocoaWindowInfo cocoaWindow, IntPtr shareContextRef, int majorVersion, int minorVersion, bool fullscreen)
{
// Prepare attributes
IntPtr pixelFormat = SelectPixelFormat(mode, majorVersion, minorVersion);
if (pixelFormat == IntPtr.Zero)
{
throw new GraphicsException(String.Format(
"Failed to contruct NSOpenGLPixelFormat for GraphicsMode '{0}'",
mode));
}
// Create context
var context = Cocoa.SendIntPtr(NSOpenGLContext, Selector.Alloc);
context = Cocoa.SendIntPtr(context, Selector.Get("initWithFormat:shareContext:"), pixelFormat, shareContextRef);
if (context == IntPtr.Zero)
{
throw new GraphicsException(String.Format(
"Failed to construct NSOpenGLContext",
mode));
}
// Release pixel format
Cocoa.SendVoid(pixelFormat, Selector.Release);
pixelFormat = IntPtr.Zero;
// Attach the view
Cocoa.SendVoid(context, Selector.Get("setView:"), cocoaWindow.ViewHandle);
Cocoa.SendVoid(cocoaWindow.ViewHandle, Selector.Get("setWantsBestResolutionOpenGLSurface:"), true);
// Finalize
Handle = new ContextHandle(context);
Mode = GetGraphicsMode(context);
Update(cocoaWindow);
MakeCurrent(cocoaWindow);
}
private IntPtr SelectPixelFormat(GraphicsMode mode, int majorVersion, int minorVersion)
{
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List<NSOpenGLPixelFormatAttribute> attributes = new List<NSOpenGLPixelFormatAttribute>();
var profile = NSOpenGLProfile.VersionLegacy;
if (majorVersion > 3 || (majorVersion == 3 && minorVersion >= 2))
{
profile = NSOpenGLProfile.Version3_2Core;
Debug.Print("Running the OpenGL core profile.");
}
else
{
Debug.Print("Running the legacy OpenGL profile. Start with version major=3, minor=2 or later for the 3.2 profile.");
}
Debug.Print("NSGL pixel format attributes:");
Debug.Indent();
AddPixelAttrib(attributes, NSOpenGLPixelFormatAttribute.OpenGLProfile, (int)profile);
if (mode.ColorFormat.BitsPerPixel > 0)
{
AddPixelAttrib(attributes, NSOpenGLPixelFormatAttribute.ColorSize, mode.ColorFormat.BitsPerPixel);
}
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if (mode.Depth > 0)
{
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AddPixelAttrib(attributes, NSOpenGLPixelFormatAttribute.DepthSize, mode.Depth);
}
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if (mode.Stencil > 0)
{
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AddPixelAttrib(attributes, NSOpenGLPixelFormatAttribute.StencilSize, mode.Stencil);
}
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if (mode.AccumulatorFormat.BitsPerPixel > 0)
{
AddPixelAttrib(attributes, NSOpenGLPixelFormatAttribute.AccumSize, mode.AccumulatorFormat.BitsPerPixel);
}
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if (mode.Samples > 1)
{
AddPixelAttrib(attributes, NSOpenGLPixelFormatAttribute.SampleBuffers, 1);
AddPixelAttrib(attributes, NSOpenGLPixelFormatAttribute.Samples, mode.Samples);
}
if (mode.Buffers > 1)
{
AddPixelAttrib(attributes, NSOpenGLPixelFormatAttribute.DoubleBuffer);
}
// If at least a single accelerated pixel format is available,
// then use that. If no accelerated formats are available, fall
// back to software rendering.
if (IsAccelerationSupported())
{
AddPixelAttrib(attributes, NSOpenGLPixelFormatAttribute.Accelerated);
}
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AddPixelAttrib(attributes, (NSOpenGLPixelFormatAttribute)0);
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Debug.Unindent();
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Debug.Write("Attribute array: ");
for (int i = 0; i < attributes.Count; i++)
Debug.Write(attributes[i].ToString() + " ");
Debug.WriteLine("");
// Create pixel format
var pixelFormat = Cocoa.SendIntPtr(Class.Get("NSOpenGLPixelFormat"), Selector.Alloc);
unsafe
{
fixed (NSOpenGLPixelFormatAttribute* ptr = attributes.ToArray())
{
pixelFormat = Cocoa.SendIntPtr(pixelFormat, Selector.Get("initWithAttributes:"), (IntPtr)ptr);
}
}
return pixelFormat;
}
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bool IsAccelerationSupported()
{
IntPtr pf = IntPtr.Zero;
int count = 0;
Cgl.ChoosePixelFormat(new int[] { (int)Cgl.PixelFormatBool.Accelerated, 0 },
ref pf, ref count);
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if (pf != IntPtr.Zero)
{
Cgl.DestroyPixelFormat(pf);
}
return pf != IntPtr.Zero;
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}
private GraphicsMode GetGraphicsMode(IntPtr context)
{
IntPtr cgl_context = Cocoa.SendIntPtr(context, Selector.Get("CGLContextObj"));
IntPtr cgl_format = Cgl.GetPixelFormat(cgl_context);
int id = 0; // CGL does not support the concept of a pixel format id
int color, depth, stencil, samples, accum;
bool doublebuffer, stereo;
Cgl.DescribePixelFormat(cgl_format, 0, Cgl.PixelFormatInt.ColorSize, out color);
Cgl.DescribePixelFormat(cgl_format, 0, Cgl.PixelFormatInt.DepthSize, out depth);
Cgl.DescribePixelFormat(cgl_format, 0, Cgl.PixelFormatInt.StencilSize, out stencil);
Cgl.DescribePixelFormat(cgl_format, 0, Cgl.PixelFormatInt.Samples, out samples);
Cgl.DescribePixelFormat(cgl_format, 0, Cgl.PixelFormatInt.AccumSize, out accum);
Cgl.DescribePixelFormat(cgl_format, 0, Cgl.PixelFormatBool.Doublebuffer, out doublebuffer);
Cgl.DescribePixelFormat(cgl_format, 0, Cgl.PixelFormatBool.Stereo, out stereo);
return new GraphicsMode((IntPtr)id, color, depth, stencil, samples, accum, doublebuffer ? 2 : 1, stereo);
}
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public override void SwapBuffers()
{
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Cocoa.SendVoid(Handle.Handle, selFlushBuffer);
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}
public override void MakeCurrent(IWindowInfo window)
{
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Cocoa.SendVoid(Handle.Handle, selMakeCurrentContext);
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}
public override bool IsCurrent
{
get
{
return Handle.Handle == CurrentContext;
}
}
public static IntPtr CurrentContext
{
get
{
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return Cocoa.SendIntPtr(NSOpenGLContext, selCurrentContext);
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}
}
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private unsafe void SetContextValue (int val, NSOpenGLContextParameter par)
{
int* p = &val;
Cocoa.SendVoid(Handle.Handle, Selector.Get("setValues:forParameter:"), (IntPtr)p, (int)par);
}
private unsafe int GetContextValue (NSOpenGLContextParameter par)
{
int ret;
int* p = &ret;
Cocoa.SendVoid(Handle.Handle, Selector.Get("getValues:forParameter:"), (IntPtr)p, (int)par);
return ret;
}
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public override int SwapInterval
{
get
{
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return GetContextValue(NSOpenGLContextParameter.SwapInterval);
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}
set
{
if (value < 0)
{
// NSOpenGL does not offer EXT_swap_control_tear yet
value = 1;
}
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SetContextValue(value, NSOpenGLContextParameter.SwapInterval);
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}
}
public override void Update(IWindowInfo window)
{
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Cocoa.SendVoid(Handle.Handle, selUpdate);
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}
#region IDisposable Members
~CocoaContext()
{
Dispose(false);
}
public override void Dispose()
{
Dispose(true);
}
void Dispose(bool disposing)
{
if (IsDisposed || Handle.Handle == IntPtr.Zero)
return;
Debug.Print("Disposing of Cocoa context.");
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Cocoa.SendVoid(NSOpenGLContext, Selector.Get("clearCurrentContext"));
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Cocoa.SendVoid(Handle.Handle, Selector.Get("clearDrawable"));
Cocoa.SendVoid(Handle.Handle, Selector.Get("release"));
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Handle = ContextHandle.Zero;
IsDisposed = true;
}
#endregion
#region IGraphicsContextInternal Members
public override IntPtr GetAddress(IntPtr function)
{
unsafe
{
// Add a leading underscore to the function name
// As of OpenGL 4.4, all functions are < 64 bytes
// in length. Double that just to be sure.
const int max = 128;
byte* fun = stackalloc byte[max];
byte* ptr = fun;
byte* cur = (byte*)function.ToPointer();
int i = 0;
*ptr++ = (byte)'_';
while (*cur != 0 && ++i < max)
{
*ptr++ = *cur++;
}
if (i >= max - 1)
{
Debug.Print("Function {0} too long. Loading will fail.",
Marshal.PtrToStringAnsi(function));
}
IntPtr address = IntPtr.Zero;
IntPtr symbol = IntPtr.Zero;
if (opengl != IntPtr.Zero)
{
symbol = NS.LookupSymbolInImage(opengl, new IntPtr(fun),
SymbolLookupFlags.Bind | SymbolLookupFlags.ReturnOnError);
}
if (symbol == IntPtr.Zero && opengles != IntPtr.Zero)
{
symbol = NS.LookupSymbolInImage(opengles, new IntPtr(fun),
SymbolLookupFlags.Bind | SymbolLookupFlags.ReturnOnError);
}
if (symbol != IntPtr.Zero)
{
address = NS.AddressOfSymbol(symbol);
}
return address;
}
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}
#endregion
}
}