2013-12-19 15:28:20 +00:00
|
|
|
// #region License
|
|
|
|
//
|
|
|
|
// GamePadDPad.cs
|
|
|
|
//
|
|
|
|
// Author:
|
|
|
|
// Stefanos A. <stapostol@gmail.com>
|
|
|
|
//
|
|
|
|
// Copyright (c) 2006-2013 Stefanos Apostolopoulos
|
|
|
|
//
|
|
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
|
|
// in the Software without restriction, including without limitation the rights
|
|
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
|
|
// furnished to do so, subject to the following conditions:
|
|
|
|
//
|
|
|
|
// The above copyright notice and this permission notice shall be included in
|
|
|
|
// all copies or substantial portions of the Software.
|
|
|
|
//
|
|
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
|
// THE SOFTWARE.
|
|
|
|
//
|
|
|
|
// #endregion
|
2013-12-22 21:32:24 +00:00
|
|
|
|
2013-12-19 15:28:20 +00:00
|
|
|
using System;
|
|
|
|
|
|
|
|
namespace OpenTK.Input
|
|
|
|
{
|
2014-01-03 00:58:16 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Describes the state of a <see cref="GamePad"/> directional pad.
|
|
|
|
/// </summary>
|
2013-12-22 21:01:04 +00:00
|
|
|
public struct GamePadDPad : IEquatable<GamePadDPad>
|
2013-12-19 15:28:20 +00:00
|
|
|
{
|
|
|
|
[Flags]
|
|
|
|
enum DPadButtons : byte
|
|
|
|
{
|
|
|
|
Up = Buttons.DPadUp,
|
|
|
|
Down = Buttons.DPadDown,
|
|
|
|
Left = Buttons.DPadLeft,
|
|
|
|
Right = Buttons.DPadRight
|
|
|
|
}
|
|
|
|
|
|
|
|
DPadButtons buttons;
|
|
|
|
|
2014-01-03 00:58:16 +00:00
|
|
|
#region Internal Members
|
2013-12-22 21:01:04 +00:00
|
|
|
|
2013-12-19 15:28:20 +00:00
|
|
|
internal GamePadDPad(Buttons state)
|
|
|
|
{
|
|
|
|
// DPad butons are stored in the lower 4bits
|
|
|
|
// of the Buttons enumeration.
|
|
|
|
buttons = (DPadButtons)((int)state & 0x0f);
|
|
|
|
}
|
|
|
|
|
2014-01-03 00:58:16 +00:00
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region Public Members
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gets the <see cref="ButtonState"/> for the up button.
|
|
|
|
/// </summary>
|
|
|
|
/// <value><c>ButtonState.Pressed</c> if the up button is pressed; otherwise, <c>ButtonState.Released</c>.</value>
|
|
|
|
public ButtonState Up
|
|
|
|
{
|
|
|
|
get { return IsUp ? ButtonState.Pressed : ButtonState.Released; }
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gets the <see cref="ButtonState"/> for the down button.
|
|
|
|
/// </summary>
|
|
|
|
/// <value><c>ButtonState.Pressed</c> if the down button is pressed; otherwise, <c>ButtonState.Released</c>.</value>
|
|
|
|
public ButtonState Down
|
|
|
|
{
|
|
|
|
get { return IsDown ? ButtonState.Pressed : ButtonState.Released; }
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gets the <see cref="ButtonState"/> for the left button.
|
|
|
|
/// </summary>
|
|
|
|
/// <value><c>ButtonState.Pressed</c> if the left button is pressed; otherwise, <c>ButtonState.Released</c>.</value>
|
|
|
|
public ButtonState Left
|
|
|
|
{
|
|
|
|
get { return IsLeft ? ButtonState.Pressed : ButtonState.Released; }
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gets the <see cref="ButtonState"/> for the right button.
|
|
|
|
/// </summary>
|
|
|
|
/// <value><c>ButtonState.Pressed</c> if the right button is pressed; otherwise, <c>ButtonState.Released</c>.</value>
|
|
|
|
public ButtonState Right
|
|
|
|
{
|
|
|
|
get { return IsRight ? ButtonState.Pressed : ButtonState.Released; }
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Gets a value indicating whether the up button is pressed.
|
|
|
|
/// </summary>
|
|
|
|
/// <value><c>true</c> if the up button is pressed; otherwise, <c>false</c>.</value>
|
2013-12-19 15:28:20 +00:00
|
|
|
public bool IsUp
|
|
|
|
{
|
|
|
|
get { return (buttons & DPadButtons.Up) != 0; }
|
|
|
|
internal set { SetButton(DPadButtons.Up, value); }
|
|
|
|
}
|
|
|
|
|
2014-01-03 00:58:16 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Gets a value indicating whether the down button is pressed.
|
|
|
|
/// </summary>
|
|
|
|
/// <value><c>true</c> if the down button is pressed; otherwise, <c>false</c>.</value>
|
2013-12-19 15:28:20 +00:00
|
|
|
public bool IsDown
|
|
|
|
{
|
|
|
|
get { return (buttons & DPadButtons.Down) != 0; }
|
|
|
|
internal set { SetButton(DPadButtons.Down, value); }
|
|
|
|
}
|
|
|
|
|
2014-01-03 00:58:16 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Gets a value indicating whether the left button is pressed.
|
|
|
|
/// </summary>
|
|
|
|
/// <value><c>true</c> if the left button is pressed; otherwise, <c>false</c>.</value>
|
2013-12-19 15:28:20 +00:00
|
|
|
public bool IsLeft
|
|
|
|
{
|
|
|
|
get { return (buttons & DPadButtons.Left) != 0; }
|
|
|
|
internal set { SetButton(DPadButtons.Left, value); }
|
|
|
|
}
|
|
|
|
|
2014-01-03 00:58:16 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Gets a value indicating whether the right button is pressed.
|
|
|
|
/// </summary>
|
|
|
|
/// <value><c>true</c> if the right button is pressed; otherwise, <c>false</c>.</value>
|
2013-12-19 15:28:20 +00:00
|
|
|
public bool IsRight
|
|
|
|
{
|
|
|
|
get { return (buttons & DPadButtons.Right) != 0; }
|
|
|
|
internal set { SetButton(DPadButtons.Right, value); }
|
|
|
|
}
|
|
|
|
|
2014-01-03 00:58:16 +00:00
|
|
|
/// <param name="left">A <see cref="GamePadDPad"/> instance to test for equality.</param>
|
|
|
|
/// <param name="right">A <see cref="GamePadDPad"/> instance to test for equality.</param>
|
2013-12-22 21:01:04 +00:00
|
|
|
public static bool operator ==(GamePadDPad left, GamePadDPad right)
|
|
|
|
{
|
|
|
|
return left.Equals(right);
|
|
|
|
}
|
|
|
|
|
2014-01-03 00:58:16 +00:00
|
|
|
/// <param name="left">A <see cref="GamePadDPad"/> instance to test for inequality.</param>
|
|
|
|
/// <param name="right">A <see cref="GamePadDPad"/> instance to test for inequality.</param>
|
2013-12-22 21:01:04 +00:00
|
|
|
public static bool operator !=(GamePadDPad left, GamePadDPad right)
|
|
|
|
{
|
|
|
|
return !left.Equals(right);
|
|
|
|
}
|
|
|
|
|
2014-01-03 00:58:16 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Returns a <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.GamePadDPad"/>.
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>A <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.GamePadDPad"/>.</returns>
|
2013-12-22 21:01:04 +00:00
|
|
|
public override string ToString()
|
|
|
|
{
|
|
|
|
return String.Format(
|
2013-12-22 21:07:30 +00:00
|
|
|
"{{{0}{1}{2}{3}}}",
|
|
|
|
IsUp ? "U" : String.Empty,
|
|
|
|
IsLeft ? "L" : String.Empty,
|
|
|
|
IsDown ? "D" : String.Empty,
|
|
|
|
IsRight ? "R" : String.Empty);
|
2013-12-22 21:01:04 +00:00
|
|
|
}
|
|
|
|
|
2014-01-03 00:58:16 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Serves as a hash function for a <see cref="OpenTK.Input.GamePadDPad"/> object.
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a
|
|
|
|
/// hash table.</returns>
|
2013-12-22 21:01:04 +00:00
|
|
|
public override int GetHashCode()
|
|
|
|
{
|
|
|
|
return buttons.GetHashCode();
|
|
|
|
}
|
|
|
|
|
2014-01-03 00:58:16 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Determines whether the specified <see cref="System.Object"/> is equal to the current <see cref="OpenTK.Input.GamePadDPad"/>.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="obj">The <see cref="System.Object"/> to compare with the current <see cref="OpenTK.Input.GamePadDPad"/>.</param>
|
|
|
|
/// <returns><c>true</c> if the specified <see cref="System.Object"/> is equal to the current
|
|
|
|
/// <see cref="OpenTK.Input.GamePadDPad"/>; otherwise, <c>false</c>.</returns>
|
2013-12-22 21:01:04 +00:00
|
|
|
public override bool Equals(object obj)
|
|
|
|
{
|
|
|
|
return
|
|
|
|
obj is GamePadDPad &&
|
|
|
|
Equals((GamePadDPad)obj);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region Private Members
|
|
|
|
|
2013-12-19 15:28:20 +00:00
|
|
|
void SetButton(DPadButtons button, bool value)
|
|
|
|
{
|
|
|
|
if (value)
|
|
|
|
{
|
|
|
|
buttons |= button;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
buttons &= ~button;
|
|
|
|
}
|
|
|
|
}
|
2013-12-22 21:01:04 +00:00
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
#region IEquatable<GamePadDPad> Members
|
|
|
|
|
2014-01-03 00:58:16 +00:00
|
|
|
/// <summary>
|
|
|
|
/// Determines whether the specified <see cref="OpenTK.Input.GamePadDPad"/> is equal to the current <see cref="OpenTK.Input.GamePadDPad"/>.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="other">The <see cref="OpenTK.Input.GamePadDPad"/> to compare with the current <see cref="OpenTK.Input.GamePadDPad"/>.</param>
|
|
|
|
/// <returns><c>true</c> if the specified <see cref="OpenTK.Input.GamePadDPad"/> is equal to the current
|
|
|
|
/// <see cref="OpenTK.Input.GamePadDPad"/>; otherwise, <c>false</c>.</returns>
|
2013-12-22 21:01:04 +00:00
|
|
|
public bool Equals(GamePadDPad other)
|
|
|
|
{
|
|
|
|
return buttons == other.buttons;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endregion
|
2013-12-19 15:28:20 +00:00
|
|
|
}
|
|
|
|
}
|