Opentk/Source/OpenTK/Input/GamePadButtons.cs

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#region License
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//
// GamePadButtons.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
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// Copyright (c) 2006-2014 Stefanos Apostolopoulos
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//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
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#endregion
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using System;
namespace OpenTK.Input
{
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/// <summary>
/// Describes the <see cref="ButtonState"/> of <see cref="GamePad"/> <see cref="Buttons"/>.
/// </summary>
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public struct GamePadButtons : IEquatable<GamePadButtons>
{
Buttons buttons;
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/// <summary>
/// Initializes a new instance of the <see cref="OpenTK.Input.GamePadButtons"/> structure.
/// </summary>
/// <param name="state">A bitmask containing the button state.</param>
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public GamePadButtons(Buttons state)
{
buttons = state;
}
#region Public Members
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/// <summary>
/// Gets the <see cref="ButtonState"/> for the A button.
/// </summary>
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public ButtonState A
{
get { return GetButton(Buttons.A); }
}
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/// <summary>
/// Gets the <see cref="ButtonState"/> for the B button.
/// </summary>
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public ButtonState B
{
get { return GetButton(Buttons.B); }
}
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/// <summary>
/// Gets the <see cref="ButtonState"/> for the X button.
/// </summary>
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public ButtonState X
{
get { return GetButton(Buttons.X); }
}
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/// <summary>
/// Gets the <see cref="ButtonState"/> for the Y button.
/// </summary>
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public ButtonState Y
{
get { return GetButton(Buttons.Y); }
}
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/// <summary>
/// Gets the <see cref="ButtonState"/> for the Back button.
/// </summary>
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public ButtonState Back
{
get { return GetButton(Buttons.Back); }
}
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/// <summary>
/// Gets the <see cref="ButtonState"/> for the big button.
/// This button is also known as Home or Guide.
/// </summary>
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public ButtonState BigButton
{
get { return GetButton(Buttons.BigButton); }
}
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/// <summary>
/// Gets the <see cref="ButtonState"/> for the left shoulder button.
/// </summary>
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public ButtonState LeftShoulder
{
get { return GetButton(Buttons.LeftShoulder); }
}
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/// <summary>
/// Gets the <see cref="ButtonState"/> for the left stick button.
/// This button represents a left stick that is pressed in.
/// </summary>
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public ButtonState LeftStick
{
get { return GetButton(Buttons.LeftStick); }
}
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/// <summary>
/// Gets the <see cref="ButtonState"/> for the right shoulder button.
/// </summary>
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public ButtonState RightShoulder
{
get { return GetButton(Buttons.RightShoulder); }
}
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/// <summary>
/// Gets the <see cref="ButtonState"/> for the right stick button.
/// This button represents a right stick that is pressed in.
/// </summary>
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public ButtonState RightStick
{
get { return GetButton(Buttons.RightStick); }
}
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/// <summary>
/// Gets the <see cref="ButtonState"/> for the starth button.
/// </summary>
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public ButtonState Start
{
get { return GetButton(Buttons.Start); }
}
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/// <param name="left">A <see cref="GamePadButtons"/> instance to test for equality.</param>
/// <param name="right">A <see cref="GamePadButtons"/> instance to test for equality.</param>
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public static bool operator ==(GamePadButtons left, GamePadButtons right)
{
return left.Equals(right);
}
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/// <param name="left">A <see cref="GamePadButtons"/> instance to test for inequality.</param>
/// <param name="right">A <see cref="GamePadButtons"/> instance to test for inequality.</param>
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public static bool operator !=(GamePadButtons left, GamePadButtons right)
{
return !left.Equals(right);
}
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/// <summary>
/// Returns a <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.GamePadButtons"/>.
/// </summary>
/// <returns>A <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.GamePadButtons"/>.</returns>
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public override string ToString()
{
System.Text.StringBuilder sb = new System.Text.StringBuilder();
if (A == ButtonState.Pressed)
sb.Append("A");
if (B == ButtonState.Pressed)
sb.Append("B");
if (X == ButtonState.Pressed)
sb.Append("X");
if (Y == ButtonState.Pressed)
sb.Append("Y");
if (Start == ButtonState.Pressed)
sb.Append("St");
if (BigButton == ButtonState.Pressed)
sb.Append("Gd");
if (LeftShoulder == ButtonState.Pressed)
sb.Append("L");
if (RightShoulder == ButtonState.Pressed)
sb.Append("R");
if (LeftStick == ButtonState.Pressed)
sb.Append("Ls");
if (RightStick == ButtonState.Pressed)
sb.Append("Rs");
return sb.ToString();
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}
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/// <summary>
/// Serves as a hash function for a <see cref="OpenTK.Input.GamePadButtons"/> object.
/// </summary>
/// <returns>A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a
/// hash table.</returns>
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public override int GetHashCode()
{
return buttons.GetHashCode();
}
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/// <summary>
/// Determines whether the specified <see cref="System.Object"/> is equal to the current <see cref="OpenTK.Input.GamePadButtons"/>.
/// </summary>
/// <param name="obj">The <see cref="System.Object"/> to compare with the current <see cref="OpenTK.Input.GamePadButtons"/>.</param>
/// <returns><c>true</c> if the specified <see cref="System.Object"/> is equal to the current
/// <see cref="OpenTK.Input.GamePadButtons"/>; otherwise, <c>false</c>.</returns>
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public override bool Equals(object obj)
{
return
obj is GamePadButtons &&
Equals((GamePadButtons)obj);
}
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#endregion
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#region IEquatable<GamePadButtons> Members
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/// <summary>
/// Determines whether the specified <see cref="OpenTK.Input.GamePadButtons"/> is equal to the current <see cref="OpenTK.Input.GamePadButtons"/>.
/// </summary>
/// <param name="other">The <see cref="OpenTK.Input.GamePadButtons"/> to compare with the current <see cref="OpenTK.Input.GamePadButtons"/>.</param>
/// <returns><c>true</c> if the specified <see cref="OpenTK.Input.GamePadButtons"/> is equal to the current
/// <see cref="OpenTK.Input.GamePadButtons"/>; otherwise, <c>false</c>.</returns>
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public bool Equals(GamePadButtons other)
{
return buttons == other.buttons;
}
#endregion
#region Private Members
ButtonState GetButton(Buttons b)
{
return (buttons & b) != 0 ? ButtonState.Pressed : ButtonState.Released;
}
#endregion
}
}