Opentk/Source/Utilities/Graphics/TextPrinter.cs

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#region --- License ---
/* Licensed under the MIT/X11 license.
* Copyright (c) 2006-2008 the OpenTK Team.
* This notice may not be removed from any source distribution.
* See license.txt for licensing details.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Text.RegularExpressions;
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using System.Runtime.InteropServices;
using System.Diagnostics;
using OpenTK.Math;
using OpenTK.Graphics;
using OpenTK.Graphics.Text;
using OpenTK.Platform;
namespace OpenTK.Fonts { }
namespace OpenTK.Graphics
{
/// <summary>
/// Provides methods to perform layout and print hardware accelerated text.
/// </summary>
public sealed class TextPrinter : ITextPrinter
{
#region Fields
GlyphCache glyph_cache;
IGlyphRasterizer glyph_rasterizer;
ITextOutputProvider text_output;
float[] viewport = new float[4];
#endregion
#region Constructors
/// <summary>
/// Constructs a new TextPrinter object.
/// </summary>
public TextPrinter()
: this(null, null)
{
}
TextPrinter(IGlyphRasterizer rasterizer, ITextOutputProvider output/*, IGlyphCacheProvider, ITextOutputProvider */)
{
if (rasterizer == null)
rasterizer = new GdiPlusGlyphRasterizer();
if (output == null)
output = new GL1TextOutputProvider();
glyph_rasterizer = rasterizer;
glyph_cache = new GlyphCache(rasterizer);
text_output = output;
}
#endregion
#region ITextPrinter Members
#region public void Begin()
/// <summary>
/// Sets up OpenGL state for drawing text.
/// </summary>
public void Begin()
{
if (GraphicsContext.CurrentContext == null)
throw new GraphicsContextException("No GraphicsContext is current in the calling thread.");
GL.GetFloat(GetPName.Viewport, viewport);
// Prepare to draw text. We want pixel perfect precision, so we setup a 2D mode,
// with size equal to the window (in pixels).
// While we could also render text in 3D mode, it would be very hard to get
// pixel-perfect precision.
GL.MatrixMode(MatrixMode.Projection);
GL.PushMatrix();
GL.LoadIdentity();
GL.Ortho(viewport[0], viewport[2], viewport[3], viewport[1], -1.0, 1.0);
GL.MatrixMode(MatrixMode.Modelview);
GL.PushMatrix();
GL.LoadIdentity();
GL.PushAttrib(AttribMask.TextureBit | AttribMask.EnableBit | AttribMask.ColorBufferBit);
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GL.Enable(EnableCap.Texture2D);
GL.Enable(EnableCap.Blend);
GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
GL.Disable(EnableCap.DepthTest);
}
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#endregion
#region public void End()
/// <summary>
/// Restores OpenGL state.
/// </summary>
public void End()
{
GL.PopAttrib();
GL.MatrixMode(MatrixMode.Modelview);
GL.PopMatrix();
GL.MatrixMode(MatrixMode.Projection);
GL.PopMatrix();
}
#endregion
#region Print
public void Print(string text, Font font)
{
Print(text, font, 0, RectangleF.Empty);
}
public void Print(string text, Font font, TextPrinterOptions options)
{
Print(text, font, options, RectangleF.Empty);
}
public void Print(string text, Font font, TextPrinterOptions options, RectangleF layoutRectangle)
{
if (String.IsNullOrEmpty(text))
return;
if (font == null)
throw new ArgumentNullException("font");
text_output.Print(new TextBlock(text, font, options, layoutRectangle), glyph_rasterizer, glyph_cache);
}
#endregion
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#region Measure
public TextExtents Measure(string text, Font font)
{
return Measure(text, font, 0, RectangleF.Empty);
}
public TextExtents Measure(string text, Font font, TextPrinterOptions options)
{
return Measure(text, font, options, RectangleF.Empty);
}
public TextExtents Measure(string text, Font font, TextPrinterOptions options, RectangleF layoutRectangle)
{
return glyph_rasterizer.MeasureText(new TextBlock(text, font, options, layoutRectangle));
}
#endregion
#region Obsolete
[Obsolete("Use TextPrinter.Print instead")]
public void Draw(TextHandle handle)
{
Print(handle.Text, handle.GdiPFont);
}
[Obsolete("Use TextPrinter.Print instead")]
public void Draw(string text, TextureFont font)
{
Print(text, font.font);
}
[Obsolete("Use TextPrinter.Print instead")]
public void Prepare(string text, TextureFont font, out TextHandle handle)
{
handle = new TextHandle(text, font.font);
}
#endregion
#endregion
}
}