Opentk/Source/Examples/OpenTK/Test/BasicMouseInput.cs

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// This code was written for the OpenTK library and has been released
// to the Public Domain by Andy Korth
// It is provided "as is" without express or implied warranty of any kind.
#region --- Using Directives ---
using System;
using System.Collections.Generic;
using System.Drawing;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
using OpenTK.Input;
#endregion --- Using Directives ---
namespace Examples.Tests
{
/// <summary>
/// Demonstrates basic recommended mouse input, and to see if it actually works
/// </summary>
[Example("Basic Mouse Input", ExampleCategory.OpenTK,"Basic Mouse Input")]
public class BasicMouseInput : GameWindow
{
public BasicMouseInput()
: base(800, 600)
{ }
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
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this.Mouse.ButtonUp += (object sender, MouseButtonEventArgs buttonEvent) => {
Console.WriteLine("Mouse button up: " + buttonEvent.Button + " at: " + buttonEvent.Position);
};
GL.ClearColor(Color.MidnightBlue);
GL.Enable(EnableCap.DepthTest);
}
protected override void OnUpdateFrame(FrameEventArgs e)
{
base.OnUpdateFrame(e);
// Here's the big test!
if(OpenTK.Input.Mouse.GetState()[MouseButton.Left]){
Console.WriteLine("The left mouse button is down!");
}
// While we are here, test keyboard.
if(OpenTK.Input.Keyboard.GetState()[Key.A]){
Console.WriteLine("The A key is down!");
}
if (Keyboard[OpenTK.Input.Key.Escape])
this.Exit();
if (Keyboard[OpenTK.Input.Key.F11])
if (WindowState != WindowState.Fullscreen)
WindowState = WindowState.Fullscreen;
else
WindowState = WindowState.Normal;
}
protected override void OnRenderFrame(FrameEventArgs e)
{
GL.Clear(ClearBufferMask.ColorBufferBit);
SwapBuffers();
}
[STAThread]
public static void Main()
{
using (BasicMouseInput example = new BasicMouseInput())
{
// Get the title and category of this example using reflection.
ExampleAttribute info = ((ExampleAttribute)example.GetType().GetCustomAttributes(false)[0]);
example.Title = String.Format("OpenTK | {0} {1}: {2}", info.Category, info.Difficulty, info.Title);
example.Run(30.0);
}
}
}
}