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90 lines
2.6 KiB
C#
90 lines
2.6 KiB
C#
// This code was written for the OpenTK library and has been released
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// to the Public Domain by Andy Korth
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// It is provided "as is" without express or implied warranty of any kind.
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#region --- Using Directives ---
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Input;
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#endregion --- Using Directives ---
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namespace Examples.Tests
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{
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/// <summary>
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/// Demonstrates basic recommended mouse input, and to see if it actually works
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/// </summary>
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[Example("Basic Mouse Input", ExampleCategory.OpenTK,"Basic Mouse Input")]
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public class BasicMouseInput : GameWindow
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{
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public BasicMouseInput()
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: base(800, 600)
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{ }
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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this.Mouse.ButtonUp += (object sender, MouseButtonEventArgs buttonEvent) => {
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Console.WriteLine("Mouse button up: " + buttonEvent.Button + " at: " + buttonEvent.Position);
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};
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GL.ClearColor(Color.MidnightBlue);
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GL.Enable(EnableCap.DepthTest);
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}
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protected override void OnUpdateFrame(FrameEventArgs e)
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{
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base.OnUpdateFrame(e);
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// Here's the big test!
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if(OpenTK.Input.Mouse.GetState()[MouseButton.Left]){
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Console.WriteLine("The left mouse button is down!");
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}
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// While we are here, test keyboard.
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if(OpenTK.Input.Keyboard.GetState()[Key.A]){
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Console.WriteLine("The A key is down!");
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}
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if (Keyboard[OpenTK.Input.Key.Escape])
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this.Exit();
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if (Keyboard[OpenTK.Input.Key.F11])
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if (WindowState != WindowState.Fullscreen)
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WindowState = WindowState.Fullscreen;
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else
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WindowState = WindowState.Normal;
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}
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protected override void OnRenderFrame(FrameEventArgs e)
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{
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GL.Clear(ClearBufferMask.ColorBufferBit);
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SwapBuffers();
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}
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[STAThread]
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public static void Main()
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{
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using (BasicMouseInput example = new BasicMouseInput())
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{
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// Get the title and category of this example using reflection.
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ExampleAttribute info = ((ExampleAttribute)example.GetType().GetCustomAttributes(false)[0]);
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example.Title = String.Format("OpenTK | {0} {1}: {2}", info.Category, info.Difficulty, info.Title);
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example.Run(30.0);
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}
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}
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}
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}
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