2009-02-22 10:43:35 +00:00
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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2009-08-21 20:28:14 +00:00
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using System.Diagnostics;
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using System.Globalization;
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2009-10-14 22:49:04 +00:00
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using System.Linq;
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2009-02-22 10:43:35 +00:00
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using System.Text;
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namespace Bind.Structures
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{
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/// <summary>
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/// Represents an opengl constant in C# format. Both the constant name and value
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/// can be retrieved or set. The value can be either a number, another constant
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/// or an alias to a constant
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/// </summary>
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class Constant : IComparable<Constant>
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{
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#region PreviousName
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string original_name;
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// Gets the name prior to translation.
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public string OriginalName
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{
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get { return original_name; }
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private set { original_name = value; }
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}
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#endregion
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#region public string Name
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string _name;
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/// <summary>
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/// Gets or sets the name of the opengl constant (eg. GL_LINES).
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/// Undergoes processing unless the Settings.Legacy.NoAdvancedEnumProcessing flag is set.
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/// </summary>
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public string Name
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{
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get { return _name; }
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set
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{
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if (String.IsNullOrEmpty(value))
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throw new ArgumentNullException("value");
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if (OriginalName == null)
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OriginalName = _name;
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_name = value;
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}
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}
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#endregion
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#region public string Value
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string _value;
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/// <summary>
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/// Gets or sets the value of the opengl constant (eg. 0x00000001).
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/// </summary>
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public string Value
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{
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get
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{
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return _value;
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}
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set
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{
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if (String.IsNullOrEmpty(value))
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throw new ArgumentNullException("value");
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_value = value;
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}
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}
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#endregion
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#region public string Reference
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string _reference;
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/// <summary>
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/// Gets or sets a string indicating the OpenGL enum reference by this constant.
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/// Can be null.
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/// </summary>
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public string Reference
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{
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get { return _reference; }
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set
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{
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_reference = value;
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}
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}
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#endregion
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#region public bool Unchecked
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public bool Unchecked
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{
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get
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{
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// Check if the value is a number larger than Int32.MaxValue.
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ulong number;
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string test = Value;
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return UInt64.TryParse(test.ToLower().Replace("0x", String.Empty),
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NumberStyles.AllowHexSpecifier, null, out number) &&
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number > Int32.MaxValue;
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}
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}
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#endregion
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#region Constructors
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/// <summary>
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/// Creates an empty Constant.
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/// </summary>
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public Constant()
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{
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}
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/// <summary>
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/// Creates a Constant with the given name and value.
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/// </summary>
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/// <param name="name">The Name of the Constant.</param>
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/// <param name="value">The Type of the Constant.</param>
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public Constant(string name, string value)
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{
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Name = name;
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Value = value;
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}
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#endregion
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/// <summary>
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/// Replces the Value of the given constant with the value referenced by the [c.Reference, c.Value] pair.
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/// </summary>
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/// <param name="c">The Constant to translate</param>
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/// <param name="enums">The list of enums to check.</param>
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/// <param name="auxEnums">The list of auxilliary enums to check.</param>
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/// <returns>True if the reference was found; false otherwise.</returns>
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public static bool TranslateConstantWithReference(Constant c, EnumCollection enums)
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{
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if (c == null)
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throw new ArgumentNullException("c");
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if (enums == null)
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throw new ArgumentNullException("enums");
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if (!String.IsNullOrEmpty(c.Reference))
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{
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// Resolve the referenced Constant. Be careful
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// to avoid loops in the definitions.
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Constant reference = c;
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do
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{
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reference =
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enums.ContainsKey(reference.Reference) &&
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enums[reference.Reference].ConstantCollection.ContainsKey(reference.Value) ?
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enums[reference.Reference].ConstantCollection[reference.Value] : null;
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} while (reference != null && reference.Reference != null && reference.Reference != c.Reference);
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// If we haven't managed to locate the reference, do
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// a brute-force search through all enums.
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if (reference == null || reference.Reference != null)
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{
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reference = enums.Values.Select(e =>
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e.ConstantCollection.Values.FirstOrDefault(t =>
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t.Reference == null && t.Name == c.Name))
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.FirstOrDefault(t => t != null);
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}
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// Resolve the value for this Constant
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if (reference != null)
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{
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c.Value = reference.Value;
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c.Reference = null;
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return true;
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}
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else
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{
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Trace.WriteLine(String.Format("[Warning] Failed to resolve token: {0}", c));
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return false;
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}
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}
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return true;
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}
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2013-11-01 08:18:53 +00:00
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#region ToString
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public override string ToString()
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{
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return
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String.Format("{0} = {1}((int){2}{3})",
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Name,
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Unchecked ? "unchecked" : String.Empty,
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!String.IsNullOrEmpty(Reference) ? Reference + "." : String.Empty,
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Value);
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}
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#endregion
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2011-07-20 10:10:33 +00:00
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#region IComparable <Constant>Members
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public int CompareTo(Constant other)
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{
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int ret = Value.CompareTo(other.Value);
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if (ret == 0)
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return Name.CompareTo(other.Name);
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return ret;
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}
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#endregion
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}
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}
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