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<?xml version="1.0" encoding="UTF-8"?>
< !DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
<refentry id= "glCopyTexImage2D" >
<refmeta >
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<refmetainfo >
<copyright >
<year > 1991-2006</year>
<holder > Silicon Graphics, Inc.</holder>
</copyright>
</refmetainfo>
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<refentrytitle > glCopyTexImage2D</refentrytitle>
<manvolnum > 3G</manvolnum>
</refmeta>
<refnamediv >
<refname > glCopyTexImage2D</refname>
<refpurpose > copy pixels into a 2D texture image</refpurpose>
</refnamediv>
<refsynopsisdiv > <title > C Specification</title>
<funcsynopsis >
<funcprototype >
<funcdef > void <function > glCopyTexImage2D</function> </funcdef>
<paramdef > GLenum <parameter > target</parameter> </paramdef>
<paramdef > GLint <parameter > level</parameter> </paramdef>
<paramdef > GLenum <parameter > internalformat</parameter> </paramdef>
<paramdef > GLint <parameter > x</parameter> </paramdef>
<paramdef > GLint <parameter > y</parameter> </paramdef>
<paramdef > GLsizei <parameter > width</parameter> </paramdef>
<paramdef > GLsizei <parameter > height</parameter> </paramdef>
<paramdef > GLint <parameter > border</parameter> </paramdef>
</funcprototype>
</funcsynopsis>
</refsynopsisdiv>
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<!-- eqn: ignoring delim $$ -->
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<refsect1 id= "parameters" > <title > Parameters</title>
<variablelist >
<varlistentry >
<term > <parameter > target</parameter> </term>
<listitem >
<para >
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Specifies the target texture of the active texture unit.
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Must be <constant > GL_TEXTURE_2D</constant> ,
<constant > GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant> ,
<constant > GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant> ,
<constant > GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant> ,
<constant > GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant> ,
<constant > GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant> , or
<constant > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant> .
</para>
</listitem>
</varlistentry>
<varlistentry >
<term > <parameter > level</parameter> </term>
<listitem >
<para >
Specifies the level-of-detail number.
Level 0 is the base image level.
Level <emphasis > n</emphasis> is the <emphasis > n</emphasis> th mipmap reduction image.
</para>
</listitem>
</varlistentry>
<varlistentry >
<term > <parameter > internalformat</parameter> </term>
<listitem >
<para >
Specifies the internal format of the texture.
Must be one of the following symbolic constants:
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<constant > GL_ALPHA</constant> ,
<constant > GL_LUMINANCE</constant> ,
<constant > GL_LUMINANCE_ALPHA</constant> ,
<constant > GL_RGB</constant> , or
<constant > GL_RGBA</constant> .
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</para>
</listitem>
</varlistentry>
<varlistentry >
<term > <parameter > x</parameter> </term>
<term > <parameter > y</parameter> </term>
<listitem >
<para >
Specify the window coordinates of the lower left corner
of the rectangular region of pixels to be copied.
</para>
</listitem>
</varlistentry>
<varlistentry >
<term > <parameter > width</parameter> </term>
<listitem >
<para >
Specifies the width of the texture image.
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All implementations support 2D texture images that are at least 64 texels
wide and cube-mapped texture images that are at least 16 texels wide.
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</para>
</listitem>
</varlistentry>
<varlistentry >
<term > <parameter > height</parameter> </term>
<listitem >
<para >
Specifies the height of the texture image.
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All implementations support 2D texture images that are at least 64 texels
high and cube-mapped texture images that are at least 16 texels high.
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</para>
</listitem>
</varlistentry>
<varlistentry >
<term > <parameter > border</parameter> </term>
<listitem >
<para >
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Specifies the width of the border.
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Must be 0.
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</para>
</listitem>
</varlistentry>
</variablelist>
</refsect1>
<refsect1 id= "description" > <title > Description</title>
<para >
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Texturing maps a portion of a specified texture image
onto each graphical primitive for which texturing is
active. Texturing is active when the current fragment shader or
vertex shader makes use of built-in texture lookup
functions.
</para>
<para >
<function > glCopyTexImage2D</function> defines a two-dimensional texture image or cube-map texture image
with pixels from the current framebuffer (rather than from
client memory, as is the case for <citerefentry > <refentrytitle > glTexImage2D</refentrytitle> </citerefentry> ).
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</para>
<para >
The screen-aligned pixel rectangle with lower left corner at (<parameter > x</parameter> ,
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<parameter > y</parameter> ) and with a width of <parameter > width</parameter>
and a height of <parameter > height</parameter>
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defines the texture array
at the mipmap level specified by <parameter > level</parameter> .
<parameter > internalformat</parameter> specifies the internal format of the texture array.
</para>
<para >
The pixels in the rectangle are processed exactly as if
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<citerefentry > <refentrytitle > glReadPixels</refentrytitle> </citerefentry> had been called with
<parameter > format</parameter> set to <constant > GL_RGBA</constant> , but the process stops just after
conversion of RGBA values. Subsequent processing is identical to that
described for <citerefentry > <refentrytitle > glTexImage2D</refentrytitle> </citerefentry> ,
beginning with the clamping of the R, G, B, and A values to the range
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<inlineequation > <mml:math >
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<!-- eqn: [0,1]: -->
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<mml:mfenced open= "[" close= "]" >
<mml:mn > 0</mml:mn>
<mml:mn > 1</mml:mn>
</mml:mfenced>
</mml:math> </inlineequation>
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and then conversion to the texture's internal format for storage in the texel
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array.
</para>
<para >
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The components required for <parameter > internalformat</parameter> must be a subset of
those present in the framebuffer's format. For example, a <constant > GL_RGBA</constant>
framebuffer can be used to supply components for any <parameter > internalformat</parameter> .
However, a <constant > GL_RGB</constant> framebuffer can only be used to supply components for
<constant > GL_RGB</constant> or <constant > GL_LUMINANCE</constant> base internal format textures,
not <constant > GL_ALPHA</constant> , <constant > GL_LUMINANCE_ALPHA</constant> , or
<constant > GL_RGBA</constant> textures.
</para>
<para >
Pixel ordering is such that lower
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<inlineequation > <mml:math > <mml:mi mathvariant= "italic" > x</mml:mi> </mml:math> </inlineequation>
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and
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<inlineequation > <mml:math > <mml:mi mathvariant= "italic" > y</mml:mi> </mml:math> </inlineequation>
screen coordinates correspond to
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lower
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<inlineequation > <mml:math > <mml:mi mathvariant= "italic" > s</mml:mi> </mml:math> </inlineequation>
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and
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<inlineequation > <mml:math > <mml:mi mathvariant= "italic" > t</mml:mi> </mml:math> </inlineequation>
texture coordinates.
</para>
<para >
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If any of the pixels within the specified rectangle are outside the framebuffer associated with the current
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rendering context, then the values obtained for those pixels are undefined.
</para>
</refsect1>
<refsect1 id= "notes" > <title > Notes</title>
<para >
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A GL implementation may choose to store the texture
array at any internal resolution it chooses.
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</para>
<para >
An image with height or width of 0 indicates a NULL texture.
</para>
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<para >
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<function > glCopyTexImage2D</function>
specifies a two-dimensional or cube-map texture for the current texture unit,
specified with <citerefentry > <refentrytitle > glActiveTexture</refentrytitle> </citerefentry> .
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</para>
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</refsect1>
<refsect1 id= "errors" > <title > Errors</title>
<para >
<constant > GL_INVALID_ENUM</constant> is generated if <parameter > target</parameter> is not <constant > GL_TEXTURE_2D</constant> ,
<constant > GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant> ,
<constant > GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant> ,
<constant > GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant> ,
<constant > GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant> ,
<constant > GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant> , or
<constant > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant> .
</para>
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<para >
<constant > GL_INVALID_ENUM</constant> is generated if <parameter > internalformat</parameter> is not an
accepted format.
</para>
<para >
<constant > GL_INVALID_VALUE</constant> is generated if <parameter > target</parameter> is one of the six cube map 2D image targets and the width and height parameters are not equal.
</para>
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<para >
<constant > GL_INVALID_VALUE</constant> is generated if <parameter > level</parameter> is less than 0.
</para>
<para >
<constant > GL_INVALID_VALUE</constant> may be generated if <parameter > level</parameter> is greater
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than
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<inlineequation > <mml:math >
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<!-- eqn: log sub 2 max: -->
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<mml:mrow >
<mml:msub > <mml:mi mathvariant= "italic" > log</mml:mi>
<mml:mn > 2</mml:mn>
</mml:msub>
<mml:mo > ⁢ </mml:mo>
<mml:mi mathvariant= "italic" > max</mml:mi>
</mml:mrow>
</mml:math> </inlineequation> ,
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where
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<inlineequation > <mml:math > <mml:mi mathvariant= "italic" > max</mml:mi> </mml:math> </inlineequation>
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is the returned value of <constant > GL_MAX_TEXTURE_SIZE</constant> when <parameter > target</parameter>
is <constant > GL_TEXTURE_2D</constant> or <constant > GL_MAX_CUBE_MAP_TEXTURE_SIZE</constant> when
<parameter > target</parameter> is not <constant > GL_TEXTURE_2D</constant> .
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</para>
<para >
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<constant > GL_INVALID_VALUE</constant> is generated if <parameter > width</parameter> or <parameter > height</parameter> is less than 0
or greater than <constant > GL_MAX_TEXTURE_SIZE</constant> when <parameter > target</parameter>
is <constant > GL_TEXTURE_2D</constant> or <constant > GL_MAX_CUBE_MAP_TEXTURE_SIZE</constant> when
<parameter > target</parameter> is not <constant > GL_TEXTURE_2D</constant> .
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</para>
<para >
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<constant > GL_INVALID_VALUE</constant> is generated if <parameter > border</parameter> is not 0.
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</para>
<para >
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<constant > GL_INVALID_OPERATION</constant> is generated if
the currently bound framebuffer's format does not contain a superset of
the components required by the base format of <parameter > internalformat</parameter> .
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</para>
<para >
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<constant > GL_INVALID_FRAMEBUFFER_OPERATION</constant> is generated if
the currently bound framebuffer is not framebuffer complete (i.e. the
return value from <citerefentry > <refentrytitle > glCheckFramebufferStatus</refentrytitle> </citerefentry>
is not <constant > GL_FRAMEBUFFER_COMPLETE</constant> ).
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</para>
</refsect1>
<refsect1 id= "associatedgets" > <title > Associated Gets</title>
<para >
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<citerefentry > <refentrytitle > glGet</refentrytitle> </citerefentry>
with argument <constant > GL_MAX_TEXTURE_SIZE</constant> or
<constant > GL_MAX_CUBE_MAP_TEXTURE_SIZE</constant>
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</para>
</refsect1>
<refsect1 id= "seealso" > <title > See Also</title>
<para >
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<citerefentry > <refentrytitle > glActiveTexture</refentrytitle> </citerefentry> ,
<citerefentry > <refentrytitle > glCheckFramebufferStatus</refentrytitle> </citerefentry> ,
<citerefentry > <refentrytitle > glCompressedTexImage2D</refentrytitle> </citerefentry> ,
<citerefentry > <refentrytitle > glCompressedTexSubImage2D</refentrytitle> </citerefentry> ,
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<citerefentry > <refentrytitle > glCopyTexSubImage2D</refentrytitle> </citerefentry> ,
<citerefentry > <refentrytitle > glTexImage2D</refentrytitle> </citerefentry> ,
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<citerefentry > <refentrytitle > glTexParameter</refentrytitle> </citerefentry> ,
<citerefentry > <refentrytitle > glTexSubImage2D</refentrytitle> </citerefentry>
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</para>
</refsect1>
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<refsect1 id= "copyright" > <title > Copyright</title>
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<para >
Copyright <trademark class= "copyright" > </trademark> 1991-2006
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Silicon Graphics, Inc. This document is licensed under the SGI
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Free Software B License. For details, see
<ulink url= "http://oss.sgi.com/projects/FreeB/" > http://oss.sgi.com/projects/FreeB/</ulink> .
</para>
</refsect1>
</refentry>