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182 lines
4.9 KiB
C#
182 lines
4.9 KiB
C#
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#region License
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//
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// NSFloat.cs
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//
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// Author:
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// Stefanos A. <stapostol@gmail.com>
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//
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// Copyright (c) 2006-2014 Stefanos Apostolopoulos
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Drawing;
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using System.Runtime.InteropServices;
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namespace OpenTK.Platform.MacOS
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{
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// NSFloat is defined as float on 32bit systems and double on 64bit.
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// We have to account for this peculiarity in order to run OpenTK on
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// 64bit Mac platforms.
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// We do this by adding implicit conversions between IntPtr and float/double.
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// Note that this conversion is against C# best practices, as it can lose information.
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// However, NSFloat is used internally in places where this precision loss does not matter.
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struct NSFloat
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{
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IntPtr value;
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public static implicit operator NSFloat(float v)
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{
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NSFloat f;
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unsafe
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{
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if (IntPtr.Size == 4)
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{
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f.value = *(IntPtr*)&v;
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}
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else
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{
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double d = v;
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f.value = *(IntPtr*)&d;
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}
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}
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return f;
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}
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public static implicit operator NSFloat(double v)
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{
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NSFloat f;
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unsafe
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{
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if (IntPtr.Size == 4)
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{
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float fv = (float)v;
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f.value = *(IntPtr*)&fv;
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}
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else
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{
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f.value = *(IntPtr*)&v;
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}
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}
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return f;
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}
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public static implicit operator float(NSFloat f)
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{
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unsafe
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{
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if (IntPtr.Size == 4)
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{
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return *(float*)&f.value;
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}
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else
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{
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return (float)*(double*)&f.value;
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}
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}
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}
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public static implicit operator double(NSFloat f)
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{
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unsafe
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{
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if (IntPtr.Size == 4)
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{
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return (double)*(float*)&f.value;
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}
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else
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{
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return *(float*)&f.value;
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}
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}
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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struct NSPoint
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{
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public NSFloat X;
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public NSFloat Y;
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public static implicit operator NSPoint(PointF p)
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{
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return new NSPoint
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{
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X = p.X,
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Y = p.Y
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};
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}
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public static implicit operator PointF(NSPoint s)
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{
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return new PointF(s.X, s.Y);
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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struct NSSize
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{
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public NSFloat Width;
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public NSFloat Height;
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public static implicit operator NSSize(SizeF s)
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{
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return new NSSize
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{
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Width = s.Width,
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Height = s.Height
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};
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}
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public static implicit operator SizeF(NSSize s)
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{
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return new SizeF(s.Width, s.Height);
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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struct NSRect
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{
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public NSPoint Location;
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public NSSize Size;
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public NSFloat Width { get { return Size.Width; } }
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public NSFloat Height { get { return Size.Height; } }
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public NSFloat X { get { return Location.X; } }
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public NSFloat Y { get { return Location.Y; } }
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public static implicit operator NSRect(RectangleF s)
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{
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return new NSRect
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{
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Location = s.Location,
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Size = s.Size
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};
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}
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public static implicit operator RectangleF(NSRect s)
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{
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return new RectangleF(s.Location, s.Size);
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}
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}
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}
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