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Removed obsolete screenshot function.
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5f9bf7fea3
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@ -6,7 +6,7 @@
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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@ -104,7 +104,7 @@ namespace OpenTK
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{
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Backend = PlatformBackend.PreferNative
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});
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SetStyle(ControlStyles.Opaque, true);
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SetStyle(ControlStyles.UserPaint, true);
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SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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@ -273,7 +273,7 @@ namespace OpenTK
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return;
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}
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if (Configuration.RunningOnMacOS)
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if (Configuration.RunningOnMacOS)
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{
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DelayUpdate delay = PerformContextUpdate;
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BeginInvoke(delay); //Need the native window to resize first otherwise our control will be in the wrong place.
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@ -480,38 +480,6 @@ namespace OpenTK
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{
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get { return implementation.WindowInfo; }
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}
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#endregion
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#region public Bitmap GrabScreenshot()
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/// <summary>
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/// Grabs a screenshot of the frontbuffer contents.
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/// When using multiple <c>GLControl</c>s, ensure that <see cref="Context"/>
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/// is current before accessing this property.
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/// <seealso cref="Context"/>
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/// <seealso cref="MakeCurrent"/>
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/// </summary>
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/// <returns>A System.Drawing.Bitmap, containing the contents of the frontbuffer.</returns>
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/// <exception cref="OpenTK.Graphics.GraphicsContextException">
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/// Occurs when no OpenTK.Graphics.GraphicsContext is current in the calling thread.
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/// </exception>
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[Obsolete("This method will not work correctly with OpenGL|ES. Please use GL.ReadPixels to capture the contents of the framebuffer (refer to http://www.opentk.com/doc/graphics/save-opengl-rendering-to-disk for more information).")]
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public Bitmap GrabScreenshot()
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{
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ValidateState();
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ValidateContext("GrabScreenshot()");
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Bitmap bmp = new Bitmap(this.ClientSize.Width, this.ClientSize.Height);
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System.Drawing.Imaging.BitmapData data =
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bmp.LockBits(this.ClientRectangle, System.Drawing.Imaging.ImageLockMode.WriteOnly,
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System.Drawing.Imaging.PixelFormat.Format24bppRgb);
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GL.ReadPixels(0, 0, this.ClientSize.Width, this.ClientSize.Height, PixelFormat.Bgr, PixelType.UnsignedByte,
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data.Scan0);
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bmp.UnlockBits(data);
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bmp.RotateFlip(RotateFlipType.RotateNoneFlipY);
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return bmp;
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}
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#endregion
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