Specific enums for Version20 feature: "GLSL Shaders" (updated GetShader/GetProgram).

This commit is contained in:
the_fiddler 2008-01-03 12:57:18 +00:00
parent 57a28a5b2b
commit 11ea0da741
2 changed files with 20 additions and 8 deletions

View file

@ -837,7 +837,7 @@ GetPName enum:
############################################################################### ###############################################################################
VERSION_2_0 enum: VERSION_2_0 enum:
BLEND_EQUATION_RGB = GL_BLEND_EQUATION # EXT_blend_equation_separate # BLEND_EQUATION_RGB = GL_BLEND_EQUATION # EXT_blend_equation_separate
# VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 # ARB_vertex_shader # VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 # ARB_vertex_shader
# VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 # ARB_vertex_shader # VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 # ARB_vertex_shader
# VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 # ARB_vertex_shader # VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 # ARB_vertex_shader
@ -867,7 +867,7 @@ VERSION_2_0 enum:
# DRAW_BUFFER13 = 0x8832 # ARB_draw_buffers # DRAW_BUFFER13 = 0x8832 # ARB_draw_buffers
# DRAW_BUFFER14 = 0x8833 # ARB_draw_buffers # DRAW_BUFFER14 = 0x8833 # ARB_draw_buffers
# DRAW_BUFFER15 = 0x8834 # ARB_draw_buffers # DRAW_BUFFER15 = 0x8834 # ARB_draw_buffers
BLEND_EQUATION_ALPHA = 0x883D # EXT_blend_equation_separate # BLEND_EQUATION_ALPHA = 0x883D # EXT_blend_equation_separate
# POINT_SPRITE = 0x8861 # ARB_point_sprite # POINT_SPRITE = 0x8861 # ARB_point_sprite
# COORD_REPLACE = 0x8862 # ARB_point_sprite # COORD_REPLACE = 0x8862 # ARB_point_sprite
# MAX_VERTEX_ATTRIBS = 0x8869 # ARB_vertex_shader # MAX_VERTEX_ATTRIBS = 0x8869 # ARB_vertex_shader
@ -881,7 +881,7 @@ VERSION_2_0 enum:
# MAX_VARYING_FLOATS = 0x8B4B # ARB_vertex_shader # MAX_VARYING_FLOATS = 0x8B4B # ARB_vertex_shader
# MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C # ARB_vertex_shader # MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C # ARB_vertex_shader
# MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D # ARB_vertex_shader # MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D # ARB_vertex_shader
SHADER_TYPE = 0x8B4F # ARB_shader_objects # SHADER_TYPE = 0x8B4F # ARB_shader_objects
# FLOAT_VEC2 = 0x8B50 # ARB_shader_objects # FLOAT_VEC2 = 0x8B50 # ARB_shader_objects
# FLOAT_VEC3 = 0x8B51 # ARB_shader_objects # FLOAT_VEC3 = 0x8B51 # ARB_shader_objects
# FLOAT_VEC4 = 0x8B52 # ARB_shader_objects # FLOAT_VEC4 = 0x8B52 # ARB_shader_objects
@ -922,6 +922,11 @@ VERSION_2_0 enum:
STENCIL_BACK_VALUE_MASK = 0x8CA4 # ARB_stencil_two_side STENCIL_BACK_VALUE_MASK = 0x8CA4 # ARB_stencil_two_side
STENCIL_BACK_WRITEMASK = 0x8CA5 # ARB_stencil_two_side STENCIL_BACK_WRITEMASK = 0x8CA5 # ARB_stencil_two_side
# Blend equation separate (http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt)
GetPName enum:
BLEND_EQUATION_RGB = 0x8009 # EXT_blend_equation_separate
BLEND_EQUATION_ALPHA = 0x883D # EXT_blend_equation_separate
# Shader Objects # Shader Objects
# http://www.opengl.org/sdk/docs/man/xhtml/glCreateShader.xml # http://www.opengl.org/sdk/docs/man/xhtml/glCreateShader.xml
# http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniform.xml # http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniform.xml
@ -991,17 +996,24 @@ VertexAttribPointerType enum:
# Shading Language # Shading Language
StringName enum: StringName enum:
SHADING_LANGUAGE_VERSION = 0x8B8C SHADING_LANGUAGE_VERSION = 0x8B8C
ObjectParameterName enum: # Used in GetShader (http://www.opengl.org/sdk/docs/man/xhtml/glGetShader.xml)
ShaderParameter enum:
DELETE_STATUS = 0x8B80 # ARB_shader_objects DELETE_STATUS = 0x8B80 # ARB_shader_objects
COMPILE_STATUS = 0x8B81 # ARB_shader_objects COMPILE_STATUS = 0x8B81 # ARB_shader_objects
INFO_LOG_LENGTH = 0x8B84 # ARB_shader_objects
SHADER_SOURCE_LENGTH = 0x8B88 # ARB_shader_objects
SHADER_TYPE = 0x8B4F # ARB_shader_objects
# Used in GetProgram (http://www.opengl.org/sdk/docs/man/xhtml/glGetProgram.xml)
ProgramParameter enum:
DELETE_STATUS = 0x8B80 # ARB_shader_objects
LINK_STATUS = 0x8B82 # ARB_shader_objects LINK_STATUS = 0x8B82 # ARB_shader_objects
VALIDATE_STATUS = 0x8B83 # ARB_shader_objects VALIDATE_STATUS = 0x8B83 # ARB_shader_objects
INFO_LOG_LENGTH = 0x8B84 # ARB_shader_objects INFO_LOG_LENGTH = 0x8B84 # ARB_shader_objects
ATTACHED_SHADERS = 0x8B85 # ARB_shader_objects ATTACHED_SHADERS = 0x8B85 # ARB_shader_objects
ACTIVE_UNIFORMS = 0x8B86 # ARB_shader_objects ACTIVE_UNIFORMS = 0x8B86 # ARB_shader_objects
ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 # ARB_shader_objects ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 # ARB_shader_objects
SHADER_SOURCE_LENGTH = 0x8B88 # ARB_shader_objects
ACTIVE_ATTRIBUTES = 0x8B89 # ARB_vertex_shader ACTIVE_ATTRIBUTES = 0x8B89 # ARB_vertex_shader
ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A # ARB_vertex_shader ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A # ARB_vertex_shader

View file

@ -6080,7 +6080,7 @@ GetAttribLocation(program, name)
GetProgramiv(program, pname, params) GetProgramiv(program, pname, params)
return void return void
param program UInt32 in value param program UInt32 in value
param pname GLenum in value param pname ProgramParameter in value # GLenum in value
param params Int32 out array [pname] param params Int32 out array [pname]
category VERSION_2_0 category VERSION_2_0
dlflags notlistable dlflags notlistable
@ -6111,7 +6111,7 @@ GetProgramInfoLog(program, bufSize, length, infoLog)
GetShaderiv(shader, pname, params) GetShaderiv(shader, pname, params)
return void return void
param shader UInt32 in value param shader UInt32 in value
param pname Version20 in value param pname ShaderParameter in value # GLenum in value
param params Int32 out array [pname] param params Int32 out array [pname]
category VERSION_2_0 category VERSION_2_0
dlflags notlistable dlflags notlistable