The last parameter of GL.ShaderSource should be an array.

This commit is contained in:
Stefanos A. 2013-10-25 16:30:50 +02:00
parent f65965aaf7
commit 1a1ef03396

View file

@ -103082,6 +103082,50 @@ namespace OpenTK.Graphics.OpenGL
}
/// <summary>[requires: v2.0]
/// Replaces the source code in a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the handle of the shader object whose source code is to be replaced.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements in the string and length arrays.
/// </para>
/// </param>
/// <param name="string">
/// <para>
/// Specifies an array of pointers to strings containing the source code to be loaded into the shader.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies an array of string lengths.
/// </para>
/// </param>
[AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")]
public static
void ShaderSource(Int32 shader, Int32 count, String[] @string, Int32[] length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glShaderSource((UInt32)shader, (Int32)count, (String[])@string, (Int32*)length_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0]
/// Replaces the source code in a shader object
/// </summary>
@ -103165,6 +103209,51 @@ namespace OpenTK.Graphics.OpenGL
}
/// <summary>[requires: v2.0]
/// Replaces the source code in a shader object
/// </summary>
/// <param name="shader">
/// <para>
/// Specifies the handle of the shader object whose source code is to be replaced.
/// </para>
/// </param>
/// <param name="count">
/// <para>
/// Specifies the number of elements in the string and length arrays.
/// </para>
/// </param>
/// <param name="string">
/// <para>
/// Specifies an array of pointers to strings containing the source code to be loaded into the shader.
/// </para>
/// </param>
/// <param name="length">
/// <para>
/// Specifies an array of string lengths.
/// </para>
/// </param>
[System.CLSCompliant(false)]
[AutoGenerated(Category = "VERSION_2_0", Version = "2.0", EntryPoint = "glShaderSource")]
public static
void ShaderSource(UInt32 shader, Int32 count, String[] @string, Int32[] length)
{
#if DEBUG
using (new ErrorHelper(GraphicsContext.CurrentContext))
{
#endif
unsafe
{
fixed (Int32* length_ptr = length)
{
Delegates.glShaderSource((UInt32)shader, (Int32)count, (String[])@string, (Int32*)length_ptr);
}
}
#if DEBUG
}
#endif
}
/// <summary>[requires: v2.0]
/// Replaces the source code in a shader object
/// </summary>