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Fixed ShaderSource and VertexArrayFogCoordOffsetEXT parameters.
ShaderSource is supposed to accept an array of string lengths as the last parameter. The count="1" statement in the registry is wrong. GL.VertexArrayFogCoordOffsetEXT is supposed to receive a FogPointerType.
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@ -212,6 +212,12 @@
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<type>ShaderParameter</type>
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</param>
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</function>
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<function name="ShaderSource" extension="Core">
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<param name="length">
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<count>0</count>
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</param>
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</function>
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<function name="GetActiveAttrib" extension="Core">
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<param name="type">
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@ -1458,6 +1464,12 @@
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<type>RenderbufferStorage</type>
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</param>
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</function>
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<function name="VertexArrayFogCoordOffset" extension="Ext">
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<param name="type">
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<type>FogPointerType</type>
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</param>
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</function>
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<!-- Apple -->
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