Fixed ShaderSource and VertexArrayFogCoordOffsetEXT parameters.

ShaderSource is supposed to accept an array of string lengths as the
last parameter. The count="1" statement in the registry is wrong.
GL.VertexArrayFogCoordOffsetEXT is supposed to receive a
FogPointerType.
This commit is contained in:
Stefanos A. 2013-10-25 16:30:20 +02:00
parent 65ff060ca5
commit f65965aaf7

View file

@ -212,6 +212,12 @@
<type>ShaderParameter</type>
</param>
</function>
<function name="ShaderSource" extension="Core">
<param name="length">
<count>0</count>
</param>
</function>
<function name="GetActiveAttrib" extension="Core">
<param name="type">
@ -1458,6 +1464,12 @@
<type>RenderbufferStorage</type>
</param>
</function>
<function name="VertexArrayFogCoordOffset" extension="Ext">
<param name="type">
<type>FogPointerType</type>
</param>
</function>
<!-- Apple -->