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[Docs] Updated documentation for July 2014 release
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- Implement touch input API.
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- Implement touch input API.
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- Implement force feedback API.
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- Implement force feedback API.
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- Add Portable Class Library (PCL) target.
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- Add Portable Class Library (PCL) target.
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- Add OpenCL support.
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- Add OpenGL ES 3.1 support.
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- Port to Linux/Wayland.
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- Port to Blackberry (WIP at https://github.com/rcmaniac25/opentk).
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- Port to Tizen.
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[Hard]
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[Hard]
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- Merge with mono/opentk.
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- Merge with mono/opentk.
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65
README.md
65
README.md
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OpenTK
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OpenTK
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======
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======
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The Open Toolkit is an advanced, low-level C# library that wraps OpenGL, OpenGL ES and OpenAL. It is suitable for games, scientific applications and any other project that requires 3d graphics, audio or compute functionality.
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The Open Toolkit library is a fast, low-level C# binding for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research.
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Use OpenTK to add cross-platform 3d graphics, audio, compute and haptics to your C# application. Integrate it into your existing user interface or use it standalone without any external dependencies.
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Project website: http://www.opentk.com/
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Project website: http://www.opentk.com/
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@ -12,7 +14,7 @@ Features
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========
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========
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- Create cutting-edge graphics with OpenGL 4.4 and OpenGL ES 3.0
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- Create cutting-edge graphics with OpenGL 4.4 and OpenGL ES 3.0
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- Spice up your GUI with 3d graphics
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- Spice up your GUI with 3d acceleration
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- Improve your code flow with strong types and inline documentation
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- Improve your code flow with strong types and inline documentation
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- Write once run everywhere
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- Write once run everywhere
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@ -32,47 +34,48 @@ Alternatively, download the [OpenTK binaries](http://www.opentk.com) and:
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2. Use "Add reference" to add OpenTK.dll as a project reference
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2. Use "Add reference" to add OpenTK.dll as a project reference
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3. Use "Add files" to add OpenTK.dll.config to your project, and enable the "Copy to Output Directory" option.
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3. Use "Add files" to add OpenTK.dll.config to your project, and enable the "Copy to Output Directory" option.
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If you wish to build OpenTK from source, simply double-click OpenTK.sln and build through your IDE. Alternatively, open a command prompt and type:
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To build OpenTK from source, simply double-click OpenTK.sln and build through your IDE.
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Alternatively, open a command prompt and type:
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```
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```
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msbuild /p:Configuration=Release OpenTK.sln # Windows
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git clone https://github.com/opentk/opentk # Download source code from git
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xbuild /p:Configuration=Release OpenTK.sln # Linux and Mac OS X
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cd opentk # Enter the source directory
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msbuild /p:Configuration=Release OpenTK.sln # Build on .Net (Windows)
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xbuild /p:Configuration=Release OpenTK.sln # Build on Mono (Linux / Mac OS X)
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```
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```
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News
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News
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====
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====
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OpenTK 1.1.3 was released on 20 June 2014.
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OpenTK 1.1.4 was released on 21 July 2014.
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This release resolves a number of identified issues and synchronizes the OpenGL and OpenGL ES bindings with the June 2014 Khronos specifications.
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This release resolves a number of identified issues, adds experimental support for Linux/KMS and synchronizes the OpenGL and OpenGL ES bindings with the July 2014 Khronos specifications.
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**Changelog:**
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**Changelog:**
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1. Fixed a potential crash in bindings accepting a string array.
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1. Fixed a memory leak in OpenGL functions accepting a string array.
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2. Fixed a marshalling issue where bindings might return an incorrect boolean value on some architectures.
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2. Fixed an issue where `MakeCurrent()` might fail on Linux/X11 when using the Nvidia closed-source drivers.
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3. Fixed a regression where mouse scrolling coordinates on Linux where flipped. Mouse scrolling now uses identical coordinate systems on Windows, Linux and Mac OS X: (+x, +y) = (right, up).
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3. Fixed an issue where `GameWindow` might remain open on Linux/X11 after calling `Close()` or `Dispose()`.
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4. Fixed a potential deadlock when exiting the X11/XInput2 subsystem.
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4. Fixed a potential crash on Mac OS X systems without hardware acceleration (e.g. virtual machines).
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5. Fixed an issue where single-to-half floating point conversions would return incorrect results for specific numbers.
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5. Fixed function parameters for the `OES_byte_coordinates` extension.
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6. Added an API compatibility test - backwards-incompatible changes will now cause a compilation failure in the continuous integration server.
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6. Improved OpenGL and OpenGL ES documentation on 'count' parameters.
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7. New platform: XQuartz (X11 over Mac OS X).
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7. New platform: Linux/KMS. You can now run OpenTK applications on a Linux terminal without an X11 display server.
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8. New platform: XWayland (X11 over Wayland).
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8. New OpenGL ES extensions:
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9. New OpenGL and OpenGL ES extensions:
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- ANDROID_extension_pack_es31a
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- EXT_geometry_point_size
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- EXT_primitive_bounding_box
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- EXT_texture_array
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- EXT_tessellation_point_size
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OpenTK 1.1.3 is backwards compatible with 1.1.2. Users of previous versions are strongly encouraged to upgrade.
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OpenTK 1.1.4 is backwards compatible with 1.1.3. Users of previous versions are **strongly** encouraged to upgrade.
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Known issues
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Known issues
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============
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============
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The SDL2 backend has a number of limitations compared to the native platform backends. In particular, SDL2 does not support:
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1. The SDL2 backend has a number of limitations compared to the native platform backends. In particular, SDL2 does not support:
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- `OpenTK.GLControl`. OpenTK will automatically use a native platform backend instead.
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- `OpenTK.GLControl`. OpenTK will automatically switch to a native platform backend instead.
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- `DisplayDevice.ChangeResolution()` without a fullscreen `INativeWindow`.
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- `DisplayDevice.ChangeResolution()` without a fullscreen `INativeWindow`.
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- changing `INativeWindow.WindowBorder` once a window is created.
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- Switching between `WindowBorder.Fixed` and `WindowBorder.Resizable`.
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- high-resolution mouse input. Additionally, it is limited to a single keyboard and mouse device.
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- High-resolution mouse input. Additionally, it is limited to a single keyboard and mouse device.
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2. OpenTK.Input.GamePad.SetVibration is currently not implemented. This API will be implemented in a future release.
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Contributing
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Contributing
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- New platforms:
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- New platforms:
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- Native Client (NaCL)
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- Native Client (NaCL)
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- Blackberry
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- Blackberry
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- Raspberry PI
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- Wayland
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- Wayland
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- Mir
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- Mir
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- WinRT (via ANGLE)
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- WinRT (via ANGLE)
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- Linux KMS (EGL without X11)
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- New features:
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- New features:
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- Multitouch
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- Multitouch
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- Force feedback
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- Improved joystick support (HID backend for Windows, Linux)
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- Improved joystick support (HID backend for Windows, Linux)
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Further ideas for improvement are always welcome!
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Further ideas for improvement are always welcome!
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@ -140,6 +142,8 @@ http://www.opentk.com/project/license
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API compatibility
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API compatibility
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=================
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=================
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OpenTK 1.1.4 is backwards compatible with 1.1.3.
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OpenTK 1.1.3 is backwards compatible with 1.1.2.
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OpenTK 1.1.3 is backwards compatible with 1.1.2.
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OpenTK 1.1.2 is backwards compatible with 1.1.1.
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OpenTK 1.1.2 is backwards compatible with 1.1.1.
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@ -228,3 +232,10 @@ Change namespace:
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- GL.DisableDriverControlQCOM -> GL.Qcom.DisableDriverControl
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- GL.DisableDriverControlQCOM -> GL.Qcom.DisableDriverControl
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- GL.GetDriverControlsQCOM -> GL.Qcom.GetDriverControls
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- GL.GetDriverControlsQCOM -> GL.Qcom.GetDriverControls
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- GL.GetDriverControlStringQCOM -> GL.Qcom.GetDriverControlString
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- GL.GetDriverControlStringQCOM -> GL.Qcom.GetDriverControlString
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See also
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========
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[Delta Engine](http://deltaengine.net/), a high-level, open-source game engine.
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[MonoGame](https://github.com/mono/monogame), an open-source, cross-platform implementation of XNA.
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