[SDL] Workaround for a Mono crash in SDL.JoystickGetGUID

It appears that Mono 3.4.0 fails to marshal SDL_JoystickGUID
correctly when used as a return value. Changing the fixed buffer
to a couple of long fields allows the struct to be marshalled
correctly.
This commit is contained in:
thefiddler 2014-08-09 21:17:49 +02:00
parent 645baeaff3
commit 5444c0c8b8

View file

@ -1527,21 +1527,22 @@ namespace OpenTK.Platform.SDL2
struct JoystickGuid
{
unsafe fixed byte data[16];
long data0;
long data1;
public Guid ToGuid()
{
byte[] bytes = new byte[16];
byte[] data = new byte[16];
unsafe
{
fixed (byte* pdata = data)
fixed (JoystickGuid* pdata = &this)
{
Marshal.Copy(new IntPtr(pdata), bytes, 0, bytes.Length);
Marshal.Copy(new IntPtr(pdata), data, 0, data.Length);
}
}
return new Guid(bytes);
return new Guid(data);
}
}